I don’t know who is in charge of designing missions for newbros but they need to be let go and not given a reference. Perhaps even some of their personal items should go missing when security packs up their things, their transgressions are that dire.
I’ve just started the Visions of Greatness arc and I must say it is rough. I mean really, would it kill Fenris to give new players a properly fitted ship for free, why am I facing off against multiple Catalysts with one single railgun? Totally absurd. Not to mention the mobs seem scripted to kite the player at random times, which is fun because you’ve put killing them on a timer. Which seems kind of pointless since you can’t die anyways, so not really sure why they need a timer.
Like, what are we teaching new players here aside from extremely bad ideas? Because what I’m seeing is that I don’t need tank or speed (or even a fully fit ship), that ECM goes just any old place, and that I can show up to a combat encounter with only 1 gun and still win through copious amounts of plot armor. I have much the same gripe with the career agent missions, you give the player the worst possible gear to do the job and then wonder why career agent hubs are stocked full of items to allow you to skip half the content of the mission.
Like seriously why am I flying around New Player Island in a Merlin with ECM and shield reppers? This is so embarrassing.