■■■■■■■■ Nevyn and you know it. Can a solo bumping ship gank a Freighter?
It’s impossible without multiple characters. You’re only complaint is that multiple characters is at different times and somehow that’s unfair to the freighter pilot. Again ■■■■■■■■, because what you are saying is the gankers need to be driven by what freighter pilots want to do, not what they want to do. That they need to have multiple characters immediately on hand, because otherwise it isn’t fair to the other party.
The ganker pilots wants to control the reward and risk, then they can control the reward and risk. They need to stop being “woah is me”, lazy and incompetent players.
I get it, you don’t want competitiveness in this sector. You want afk bot armies who just sit in station and rely on unconocordable tackle to feel competent. Makes sense.
Yes, no shiot, Sherlock. This is how ganking worked in the past before it was turned into a botting exercise. And nothing, neither game code wise not mechanics wise has changed that justifies why this should not be a requirement again. Only one thing has changed: the competence level of contemporary gankers.
And again you’ve moved the goalposts, when the Op and myself have specifically said that this isn’t about stopping freighters being ganked.
It’s about the 1v1 stage between the bumper and freighter, which as I’ve shown absolutely creates risk to the freighter simply by consuming time.
Quit moving the goalposts, look at the actual stage in question, which does not need to and often does not escalate to a gank.
All that is being asked for is some kind of reasonable counter for the solo freighter pilot vs a solo bumper. I have one idea on that, the Op has another. Your constant objection to this however and insisting that the freighter pilot has to have two people simply to have a chance at beating one… shows that you aren’t interested in a balanced game.
Note that balanced does not mean every engagement is fair. It simply means balanced. Much like we like to see CCP balance all the empires ships against each other rather than simply making Amarr ships twice as good as every other empire.
Yeah sure. They get organised and have multiple alts, they form up in groups, have scanning scouts out, looting alts to scoop after the gank. They organise their comms, bookmarks, time in space when it’s not on a gate they have a citadel on, etc., etc., etc.
They aren’t the lazy ones, and neither are the smart freighter pilots who take responsibility for ensuring they get to their desitnation.
Ganks are overwhelmingly filled by ships that are poorly tanked, over filled, with no webs, etc.
And again you are full of ■■■■. My point has been consistent right through the thread. Go read the posts.
A solo bumper is impotent against any freighter. Can do nothing but inconvenience and who cares. The game isn’t fair, so if the freighter pilot doesn’t want to be inconvenienced, then control the risk and the best way is to add an alt.
Just in the same way, the only way for a bumper to do anything other than inconvenience a freighter, is to add other players/characters.
What’s already necessary for one is necessary for the other. No double standard.
I literally just listed several ways that taking up a freighter pilots time is actually a real risk, and you ignore them because they don’t suit your argument, at this point you are just trolling loudly and hoping you can shout enough to bury the actual logic based arguments in sheer noise, good luck, have fun.
And the only way to inconvenience a bumper is to add yet another bunch of characters and freighters have no non-cconcordable ways to inconvenience them. Totally balanced.
No, I just don’t read past the first few words in your posts.
It’s not about ignore, it’s about the fact that your statement here is pot to kettle.
We have different views and they’ll never meet I’m sure, but just as you have a right to express your’s, so do I and for every bleeding heart argument, there’s a HTFU one also.
Funny that you mention HTFU, because gankers are ones who resist against HTFU the most. That’s because they are lazy and incompetent to work if their profession got just a little bit harder after all the buffs of the last 10 years. Bots don’t work in hard environments after all.
I agree. Totally balanced. Just the same way that the bumper can do nothing to force the freighter to do anything, the longer the bumping goes on without additional characters to add into the mix, the more inconvenienced the bumper is also.
Because for the argument that income of the freighter pilot is affected (and who cares), the same is true for a bumper looking for ransom, where the target doesn’t pay. 0 ISK for the time.
Just as there is no non-concordable way for the freighter pilot to have friends to gank the bumper, there is no non-concordable way for the bumper to have friends to gank the freighter.
And the bumper has to invest 0 ISK to get ransom. While the freighter has to invest the massive time for the job itself and the collateral. Yes, the poor bumper.
Please don’t give me the crap that this kind of duels are not ganking. You have already again shown that you have no clue what you are talking about, please don’t make it worse.
“Bring multiple accounts at all times” is not an appropriate response. If a solo bumper can inconvenience a solo freighter then a solo freighter should be able to end the inconvenience. It should be a fight to see who is the better player and who wins, not an automatic win for the solo bumper because the freighter can’t fight back. Therefore a time limit on bumping is reasonable. The bumper has a reasonable amount of time to turn that inconvenience into a legitimate gain (whether by ransom, calling in a gank fleet, etc), but if they fail to execute the attack properly they run out of time and the inconvenience ends. There is no more ability to inconvenience someone indefinitely while the rules of highsec consider it not an offensive action and do not allow return fire.
I will keep remarking until you biomass that the outplayers can use tactics that I cannot and when the outplayers can stay completely untouchable in NPC stations, while freighters have to be in space to do their job. Stop being daft.
It’s the argument that is used all the time in the forum by those that want CCP to take more control of their risk,
Threads like “reduce the damage in highsec by 50%”, arguments like “add more fitting options for freighters” (which would drive up the total damage output required to kill a freighter, etc.), they all work on the basis that it’s perfectly fine for the “bad guys” to need more characters, but not necessary at all for freighter pilots to gain help from even just 1 friend.
With CCP promoting the “play together” gameplay now, that’s a good aspect I guess, but at the same time, the arguments continue to take a view that players that already don’t make use of the mechanics already in the game to control their risk, somehow deserve even more assistance.
“It’s competitive” does not excuse poorly designed mechanics. If a ship is overpowered we still complain and CCP (hopefully) fixes it, we don’t just declare that it’s a competitive game and therefore the overpowered ship must stay as-is.
Sure. Unfortunately the arguments never seem to suggest any balance do they?
It’s always just move the balance in one direction only.
Give more fitting options for freighter. No balance to lower the underlying HP of freighters to compensate for the greater flexibility they’ll have.
Reduce the damage in highsec by 50%, but only for PvP so it takes more ships to kill a target, but nothing about extending the response times of CONCORD to respond to keep the balance of ships about where it is now.
Always - “make it harder for the guys I don’t like and make it easier for me”.