Looking for some viable solo full clear L4 Paladin fits please

Hi, I recently returned and I am getting my feet wet so to speak. I have been around on and off since 2005. I am trying to sort through my ships and see what I like and what I can sell. I have a decent Rattlesnake fit and it works well with either cruise or RHML. I have a good Barghest fit as well. The Barg moves much faster than the snake which is nice. I would like a solid mission runner of each weapon type.

I would like to fit at least 1 viable laser based ship. I have a nightmare which I will keep for if/when I decide to try incursions again but generally I don’t like the look of it. I have a Paladin which is a nice looking ship and a Nestor. I would love it if the Nestor was a more viable PvE mission runner but I am thinking the Paladin will be a much better ship but I am struggling to make a decent fit for it and would appreciate some help.

I am omega, and have 93m sp so I have all the skills and although isk is not an issue for the most part (I do wish I could afford a marshal just for the looks but 8b is crazy) I also don’t want to be overly attractive to being ganked.

Ultimately I think I may work towards trying a carrier and trying level 5’s, I am not skilled for any capital stuff yet.

Thank you

This is what I was looking at in the simulator, not sure if decent?

[Paladin, *Paladin L4 2018 wip]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Centum B-Type Energized Adaptive Nano Membrane
Corpus X-Type Large Armor Repairer
Capacitor Power Relay II
Tracking Enhancer II

Cap Recharger II
Tracking Computer II
Tracking Computer II
Gist X-Type 500MN Microwarpdrive

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Small Tractor Beam II
Auto Targeting System II
Drone Link Augmentor II

Large Energy Collision Accelerator II
Large Capacitor Control Circuit I

Hornet II x5

Conflagration L x4
Imperial Navy Multifrequency L x12
Imperial Navy Standard L x4
Tracking Speed Script x4
Optimal Range Script x4

that’s more or less the general fit, past that is mostly nitpicking.

I’d probably just swap to tachons for most missions, the ~70km engagement range with short range ammo is too strong to ignore. That said there’s certainly missions where mega pulse are going to be stronger. There’s also some missions where I think it’s better to use an MWD instead of the MJD.

[Paladin, Tachys]

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Imperial Navy Energized Adaptive Nano Membrane
Damage Control II
True Sansha Large Armor Repairer

Large Micro Jump Drive
Republic Fleet Large Cap Battery
Tracking Computer II, Optimal Range Script
Sensor Booster II, Targeting Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Salvager II

Large Energy Burst Aerator II
Large Capacitor Control Circuit I

Acolyte II x5
Hornet II x5
Hobgoblin II x5

As mentioned Tachyons. Also you probably dont need that much bling. If your modules cost over a billion you are a gank magnet. It costs a couple of hundred million to gank an active paladin as a rough estimate. Obviously depends on ships and skills.

Why would someone use cap-sucking Tachyons.

My cheap Paladin does 900 DPS @ 100km just with Mega Pulse Lasers:

[Paladin, Simulated Paladin]
Armor Explosive Hardener II
Corpus X-Type Large Armor Repairer
Armor Kinetic Hardener II
Tracking Enhancer II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink

Sensor Booster II
Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery

Mega Pulse Laser II
True Sansha Heavy Energy Nosferatu
Mega Pulse Laser II
Bastion Module I
Small Tractor Beam II
Mega Pulse Laser II
True Sansha Heavy Energy Nosferatu
Mega Pulse Laser II

Large Capacitor Control Circuit I
Large Energy Burst Aerator II

just put some guns on it basically

And a large armour rep. And a Bastion.

if you want

because tachs do more damage outside of megapulse conflag range, and the paladin has so much cap it doesn’t even matter.

