You do realize they source game development out to third parties (e.g. Sumo Digital)? Not everything at CCP is developed in house.
Walking in stations was in development for five years. For some of that time dev capacity was boosted by having teams from World of Darkness work on it too.
The result was a feature so underwhelming that most players chose to turn it off.
I think most of the players saying âyesâ to this are both overestimating the resources CCP are willing to put into developing EVE at this stage and seriously underestimating the opportunity costs here. If that kind of dev capacity was available, think of all the features we could have instead.
That initial long development cost factored in CCP trying to build their own quickly antiquated engine. These days, for pretty much all non-Eve projects (Echoes uses NetEase proprietary graphics engine) all projects run on Unreal Engine 4.
Another thing to keep in mind is the Pearl Abyss acquisition and the impression most of us got that they were primarily interested in an Eve relaunch into China. An additional MMORPGFPS hybrid that already has foundational gameplay developed may suit PAâs objectives in the Chinese market.
Pearl Abyss loves mobile gaming. Pearl Abyss loves the Asian market. Asian market loves mobile gaming. Asian market loves avatar gameplay.
Make the avatar gameplay A MOBILE GAME that (wait for it) OPERATES ON TRANQUILITY.
- Mobile client doesnât distract from SPACESHIPS on desktop
- Possibility to play BOTH at the same time
- Create a rich in-station culture of NEW players, aka NOT parasitic to EVEâs existing gameplay
- Get this out the door before Star Citizen comes out in 2028
lol, you are comparing space to a station?
Once again comparing space where you can fly ships and fight to empty stations where you can do nothing makes no sense.
So its a game, where you donât do anything but stand around and look pretty?
Player content is ERP?
And once again, youâre making that assumption that thereâd be nothing to do. Lots of things can be added as options without making them âyou must be in Avatar mode to do thisâ.
When you create an optional interaction that translates to the same UI has to be coded twice, once in station and once for those who do not WiS.
The funny thing is no one can even come up with one thing that is EVE related that you would do in a station.
Also lets not forget the char creation is too detailed to reproduce exactly; in CQ single chars lagged.
So the chars in station would be a lower res approximation.
So, before I unfollow this thread (this thread that Iâm actually surprised hasnât been locked yet) Iâve just got one thing.
No. No, CCPâs not doing avatar stuff. Theyâve fully investigated it and decided itâs a company-destroyingly terrible idea. And they probably never will. End of story.
CCP, can this thread be locked now? Reopening closed threads or spam threads or whatever. This dead horse isnât getting any less dead.
Or, you know, you came right out of the gate with pure negativity, so itâs only the stubborn jerks like me whoâll waste our time bothering with your sorry butt. And really, why should they bother responding to you? So you can be negative some more? @whee. Thatâs really gonna get them flocking to entertain your petulant demands that they justify themselves to you, isnât it?
Theyâve already removed the full-physics rendering on the character models. Any new WiS would almost certain use existing, 3rd-party engines like CryEngine to do it, so set aside the crocodile tears about âlow resâ, because letâs face it, nobody believes you care about that, itâs just one more thing you get to be negative about.
First, you quoted my request for a single thing to do in stations and came up with nothing.
Second, everyone who doesnât agree is just being negative? Did it ever occur to you we saw this happen before? We remember what a total failure it was.
But we are just being negative because Johnny come lately wants to stare at his own pixel ass?
I remember what a failure the original WiS was, too. More, I remember that they half-assed it and tried to cover their asses by cannibalizing the art and development teams from World of Darkness, which contributed to the horrible mismanagement of that team, the shuttering of that project, and the eventual closure of the Atlanta office. Because no, dumbass, Iâm not a Johnny-come-lately.
I didnât âcome up with nothingâ, I didnât address your request. I didnât address your request because in all the threads Iâve seen you post in, all youâve ever brought is negativity. No ideas were reasonable or decent in the wardec discussions of the CSM minutes, either, for example. Nor anywhere else youâve posted.
Itâs more than possible to disagree without being negative. Itâs just not possible for Salt Foambreaker to post without breaking out the salt and foaming at the mouth about it.
Believe me, if someone wants to stare at their own pixel ass, thereâs a lot of games out there where they can already do it, and do it with better pixel asses than any implementation EVE will ever see. But that doesnât mean people didnât buy into the original promises of WiS, like social interaction both good and bad, market trading, political intrigue, and yes, even violence in stations and out of the pod. You want to limit your gameplay, great. Feel free. But taking a massive deuce all over everyone whenever they say âhey, weâd like more optionsâ just makes you a douche.
