I initially thought asteroid belts were made the following way.
The system security and sovereignty determines the ore type and distribution. At downtime, ore is spawned in the belts using the distribution and RNG.
Except as I mined, the belts I commonly mine look familiar. Is it each system has its pre-saved belts that always spawn the same way?
I mean it’s gotten to the point I think certain belts only spawn with 1 Solid Pyoxes and 1 Viscous Pyroxes and other belts in the system have more of the “better” kind of ore for that type. Either that or the same belts rolled low three times in a row.
I don’t think it really matters a whole lot, but I think it would be nicer if the way I initially thought was correct. It would mean after downtime, you’d know the average amount of each type of ore was going to be in a belt (based on security and soveinty) rather than the exact amount. It would also make watching my ship mine a bit more interesting since each belt would be a slightly different experience generated from a different seed acting on the same distribution. It wouldn’t be a huge change, and it’s not a “urgent, fix this now” kind of thing but it’d be a nice touch.