[Paladin, Paladin fit - L4 Mission]

Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor Thermal Hardener II
Armor Thermal Hardener II
Armor EM Hardener II
Imperial Navy Large Armor Repairer

Tracking Computer II, Tracking Speed Script/Optimal
Tracking Computer II, Tracking Speed Script/Optimal
500MN Microwarpdrive II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Salvager II
Salvager II
Small Tractor Beam II
Bastion Module I

Large Energy Metastasis Adjuster I
Large Energy Burst Aerator I

Hobgoblin II x5

Inherent Implants ‘Squire’ Capacitor Systems Operation EO-605
Eifyr and Co. ‘Gunslinger’ Motion Prediction MR-705
Inherent Implants ‘Squire’ Capacitor Management EM-805
Eifyr and Co. ‘Gunslinger’ Surgical Strike SS-905
Inherent Implants ‘Lancer’ Large Energy Turret LE-1005

Considering the marauders use the bastion mod, which makes them immobile, wouldn’t the mega pulse be better as stuff will get pretty close? Don’t they track better, or do you see the Paladin better suited to sniping?

I used this when I was in Omega state 2 years ago:

[Paladin, Pulse]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Tracking Enhancer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Energy Burst Aerator II
Large Capacitor Control Circuit I

If you’ve got ISK to burn, you also might consider something like this:

[Paladin, mjd + mwd]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Capacitor Power Relay II
Corelum A-Type Medium Armor Repairer
Centum B-Type Energized Adaptive Nano Membrane

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Large Micro Jump Drive
Gist X-Type 500MN Microwarpdrive

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Energy Burst Aerator II
Large Capacitor Control Circuit I

Ahh, I think you’ve got this bit back to front. Tachyons (66km + 25km) have greater range than Megapulse (31.5km + 12.5km).

Regards,
Cypr3ss.

edit: zis was a wrong information.

Which sounds like a skills issue.

Paladin (@ all V skills) with one Mega Pulse Laser II & Scorch (60.6km+12.5km) does 110 dps

Paladin (@ all V skills) with one Tachyon Beam Laser II & Imp Navy Xray (68.1 +25km) does 109 dps

According to PYFA.

So if OP is training for a Paladin (or already has all the skills), and enjoys the MJD & Snipe play style I would agree with others in the thread that have recommended Tachyons over Pulses, because of the ability to apply high dps at range (greater than Pulses).

Regards,
Cypr3ss.

Some players have suggested a shield tanked Paladin? Is that an actual thing or am I being messed with?

Going against the grain with tanking, in regards to marauders, is never a good idea. They have specific bonuses to their traditional tanking type.

Perhaps it was just a misunderstanding? I know there are plenty of missions where my Paladin vaporizes everything so quickly that the enemies never get past the shielding. But it isn’t that I’m specifically shield-tanked, it’s just that the enemies never apply enough damage to get me into armor.

You are actually right, but this is not a skills issue - for some reason I simply mixed up my Tachyon experience with polarized guns(at least two years have passed by now), where I came short some kms of ideal range. I’ll edit my previous posts to not spread wrong information.

But nonetheless, I know that I ended up using Pulse lasers over Tachyons because Pulses worked better for me vs Blood Raiders and Sansha. I used Tachyons for Angels and Guristas when I had to, but ended up avoiding those missions in the end.
Tbh, with only 4 guns on the ship it is easy and fairly cheap to test for oneself what works better since the rest of the fit stays basically the same.

I did a lot of testing between the two, and I also ended up with pulses.

It comes down to a lot of factors. Better application, no need to always be MJD away from targets to start each room, etc. My mission pool gives me missions where targets are almost always within 50km, so just melting them with Standard through Multi works just fine. The quicker cycle time of the pulses means less overkill and quicker target switching, and I’m generally a lot happier with the performance of pulse than I ever was with tachy.

most npcs are slow, you can mjd, bastion, and mjd again before they ever get inside your tracking. And like I said earlier it’s pretty easy to swap a few mods around depending on what mission you get, or even bring a mobile depot and refit mid mission. So if you know you are going up against a bunch of short range enemies you can swap over to pulse for that mission. Damsel is a good one for example, can just load conflag and let it rip.

I’m going to fit up a nightmare first and see how I like pew peeing with lasers before kerplunking into the much more expensive Paladin. Any suggested nightmare fits? Or just use the pve fits L4 channel one?