You can cut down on the size of most of those windows, I use a really similar setup but with all windows at the minimum size I need.
Some examples: Local can be smaller as you only need a list of names (and possibly a bit of what is said in local) and if you remove the pictures of the players in it, you will see far more people in one screen. The overview can be smaller as well, there’s no need for so much space for the names and types of things in the list for example, or if you want to save even more space: you can identify everything with only half the name as well. Drones window can be half as long and still be fully functional. Same goes for the chat. And same goes for the directional scanner. Selected item window is useless once you use keybinds (because the same info about your target -name, transversal and speed- can be shown on your overview) so that can be hidden by merging behind your overview window.
For the rest your overview and even the location of the windows seems to be the same as mine.