Bittervets vs carebears: Wardec rebalance edition

dont get me wrong i have isues with the way the current mechanic is used and feel it really does need changing, but i dont think it should be a simple one; i also feel that perhaps some people would benefit from being dec immune but that is a very short and very niche list that would probably be better served dev side for special cases.

oof… when they changed the mechanic last time they also said it wasnt perfect and still needed work so im not so sure about that.

Best bet would probably be to limit skill points within a corp that wants to remain dec immune in the short term i think. Not ideal but certainly leaves it open for newer players to do their thing, maybe even dec each other but completely not get trolled by higher sp groups - sure they might get trolled by a one man corp but thats something they may actually be able to handle, and could be a fun learning experience for them.

Example: no corp can dec another unless their combined sp is no more than 1.5x of the other corp.
You can do that in grades, but as an example i think it pretty much covers it.
And yes some people will create new toons to troll new player groups BUT at least they will have some sort of even ground.

Yeah, transferring structures just even without accepting the fact from the receiver is like a very stupid thing to do in the first place.

Everywhere in UI are hidden such stupid things, nonexistent dialog boxes, no information being delivered at any point of gameplay in the game. Its like it is still 2003 and game is in alpha stage. Star Citizen UI is like a precious, polished gem in comparison to EVE lump of coal, or more specifically 1 unit of carbon. :joy:

offices in citadels, corp roles and titles… yeh the list is extensive lol

theres probably a thousand different ideas out there that are far better than ‘structures’

Immunity has never been a problem. All one needs to do is stop, drop and roll (stop what you do, drop corp and roll on in an NPC corp). This cat shows how it’s done:

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The change is about bringing activity back for those who during a wardec decide to go inactive and not return to their activity after a war. I take their behaviour as a sign of wanting to fight, but who didn’t like their chances against the big corps, and who didn’t want to be like the cat.

I then get what you’re trying to achieve with the SP classes (which will be some sort of class system in the end similar to weight classes in boxing), but this I find is too much and too hard of a limit. I’m against changes as strong as the one you’re suggesting, because we may have to live with it forever and may never see it getting undone. The smaller a change is the more changes can we enjoy over the coming years without EVE being driven too quickly over the edge or into a wall. I’d first like to see what the coming change does for EVE.

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may seem like a large limit but i dont think it is, it just balances out certain unwanted aspects of the mechanic.

I am interested to see what changes will do to new eden though.

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And you wear one of those jackets where you constantly hug yourself?

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lmao!

No, I actually think social corps would be fine if they are somewhat limited in features.

I think there is an issue in this discussions that wasn’t yet stated very clearly and is probably the reason why wardecers and the rest of the players talk about completely different problems. Because there are actually two fundamental issues with wardecs, not just one:

  • For the defender the dodge mechanics are abandon corp or logout, which breaks social bonds, which is bad.
  • For the attacker wardecs in their current form simply suck because the hunting mechanics are completely broken.

I just seriously hope they address both problems and not just the first one.

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i still have my reservations about social corps being undeckable but i guess i will have to wait and see what ccp changes in five years time… :stuck_out_tongue:

Killboards tell you a lot about players and what is the best way to interact with them to suit your needs.

I’m a carebear. I think the coming nerf is going to be ok I guess. In my few years of experience, my corps have been war dec’d a ton. Sometimes two weeks in a row, with the whole corp just ship spinning in station, talking about the guys last night that left station and got ■■■■■■■ owned in two seconds. I’ve seen the results of 2 weeks of ship spinning. People leave the game. They get bored, cancel subscription, move on to something else. I don’t know how it is for large corps, but small corps get griefed non stop by people who know how to fit a ship and use it in pvp.

Remember, people don’t declare war against an equal opponent. It’s really just bullying.

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Why? The vast majority of war deccers will not follow you if you move a few jumps further away from their area of operation.
And if you you don’t frequent the trade hubs and the routes between with in-corp chars, the amount of war decs will be significantly less in the first place.
Dropping corp for a week is also an option, may be annoying, but it is effective and you can keep doing what you want.

