To be clear, it looks like he’s talking about the fees for one specific scenario. Not fees in general.
There’s a world of difference between some poor guy who just spent the last four years defending his country from the terrorist regime trying to steal their oil and some neckbeard who jacked his moms credit card.
One left the game involuntarily and the other one just decided to park his stuff for whatever reason. Perhaps CCP should makes fees flexible for different situations. Or waive them entirely for involuntary leave of some agreed upon length of time.
The only difference is how the assets got into asset safety.
The payment is done when someone wants to get the assets out of asset safety.
Unless you want CCP to convolute the current system with different forms of asset safety based on how sad it is that the assets were put into asset safety, I don’t see this change soon.
Scenario 1: the structure of my corporation is under attack and all of my stuff is in it. I don’t want to haul or pay for hauling, so I wait until it’s put in asset safety so I can later on grab it for free from the asset safety station in low sec.
Scenario 2: the OP.
How is CCP going to distinguish between the two and give scenario 2 a lower fee than scenario 1 where I used asset safety as a free hauling system? How can CCP measure my intentions?
Edit: The fees are considerably less when asset safety does not move out of the system. From one station to another within the same system asset safety is much cheaper. Once hauling is involved you pay the high asset safety fee.
A very valid view! But the player didn’t choose that and it still feels like a punishment for not playing. I personally would prefer if there was some “mothball” settings with a few options a player could pick from such as… when does the account undergo “mothballing”, what happens when the account is mothballed, and any other relevant things needed. The settings or options I’d personally recommend would be… after X amount of time away from game put assets in player owned structures into a courier contract to; nearest NPC station, nearest HS station, specific station. Standard shipping costs per jump applying based on industry standards which the player pays on return to game or finds missing cause the courier got ganked but there is the security deposit for your items. I’d then have it that if the station got blown that the items drop just like in a ship. EVE isn’t safe and I like that but some kind of measure to secure ones assets when they get pulled away from the game for some kind of reason is just good policy.
→ makes a thread about how it is unfair to get his capital class industrial command ship teleport-ed around the universe for 2 billion ISK.
→ Complains about two billion ISK.
Do not park your ships in bad parking spots.
HTFU dude.
There are solutions that can be thought up and maybe even possible to be codded into the game. I won’t say I understand the difficulties of implementation of possible solutions but I will say that a better solutions aught to be found for this issue. I don’t know that that solution is my idea but I at least think my idea is better than the current one.
House burns down and that safe good parking is less good when you can’t log in cause you’re dealing with the crap show of life. You finally come back to the game and you’re feeling punished. Crap like this is bound to happen to some of the players. Life happens! It’s not even about fair or unfair. It’s about how one feels when they come back to the game. One should feel excited to get back into things. Start on a high note and not feel punished cause you have to pay bills that you had no say in. The punishing is the job of all the gankers looking for fresh blood and rusty pilots.
Dude look at the complaint for real. Don’t just suggest one pull themselves up. There are reasons for why the game mechanic is in place there is also a valid point to be had from the OP’s post. Think of ways to improve to game. Suggest them. Also learn about the mechanic in question. Try to understand it and help the OP understand it so it’s less frustrating. Work for a better game for everyone and not just yourself. Gankers should gank, scammers should scam, but when out of game people should come together to celebrate the game and think of ways to make a great game even better! We should try to understand why people may feel less inclined to play and find solutions for them that don’t undo what makes the game great.
HAHA really funny,
Today’s Capsuleers are a bunch of entitled and whiny people. You have 3 Accounts? Why not 4? Go for 10 or 20 accounts! Damn entitled newer Capsulers, if it wasn’t for Alpha accounts you could PLEX 100 Accounts! I managed 100 PI Farms in addition to counting widgets. On top of that, I inherited the ISK of a Interbus Shuttle from my boxed EVE Online copy 2008. To Plex an account did only cost 2.5BIL a year back in 2008 . We pulled ourselves up by the bootstraps while destroying the economy! We Bittervets love ISK. I have enough ISK assets and ships to clog New Edens stargates and choke a bunch carebear creatures to death because HTFU, that’s why! Back in my day, which was around the empyrean age expansion, I would warp 30 minutes for tutorials agents, naked BOTH WAYS when it was -50 out in cold space. I warped uphill, downhill, sideways, backward, and through the space-time continuum to get an education from an tutorial agent! I once tried to look for the “ISK” key in the agency window and I still can’t find it.
I agree with OP. Asset safety fees are too high. My solution is we just remove asset safety from the game completely.
After all, if you decide to quit and don’t move your stuff to an NPC station, you shouldn’t be forced to pay crazy asset safety fees to get it all back.
And no consideration for the fact that life happens? I mean sure if one is planning to leave the game for a bit one should properly stow their stuff where it’ll be just fine till they get back. Lets face it. That’s not always gonna happen cause life don’t care about giving one time to get ones ducks in a row let alone ones ships in an NPC station. Use some critical thinking and make a good argument for your reasons. You’re a member of the CSM. Convince me like you’d convince CCP.
What would stop someone from using that excuse that life happens even though they just up and quit without moving their stuff…
Thats why D/C in abyssals doesn’t allow ships to be reimbursed… whose to say if someone unplugged their ethernet cable, or actually had a DC out of their hands…
Dude. I seek conversation. One dissenting voice out of the CSM is not so surprising but if they are willing to hold a conversation then there is room for growth.
Not a bad troll. I like the story you throw in but you’re still just trolling.
Make a case! Why is your postilion the better one? How does it improve the game? How does it improve player retention? I mean it. Give reasons. Make a decent argument as to why what you say matters and your not just wasting space looking for tears outside of the game.
The vast majority of players who leave the game do so of their own volition. There are comparatively few situations where players are forced to stop play for significant periods because of extenuating outside factors. For instance, OP has not disclosed why he stopped playing. Likely, he was upset by the Rorqual changes, or he decided the war was boring or some other mundane reason and just assumed his stuff would be fine where it was.
That was his choice, and coming back, there is a consequence to that choice. EVE is a game about consequences. You make decisions, you take risks, you decide what you’re going to do and how you will do it based on your willingness to absorb losses or make gains, and you know there is nowhere in the game outside an NPC station where you are 100% safe from all consequences.
There is no asset safety in wormholes, there is no asset safety in Pochven. Both of those regions continue to see significant numbers of players engaging there. There is no asset safety for abandoned structures. The abandoned structure mechanic has been very successful, it’s generated a lot of work for players to scout and discover these, and the mechanic has been used successfully to pull off some spectacular heists, like the one in R-ARKN a few weeks ago, and others in Period Basis six months back, and those are just the ones I was personally involved in. Providing for the potential of a significant reward has generated a lot of content for existing players, who, after all, should be CCP’s top priority. As much as we want players who have lapsed to come back, keeping players who are here still playing is a higher priority in my view.
The inevitable complaints that this is going back on CCP’s word about asset safety fall flat because they’ve already been made when the abandoned mechanic came in. While we have seen some unverifiable stories about real life intervening (and will likely see more given what’s happening in Eastern Europe), overall the mechanic has provided more good than harm. I don’t see it being a massive issue to change asset safety rules again, and I think it’s likely this change will have an even bigger impact on generating content because groups that are active with structures will have a much bigger incentive to fight than they do now, knowing at worst they’ll have to pay 20% fees to get their assets out, assuming they can’t get them to NPC space or they’re too big to fit in an NPC station.
You are welcome to hold whatever opinion you wish. I would ask though what that has to do with the issue?
Also what is your stance? Why do you think the way you do? Are you open to looking at another point of view and trying to understand it even if you never agree?