I’m a full time student and I work 30+ hours a week. I have time for PvE / mining and I PvP regularly…
Anyhow I’m going to bed. Take it easy man and try not to get too worked up over video games.
I’m a full time student and I work 30+ hours a week. I have time for PvE / mining and I PvP regularly…
Anyhow I’m going to bed. Take it easy man and try not to get too worked up over video games.
I think the Null Sec Blackout was too wide spread, it should have been more localized and only happened in the areas of Drifter Invasions. That wouldn’t have caused such a big loss of players all at once.
Since it’s now a part of Eve Lore, I think the Blackout should be sporadic and only happen in the areas of Drifter Invasions.
Oh wait, are the Drifters still invading or was that shut down when the Blackout started?
Anyway, whatever the results are from CCP’s Blackout test, at least they achieved their goal of making Game News Headlines again.
Xuixien you can say you re super man and doing 10.000 thing in same times, i know the game and his players and i can say blackout is a big ■■■■ for large majority of players
DeMichael i m ok with you if blackout was localised where drifter invasion is working in nullsec, that make sense and role play
Yeah, it’s a part of Lore now and should only happen for short time in a small area where Drifter Invasion is happening.
And I agree with what you said about the big Blackout chasing players away, I’m an explorer and the Blackout is definitely something I don’t want to have happening when traveling in Null Sec.
You’d want to have pretty good Dscan skills to find a target on D, narrow it to a site, re-approach and jump out in under 60s. The target would also have to be within Dscan range (14 AU) which in many nul systems is rare. As soon as you pop out probes of any sort, you are going to be seen by someone so although they may not know if you are a hunter or someone looking for sites, they will alert everyone in system.
Any nulsec group worth their salt will have eyes on gates, gate activation will get a “who are you” reaction from the gate scout, who will then report what he or she sees.
Again, as you need to de-cloak to drop probes you are going to be seen.
If you just use Dscan and burn back to gate to jump out, be pretty sure if you come back there will be a few Dictors there waiting for you.
60 second delay would be just right for small gangs or individuals to get in and out of a system unseen (aside from the very largest systems). It would also give a good hunter/scanner time to find a target and be in warp to it before actually appearing in local - Meaning, ratters and miners would need to be on the ball or get caught - Dscan is still your best friend and eyes on gates are a must (even without delayed local this should be standard practice)
It would probably provoke some pretty wild negotiations on comms as they worked out how much to charge each other for what each wanted…
Probably not enough of a reason to put thousands of Supers on the front line - Because the loser, loses everything
Damn, you beat me by one XD
I think a delayed local would serve well for those wishing to hunt bots.
CCP were catching bots before BO, we just didn’t hear about it as much. We can only hope they keep up with the bans of those who cheat us all by botting.
Having lived in WH’s for a few years, Dscan became as natural as launching drones or hitting siege. It becomes less of a chore as time goes on - Especially after the first time it saves your ratting carrier or Rorqual because you saw that someone before they actually tackled you.
It is gone if you only have 5 or 6 ceptors and a dictor and try to kill a Rorqual that has a defence fleet close by.
For hunters who go looking for “fights” rather than “easiest kill, best kill”, there will always be risk but the fight is what it is about.
I really have a hard time coming up with something good here.
I knew the core members of my corp would hold together as we allways did long before we moved under an umbrella. Pleased to see some of the newer members proove themselves but it was also a substential hit in the comunity i’ve spent years to help building up…
The worst thing was moving around in Test space like it’s nothing at all. I left my Bomber at home after two days and used an Ashimmu instead but still no challange whatsoever in keeping out of trouble and killing a few things along the way. If you ever chated on a single player game and then suddenly didn’t enjoy it anymore - thats what this felt like to me.
The ‘‘Chaos’’ in CCP’s wallet,I wish I could see their faces when they realised they screwed up again.
You are framing things in the most positive light possible I think.
