Hello !
It’s been a while since I haven’t been on the forums, and about the same time since I haven’t seriously took out any of my ships. Currently, I’m waiting for my approval in a new corporation, so to kill the time and make some ISK/LP/PVP, I decided to fly alongside the Caldari militia for a bit.
It’s been great ! I’ve only battled alone, and I feel like the Militia and Corporation chats are mostly empty, except for some faction warfare corps ads, although I haven’t looked at them extensively. I’ve already made a good amount of LP for the Caldari Navy’s store, so I guess I could turn it into faction ships and try my fun out there.
However, for now I’d need the help of the more experienced to get some advice regarding my fit. Basically : this Dragoon fit is around the idea of being on the defensive side, which mean when the guns start shooting, I’m already waiting for someone inside a plex at optimal range. Also, I actually want to try out with some capacitor warfare, which is why I chose Dragoon, as its range bonus is great for small neuts, especially against scram kiters that would normally sit outside of a T2 small neut range.
And yes… It’s hull tanked. I’ll show you the fit now =)
[Dragoon, FW]
Photonic Upgraded Co-Processor
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
1MN Monopropellant Enduring Afterburner
Warp Scrambler II
Small Electrochemical Capacitor Booster I
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Hobgoblin II x5
Warrior II x5
Acolyte II x5
Navy Cap Booster 400 x10
So far, I’ve been having fun flying it around, although I lost two in the same day, only to get two kills off the same Slasher pilot (https://zkillboard.com/character/2114485693/). Concerning this fit, I feel like even with five T2 neuts, I can’t kill the capacitor of my enemy before I either run out, or he cap me out (like that Algos).
Concerning why I chose hull tanking : it’s the first time I do it, and it does seems fun. Also… I’ve noticed by flying smaller ships that I have some troubles managing my armor repairer cycles, and I generally get destroyed before I can use the most of my eHP contained in a SAAR… So I decided to go buffer, and chose hull for the surprise (although I don’t know if it’s really needed as a defender).
So, do you guys have any recommendations on this fit ? I hope I haven’t given too flimsy informations for you to build your answers… If you need to know anything else, please do ask, I’ll do my best to answer you, so you can answer me back !
Also, on a last note, maybe an Algos would be better ? And instead of using any turrets, I could use a full rack of energy neutralizers (that would be six instead of five) AND get a bigger hull tank since Gallente ships have nice hull hitpoints.
Thank you in advance !