no argument
Removing wardecs is a good thing for eve.
itâs not possible. Without wardecs, people can keep their structure indefinitely.
Good that works for me
Sheep will stay weak with the flock
Wolves will always eat the sheep, regardless of what the latter has to sayâŚ
You are sheep, you will stay sheep for as long as youâre being catered for. And you wonât prosper while weâre already richer than most ![]()
There is no sheep nor wolf in that game, only people and their alts.
Go back to kitty online, where there are wolves and sheeps.
And stop insulting people.
I see youâre one of the sheep
A sheep who canât explain the very strange reason why people specialized 
Eyes, lungs, pancreas⌠so many snacks, so little time.
Isk âtankingâ is a terrible idea, it doesnât work in the real world and it certainly wonât work here. No matter how expensive something is, it can always be destroyed with something cheaper.
You play in a game, where you are protected by concord which represents the law.
No, Concord ARE NOT there for YOUR protection, they are there to ensure the stability of the Empires and to provide retribution for unsanctioned aggression between capsuleers.
Yet they can destroy your assets with a fraction of the cost of their ship, and paying a fraction of the time it required you to have them, while you canât do anything to them.
Why canât you do anything?
Or is it more of a case you wonât do anything?
Nobody wants to play a game where he has no other possibility than being the prey.
Thatâs the thing, even as a PvE player, you donât have to be prey. The possibility and the knowledge are there, if only you would grab them.
Still the mecanisms (of wardec or ganking) in HS.
Itâs not that ganking should be removed from the game. ITâs that the ability to gank should require as much efforts and be disrupted by the ganked as the ganked activity requires and can.
Thereâs a whole logistics and planning chain that go into ganking, not to count man hours. Believe me gankers put far more effort into their playstyle than meets the eye, and certainly more than all but a small percentage of their prey.
It looks effortless because of the amount of effort put into it.
ATM you canât do anything because alts.
I have a hauling alt, out of corp, very specialised for agility, tank and speed and I donât do anything stupid with her. Are you somehow excluded from doing the same?
If we could prevent ships/materials from being used eg by HS gankers,
Feel free not to sell stuff on the open market but use contracts to sell stuff to those that you consider ethical.
or if the gankers would required to defend a structure in order to be able to gank,
Get out.
basically if the ganked had a possibility to retaliate, then the game would not looks as much abused from a mecanisms point of view, then people may consider it is ok to adapt.
Have you considered shooting them in the face, they are after all freely engagable for the most part?
Now you can replace all the âgankersâ by âwardeccersâ because it is exactly the same : they abuse the mecanisms, use alts to get informations and logistics, in order to only have benefit and avoid the issues that should come along.
Being smarter about how they use the mechanics isnât abuse until CCP says that itâs abuse. Youâre not the smartest person in Eve, get over it.
And thatâs why people rather leave than play in that game : the mecanisms are abused by people whose interest in the game is to abuse other people. Then the game does not become a game anymore, just a burden.
I think you misunderstand the game; all of the things that you dislike about it, are part of the design brief.
Why do gankers use catalysts ? because itâs the best damage/cost given the restriction of players.
Thereâs far more to it than that, but in essence given the current meta youâre not wrong
Because the game allows you to do so.
By design, and at a cost.
Ganking is vital for eve online, but optimizing your gameplay in order to not suffer any consequence from the punishment the game ensures is deadly.
If you see this happening report it to CCP, evading the consequences that the game provides for ganking is an exploit. Accepting and planning for the consequences is smart gameplay.
Laughs in 50b freighter killmails
Laughs in capital ship component sales
There is no isk in reals world. However there is the notion that a society requires that someone who harms another ones needs to pay in order to undo the harm. Thatâs what law is, and thatâs what state are to provide, and it even has a name : âsecurityâ. So thatâs what people expect when going in a video game that gives a âhighs securityâ area, even though being a video game it would have to be simplified.
Thatâs what people pay car insurance for.
There is not âempire stabilityâ but in the lore. In effect, Concord is presented as the one that brings the âsecurityâ into âHigh securityâ area.
Because the game allows it, doh ! WTF is that question ? Once you are ganked, you canât do anything against the ganker. good luck hunting him if he connect once every week end. This kill right is a joke. My bad, itâs a scam.
