In conversations with fellow players from many other corps, I’ve found near-universal enthusiasm for the suggestion that CCP begin slowly integrating more real-world astrophysical phenomena into our Eve-verse.
Perhaps placing a couple red-supergiant stars, a few white and red dwarfs, perhaps even a couple neutron pulsars or quark stars. Of course, choosing appropriate systems to host these would pose a challenge. Perhaps only newly-added systems would be able to host some phenomena. Eventually CCP might even consider how to place (and then allow navigation through) one or two proto-stellar systems, and how to mediate/portray when pilots approach a black hole (too closely?).
The placement and portrayal of nebulae is satisfying for the most part, if somewhat unrealistic. (Unrealistic because in RL, some nebulae span massive distances, >94 million A.U.) It might be interesting to eventually encounter multi-system nebulae that at least span gate transits.
Beyond the entertainment value for players this suggestion engenders, it also opens multi-tiered benefits for CCP. CCP could further promote its growing support for an educational dimension in its content. Some modeling of these phenomena would already have been completed by real world astrophysicists. So, Eve-verse hosting their data provides a very compelling and intriguing backdrop and promotion of their own research, in turn engendering an even closer relationship between Eve and realworld science. Win-win.
Lastly, some of these phenomena will prove simply breathtaking to visually experience, offering yet another way to market the game. Consider flying through a star that is 20 A.U. wide, or through a still forming stellar system, replete with proto-planetoids and dustclouds swirling around a nearly-ignited-but-quite-yet active star. Perhaps CCP could even make an Eve-wide event for the birth of the new star system!
In short, real-universe astrophysical phenomena do have some compelling advantages to bring to the game, advantages that would further both the public relations and marketing dimensions of CCP’s own business goals, while simultaneously enrichening the gameplay experience of its customers.