I’m fine with CCP experimenting - I’m not concerned about that. It’s good that they take risks and try new things, and revert them when they don’t work. I don’t mind them analyzing our collective in-game actions, and trying to come up with a better, more active game. I’m even fine with them doing that and keeping us in the dark and seeing how we play the game.
What is not really cool is them is “experimenting” in their messaging to me. I don’t actually believe this, but if all that communication from Hilmar, Rise and others about the blackout and the dire problems it was addressing was part of some experiment to see how the players react when told their game needs fixing but then reverting the fix, that is not acceptable. Experiment with the game, not your relationship and communication with me as a customer/player.
But I don’t believe that. The “experiment” thing is just a fig leaf for cover when something doesn’t work. The economic problems CCP talked about all summer are real and serious, and they really wanted this simple fix to make that better. This only became an “experiment” when the subscription numbers or some other metric dropped into worrying territory and they decided to go back to where they were and try again.
The optics and messaging on this are terrible though. In their effort to get the players on-board with the blackout, they trumpeted loudly how important the blackout change was to fixing the economy of the game, only to have to revert now and go back to that “terrible” state. They absolutely should have had an alternate change ready to go, so at least they can say “hey guys, the blackout didn’t work as well as we wanted to fix those serious problems we told you about, so we are going to revert that and try this other thing”. That at least feels like there is still progress and concern about improving things.
This? Well, now we are back to where we were in July, which was already in a well-established downtrend. There is no hint CCP has a plan to address the serious economic problems they just spent two months waving in our faces.
I think “experimenting” is not as easy or without cost as CCP Burger seems to think. Yes, you can revert things, but you still need a coherent game design and communications strategy to keep players on board. If you just look like you are making things up as you go along, beholden to player subs or who whines the loudest - or the weather - it doesn’t inspire confidence.
CCP - find a vision. Stick to it. Experimenting is fine and good, but plan for your experiments to fail sometimes and have something else ready to go, or at least to communicate to the players, that will get you to your vision. Because “wait five minutes and the game will change” is not a good look for you or a very good reason to make significant design decisions.
Really the CSM is the reason they pull back now.
Watch this if you want to know more: https://www.youtube.com/watch?v=PVbZ-a9MrZw
And for all the people out there who allways wind their tinfoil hats too tight to allow for propper bloodflow:
It doesn’t inspire confidence at all. Even worse is that CCP has a trackrecord of making bad communication decesions. And a playerbase only accepts so much BS from a company before they leave … and don’t come back anymore. I am curious how many of the players who left because of the blackout will return and how many will just stay away permanently
You know I am a big fan of yours on these forums. It would not be out of line to say, “I love your posts,” as a general rule.
But I think you are wrong on this.
Based on the data I have seen the blackout is too much. As I stated above. The effect on ISK creation and mineral production has been substantial. Far more than I would have expected. It is possible that NS would adapt, but aside from GSF I am not sure and do you really wan to tilt the in game balance of power in that direction? And keep in mind I am a GSF member…who is souding this alarm.
Yes, maybe CCP has blundered, but admitting a blunder and rolling it back is not a bad thing. Hopefully it will lead further iterations on this idea. But over all the impact has been pretty bad.
But, what if I want to invest my time to a game and treat it like a job and reap from my investment ?
Theres no other game like that out there, which enables me to devote to as deep a level in a virtual sci-fi environment, why should your perspective on gaming in general impede on mine when the game gives just as much space for both gamestyles to work together ?
Yes we know, we’ve heard this Trojan horse argument for months now. No one buys it.
Posted 10 July, 2 full days (48 hours) before BO began
The duration of this blackout is undetermined, and we’ll be monitoring what effect this has on the cluster.
The bolded part tells us, “it is an experiment”, that will run for an undetermined time.
When you change something temporarily to see what affects it has overall - It is called experimenting.
There’s already a thread on the blackout here.
Another is not needed, place your feedback and theories there.
Thanks.