If you are in a ship with medium blasters but don’t have a tracking bonus (like the Burtrix), what is the best ammo to use against targets with a hull signature radius (that is before modules that increase or ecrease) of 110 to 120 meters (think t1 or pirate crusiers) in small gang PVP?
Let’s go through a couple of possibilities.
One is that there is one target in a PVP ship an asteroid belt which a fleetmate in a frigate or destroyer warp scrambled and has a single web. Target has a MWD meaning it has the capacitor penalty but is unable to use it to control the range because of warp scramble. Because of the fleetmate, you are able to warp in not just in blaster falloff range, but blaster optimal range.
Next is 3 targets in an asteroid belt. All are PVP ships with MWD. 3 Fleetmates in tackle frigates and 1 in a crusier have held down the targets. All are webbed once, all are warp scrambled, and one is double warp scrambled. Once again, your fleetmates allow you to warp into blaster optimal range.
Third is another 3 targets in an asteroid belt, once again PVP ships with MWD. Fleetmates include 1 barge, 3 t1 frigates, and Omen Navy Issue. All targets are warp scrambled, however only 1 of them is webbed and the other ships do not have webs. For the third time, your fleetmates allow warping into optimal blaster range.
Fourth is 3 targets on a low sec gate. They have attacked a Deep Space Transport. A friendly Griffin has tried to dislodge their target locks but failed. 3 other fleetmates in various t1 frigates have warp scrambled one target each but only one of the frigates has a web, with the others using tanking or capacitor modules instead.
Fifth is in faction warfare. One of my friends said I didn’t have to participate in a militia to do FW PVP. He would just go into a site, say hi to a friendly NPC, and then call us when he wanted us to undock and get the guy who tries to attack the NPC. So 3 of us sat in NPC stations and waited for… well nothing happened. I’m not really sure what he wanted. I think my job was just to come to him, lock a target, and press f1. But let’s say 3 guys did try to enter and their signature radii were around that size. Unlike the previous scenarios, the fleetmate isn’t an instant way to get on top of the target. Even if he warp scrambled a target and his tank survived long enough for me to get there, I’d still need to slowboat into range. In fact, in this case, both void and antimatter might be the wrong options. Anyone stuck with meta blasters would be doomed, but I guess Null M offers some range.