And thatâs the issue. The game is designed in a way that you must know all the required things to not become a prey, otherwise you will fall in a trap.
I did not say the opposite. yet you canât compare the investment of someone who loses 50B to the investment of someone who loses 20 catalysts and has nothing more to pay.
That would not change a thing.
Nope. Seriously, nope. Thatâs a very stupid yet very interesting idea.
You canât shoot them.
Itâs an abuse from a playerâs perspective. And being risk-adverse has nothing to do with being smart. You have your definitions wrongs.
nope ? I means, itâs as smart as using AM or void when in close range ?
and âaccepting and planning for the consequencesâ implies to not suffer from them, just as you donât suffer when you pay a bill you already planned while you suffer when you are robbed.
Do you think that some haulers are contracted to transport the loot of their ganked freighters?
That would be delicious irony.
Even more delicious when served with a side dish of them getting ganked, again, with the contracted loot from their previous gank in the hold.
Thatâs mean. 
Nah.
Thatâs human stupidity, some people never learn from their mistakes; they just blame others for them.
No, i think they just love getting spanked. At least some do.
TIL getting paid for having someone else avenge you is a scam
This is you in a nutshell (you literally make no sense)
The word isk can be substituted for the currency of your choice, ÂŁ$⏠âtankingâ doesnât work.
If you want to be really pendantic Iceland would like a word, ISK is their currency.
However there is the notion that a society requires that someone who harms another ones needs to pay in order to undo the harm. Thatâs what law is, and thatâs what state are to provide, and it even has a name : âsecurityâ. So thatâs what people expect when going in a video game that gives a âhighs securityâ area, even though being a video game it would have to be simplified.
Thatâs what people pay car insurance for.
High security != complete security; the âcrime rateâ is far lower in hisec than youâd find in any major city, 99+% of people go about their business safely in highsec, the ones that donât are just very loud about it.
There is not âempire stabilityâ but in the lore. In effect, Concord is presented as the one that brings the âsecurityâ into âHigh securityâ area.
Concord are a deterrent to ganking, a very effective one when you consider that only a very small percentage of players partake in the playstyle.
Once you are ganked, you canât do anything against the ganker
The gank starts way before the antimatter starts flying, the best thing to do against gankers is not to be a target; this means making smart gameplay choices and making risk assessments.
The game is designed in a way that you must know all the required things to not become a prey, otherwise you will fall in a trap.
Bovine excrement, spend 3 hours with a gank fleet; watch, listen, ask and learn. You just learnt how not to get ganked by seeing the mechanics in action and asking questions of those who know them inside out.
That same knowledge and those same mechanics can be leveraged in your favour, and against other predatory playstyles too. What you do with them is your choice.
Not all investment is fiscal, nor is it apparent. Theyâve invested in a logistics chain, personnel, intelligence networks, social networks, mastery of the mechanics involved etc etc. Their entire organisation is an investment, so is their time and opportunity cost.
If they have a criminal flag, you can shoot them; if their sec status makes them a criminal, which is often the case, you can shoot them; in fact anybody can, and Concord wonât lay a finger on you for doing so.
Itâs an abuse from a playerâs perspective. And being risk-adverse has nothing to do with being smart. You have your definitions wrongs.
Managing risk in order to mitigate the effect of any consequences is not the same thing as being risk averse. One is planning ahead, the other just doesnât take the risk at all.
nope ? I means, itâs as smart as using AM or void when in close range ?
and âaccepting and planning for the consequencesâ implies to not suffer from them, just as you donât suffer when you pay a bill you already planned while you suffer when you are robbed.
It implies nothing of the sort, you always suffer the consequences.
If you accept that the consequences are always going to happen and plan for them you can lessen the impact of them.
Planning ahead is always smart gameplay. Having a decent plan is an entirely different matter.
Inb4 another weak comeback
Also woo post 200
The irony here is there are a limited number of sheep and if wolves donât allow sheep to gain a foothold, the wolves will starve. A 15 year old game in an age of overpopulation of video games needs every sub it can get itâs hands on. If you donât make the game fun for those you are dis-proportionally attacking, you may find yourself without a game to hunt in one day.