A group of friends were thinking about certain ships that fly in certain areas we wished to take on someday when everyone is online and they are online. Someone noted that by scanning ships as they passed by a gate, he saw Caldari, Gallente, and Minmatar ships and almost all of them had shield extenders, even battlecruisers that were normally armor tanked often had 1 shield extender. Also a few times his corvette was blown up. So we have weeks of data on ships where he recorded shield extenders, armor plates, ECM, tracking disruptors, and tackle modules. Unfortunately, he didn’t actually record armor or shield hardeners.
So should Phased Plasma or Tremor is better for an alpha strike? Obviously if we can’t close the distance, Tremor is better since it has a range bonus instead of a penalty. On the other hand, if the plan ends up being “someone tackles and everyone warps on them” then what matters is the most damage. The targets are big enough tracking should not be an issue since we’ll be shooting the ships, not any drones that are launched.
If there are no shield hardeners, the T1 ammunition, except for Nuclear and Fusion, does more damage to most of the ships according to Pyfa. If there is a single multi spectrum shield hardener, EMP does best. But… I would expect the guys to cover their damage hole with a multispectrum shield and EMP hardener which would make the ammo with the most base damage the best, which would be Tremor. It would be best if every module was recorded, but since he didn’t keep track of everything (aside from not keeping track of some modules at all, my favorite was him listing all missile weapons as “missile launcher” instead of the module name like he did with railguns and blasters), it would be safe to assume a PVP ship wouldn’t have such a damage hole. Tremor, aside from being able to deal damage without exploiting a damage hole that might not exist, also means there are engagement options besides “everyone warp to the tackle” since it gives range boosts.