They declare wars against suitable targets. Among the best targets are the big null sec alliances that have plenty of members that normally don’t have to pay attention to wars and are much more likely to forget about being in a war when they enter high sec.

Even bigger organisations normally won’t fight back, because the effort to do so is simply too high for the possible outcome. You would have to set up traps or bait to catch the attackers, often quite far away from your own part of space and close to their home and even if you are successfully killing some of them, this won’t work very often.
And if you just fleet up and fly to them, be sure you won’t see any of them undocked until they are sure they would win (which is actually true for most organisations in all parts of space).

This statement really irks me, as I have been in similar corps. All you have to do is fit some t1 cruisers, undock and have some fun. Yes, you will probably get your ass kicked for minimal cost, but you will learn what to do and not to do in fight. Even after 9 years in EVE, my heart still races after a good fight. Also some players will help you with fits (after you die), so that you may defend yourself better. It’s also very possible you get lucky and kill one of them. I have always been told it’s not about the ships lost/killed battle, it’s about the isk battle (their ships value vs yours).

When I had my high sec corp teaching new players the game, my philosophy was: we mine together, we rat together and we die together. Teach your corp mates how to defend themselves and your corp will probably never be bothered again with war dec.

PVP is like learning to ride a bike, you crash many times before you become good enough to ride on your own. Sometimes you have to take the training wheels off and just go for it.

There is also the option of moving to another system, but dropping corp always seemed like a cop out to me.

That may be your play style but not everyone wants to fit T1 cruisers undock and explode, many types of playstyles in Eve.

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How do you know unless you try? I have had many corp mates that were afraid of pvp, didn’t want to pvp or have anything to do with pvp. It’s hard to convince someone to leave their comfort zone, but what I found is that once they exploded the first time, about 75% wanted to do it again because it was so much fun. If you get gang banged 5:1, then no it’s not fun, but a somewhat even fight can be exhilarating! You just have to be smart and pick your spots.

I think the biggest problem is that most high sec corps suck because of poor leadership, but given the right tools and attitude, a lot of players end up enjoying a little bit of pvp.

Getting Gbanged 5-1 that brings a smile to my face for me it’s usually 1500-1 when i jump into a null fleet at 0 instead of 100 because I misclicked. As I have stated numerous times a lot of people in Eve want to build and maybe fight NPC’s not other players, many playstyles being played in the sandbox.

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One problem with the current war dec mechanics is the current condition where war is either all in or all out; which is just crazy when applied to HS were you are supposedly bribing CONCORD to look the other way. As many posters have stated, smaller wars where T1 ffigates,destroyers, and cruisers are used are far more fun for both sides than the instant trade hub blapping or station camping usually going on. If CCP could introduce some form of graduated war levels, more defender’s would be likely be willing to risk/lose their assets against a more skilled foe. Somehow tying defender corp size/structures owned and the system sec standing into the intensity of available war can be waged might encourage those adverse to PvP to try to dip their toes into trying fighting against another player. While players may shy away from the current mechanics of wardecs where a significant amount of their earned assets are forced to be used as an ante in a rigged game of PvP, some may be willing to gamble a smaller fraction of their wealth if they felt that the system wasn’t rigged against them. CCP and the game should encourage the first initial steps into PvP by limiting the amount of financial harm/risk a corporation may face in the hopes that as a group’s experience and confidence rises, their participation in any future dec rises as well. Any current game system which forces newer/less proficient players to be matched against far superior skilled/experienced players on an uneven equipment/field doesn’t result in better newer players, it results in fewer overall players. Let’s devise a system where all are encouraged to at least participate in activites that pit player against player, but where both sides feel they are having fun. Less intense, more frequent and fun wars improves EVE while maintaining the initial spirit and idea CCP started with over 15 years ago.

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Weak PvPers are crying because they can’t farm noobs in starter ships in hisec… If you want to kill players then go to lowsec and kill each other… Please stop crying about not being able to pilot PvP ships against unarmed carebears in Velators… it makes you look like bullies… with so many of you crying about wanting PvP then go fight each other in null and lowsec. Babies.

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