So you have no clue what people would DO in stations and instead choose to attack me to cover it up.
You know you are wrong when you canât stay on your own topic!
Not my topic, Salty.
And no, I didnât âchoose to attack you to cover it upâ. I explained why youâre an idiot. You want âyou have no clue so you attacked someone to cover it upâ, here, Iâll give you an example of that:
There you go. That joker has no clue, and was just trying to cover his ass. Didnât work though, did it?
You want a list of things that could be done through a WiS system?
- Research
- Market Trading
- Hacking
3.1 Break into places by hacking the security system, steal peoplesâ crap.
3.2 Kill people by breaking into places through hacking, or just by hacking their own hangarâs automated defenses.
3.3 Duplicate research someone else is making, and so steal yourself BPCs off their BPOs.
3.4 Espionage via hacking. - Social interaction.
4.1 The classic example is the casino, but CCP might be leery of that (though as long as the only things being gambled is ISK, via automated systems under CCPâs control, it should be fine).
4.2 Literally every other form of social interaction known to man, conceivably.[1]
Youâre the guy making a big deal about âdid it ever occur to you that we saw this happen before? We rememberâŚâ without, apparently, remembering a damned thing about just what they were trying to let people do. You want to know what people could potentially do in a station? Go watch the presentations leading up to the Incarna faceplant.
- Just doing this as a âyouâre a capsuleer with freaking implants that let you be a ship, how hard would it be for everyone to use VR to teleconference?â would probably make a lot of people happy, even without the rest of a station environment. But you know, once you do that much, youâve done the hardest part, why stop there?
1 and 2 we can do now, why would we WIS for that?
3, really, in the age of asset safety?
4 this is it, and since we already have chat, this is just looking at each other.
The whole extremely expensive undertaking comes down to staring at each others avatar.
No, -1.
1 and 2: We can kill things and mine in highsec, why would we need low, null, and j-space? People want more options.
3: Maybe especially in this age of asset safety. Holy carp, gotta get rid of all that stockpiling crap somehow.
The whole undertaking comes down to more ways to keep people in EVE, instead of âyawn, ok, Iâmâa go play something elseâ. Because letâs face it, the gameplay in space isnât exactly âseat of your pants, thrill-a-minuteâ stuff that keeps everyone riveted and unwilling to go do other things. Thatâs the issue that wardecs were causing: people would go do other things, and once they did, they didnât have a reason to come back.
Regarding #1, the point is it would use the exact same UI as if you were docked. You wouldnât do it any different, WIS would add nothing special. It is not a WiS activity.
WiS doesnât add any meaningful gameplay to EVE.
It is just not that kind of game. You might like SWTOR.
That would depend entirely on how that UI was set up, now wouldnât it?
WiS doesnât add any meaningful gameplay to what you want out of EVE. Other people, apparently, feel differently.
One of EVEâs big selling points is just how much it is âwhatever kind of game you can make of itâ.
The first 50 levels, yeah, that was good. Good multi-threaded storytelling there. The pre-Revan x-packs were weak. Revan and the Fallen Empire x-packs were good storytelling, but way too narrow. It lost all of the multi-threading 'this is about you, not just âgeneric hero #24â that the first 50 levels had. All in all, not bad, but like all themepark games, way too limited.
And for the record:
As someone whoâs been doing chat-rp since the late '80s[1]⌠yes and no. Yes, itâs just looking at each other. So what? People wanna look at one another, and itâll keep them in the game? Let 'em. Itâs a way to keep their money coming in. Adding more clothing options that arenât just re-skins of the existing crap would already drive more microtransactions, and thatâs without actually using those assets for anything.
Make those assets useful, and the people whoâre buying them now will buy more. Christ, RPers are worse clothes-horses than teenage girls, theyâll devour every decent new outfit CCP can produce. And itâs not like anyoneâs got room to criticize that. SKINs are just space-barbie with ships, and those are pretty damned popular especially among the âlolRPâ crowd.
- Personally, I prefer pure chat. Visuals are lazy. Gimme a good, well-written descriptive paragraph any day of the week. Unfortunately, even now, CCPâs chat system really isnât up to the task of handling a decent-sized chat post.