Auto Targeting Missiles Won't Fire

As the bug isn’t acknowledged and therefore isn’t going to get fixed, I tried giving it a bit more visibility and posted on reddit:

https://www.reddit.com/r/Eve/comments/1id22b0/fyi_autotargeting_missiles_are_broken/

At least other players will be warned now.

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Much appreciated - hope this gets some traction on Reddit (we know posting here achieves nothing).

I don’t see the problem here. Missiles working correctly or not, it’s a hauler. You aren’t going to survive a determined attack anyway…

The point is that they don’t work as advertised (survival isn’t the point). Imagine your Catalyst or Tornado couldn’t fire without first getting a limited engagement…

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If survival isn’t the point, then what use are the weapons? Like I said, it’s a hauler. The missiles are nothing more than a gimmick that provides a placebo effect…

It’s like players that have wanted armed mining barges over the years. Yeah, that’s cool and all, but you’re still going to die…

I agree that a hauler probably won’t survive a determined attack.

But you have to admit that if you equip weapons on your ship to shoot back that you would expect to be allowed to use those weapons.

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In a group they’d have a higher survival chance. But again, this isn’t the point. If Catalysts and Tornados stopped working just imagine the uproar…

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Just use regular missiles. Yeah I know its bonused for auto-targeting, but with auto-targeting missiles you have to wait for them to aggress you, plus you have absolutely no control over what they fire at. They go for the closest target, whatever that may be. And the closest ship may not be the one you’re needing to kill in order to get away…

The idea with auto targeting is to be able to fire immediately without having to lock a target, so that completely defeats the purpose. And the Avalanche has a huge auto targeting bonus.

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That is correct, normally you don’t have to lock a target to use auto-targeting missiles, but you do have to wait to be aggressed. That’s how they work.

All anyone has to do is point you from an ungodly range, then put a brick-tanked whatever right up against you. All your missiles will fire at the brick tank that is right in your face, and it won’t send a single missile towards whatever has you pinned down…

I don’t know why you’re defending a bug based on ‘auto-targeting missiles are bad anyway’.

Whether they’re good or not is irrelevant to this topic: the issue is that they’re broken.

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Ok then, let’s say CCP fixed it today. Right this minute. What good would it do you? That’s why…

Like I said, it’s a hauler, you’re going to die. That’s just the way it is. Missiles were put on it because that’s what haulers have been wanting for years thinking it’s somehow going to save them.

If CCP wanted it to have some teeth, they would have bonused it for straight up rapid heavies…

It would be fixed. Let’s just start randomly breaking other stuff; doesn’t matter if it gets fixed, right?

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If it was something that actually mattered and affected the operation of the ship, then yes. For example, if mining modules stopped working, well, that would definitely be a problem, because that is the core and only function of a mining ship. Being able to spew useless missiles from a hauler is about as far from game-breaking as you can get…

On paper, my Avalanche says it does 800 dps with about 450k ehp and that’s without all of my skills trained up. I don’t think those numbers are useless. No I don’t think I can 1v100 but if they’re in range and they’ve aggressed (clearly), I should be able to do some damage right? Guess how much damage I did in the fight

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If you don’t find that to be a bug then we’re very clearly on opposite sides of the spectrum. Thank you for your input, I’d like to find people who care.

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Hey Arthur, I did petition for reimbursement and this was the response:

Greetings Capsuleer, I’m Senior GM Baldur.

The information GM Wren provided is correct, and the behavior of the auto-targeting missiles that you described is not the result of a game bug. Your previous ticket about this matter has already been investigated and the resolution was clear. The decision to not reimburse the ship you lost is final and not up for debate.

This ticket, and any further tickets about this matter, will be closed.

Best Regards,
Senior GM Baldur
CCP Player Experience | EVE Online

Should it be fixed? Absolutely, if for nothing other than your peace of mind. Would it have made a difference? No. Which is also the reason your reimbursement was denied. You were going to lose that ship regardless.

450k EHP or not, it doesn’t matter. There isn’t a single ship that can be flown in high sec that can’t be melted in under 30 seconds. I know your loss was in low sec, but that’s on you. Taking a capital freighter that’s slow as molasses into low sec with no escort or guard? Not smart. Your decision to not make more trips in a blockade runner ended up costing you ten times the value of the cargo you were carrying…

I still don’t know why you’re defending a bug based on ‘auto-targeting missiles are bad anyway’.

The weapon isn’t working as it’s supposed to do. Whether the weapon or strategy is bad is irrelevant.

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