Blood Base Burner escorts take all 20 from RHML, right?

I’ve run the blood base burner numerous times using Anize’s Orthrus fit, and I am absolutely amazed how close of a call it is each time with the RHML. (I use Inferno; seems they have slight;y weaker resist than kinetic.)

Even when using drones on the escorts, it takes usually 10 light missiles (a batch fired as a group) to take out the first escort, and 9-10 to take out the second one. It’s very nerve-wrecking to watch the countdown on the missile load approach 0 and seeing an escort still alive.

Is this normal? I’ve maxed my relevant missile skills and am using +5 implants, but it always seems to be a super-close call. (I’m using caldari navy inferno light missiles on the escorts and scourge fury on the ashimu itself.) Needless to say I have auto-reload turned off on the RHML’s.

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Do you use the 1.5M worth damage booster ?
Do you OL the launchers for first escort ?
Do you have your drones attack them ?
Do you have perfect missile skills ?
Do you use implant for missiles ?

I don’t eat boosters, I don’t have both the last two (missing missile application skills V) and it’s a close call each time, meaning it eats a bit of my armor, sometime it eats a bit of my hull, when the first ASB hits reload. This is especially true when they start by my drones, and I recall them too late(I lose some). Otherwise it is half a OL clip on the first one, remaining clip on the second one, reload to fury (?) missile , let my drones finish sentinel while I use fury on the ashimnu.

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I know Anize recommends the Orthrus (though lists the Onyx as a “safer alternative”), but I’ve always followed Jori McKie’s recommendation and used a passively tanked Gila. Even with only moderate skills, I’ve never had a close call. Occasionally, the Ashimmu eats all of my T1 drones and I have to reload from my emergency stash in the cargo bay, but that never happens until after the escorts are down, so I’ve never been in danger of losing the ship.

But, to your point, even Anize seems to run a profile similar to what you described with 10 missiles on the first escort and 8 on the second.

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yea I always use the gila too. Can bring a mobile depot and swap to max tank fit if everything stays on you or and hold ~20 spare drones in cargo bay that you can move over to the drone bay if you get bad drone aggro luck. Can easily adapt to whatever happens and the time difference between gila and orthrus didn’t seem too bad but I haven’t looked at a comparison in a long time.

I guess the other option is wait for the escorts to get into their orbit speed so they take max damage. but not sure how well your tank would hold up for that.

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Maybe try and use the more appropriate ammo as per NPC Damage Types, while Them Damage isn’t wrong, EM damage should yield you a slightly better result as Blood Raiders are most vulnerable to EM and has Them as secondary weakness

The burner missions don’t always match standard NPC resists. Therm is the resist hole on the sentinels and Kinetic is the lowest resist for the ashimmu So faction thermal for the Sents, and Scourge Fury for the ashimmu is the right ammo choice.
http://games.chruker.dk/eve_online/item.php?type_id=34785
http://games.chruker.dk/eve_online/item.php?type_id=35646

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the ship he is using has a 50% bonus to thermal damage

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I use this fit.

No - I’ve been thinking about trying it.

Yes - when the frigates start orbiting, I launch drones and attack whichever one I’m hitting with missiles.

Yep - even the spec skills are at V.

Yup, but not light missiles. Slots 6 through 10 are all for missiles.

Sometimes I end up with a count of ‘1’ in the RHMLs, and the very-occasional ‘2’. Glad to hear I’m not grossly doing anything wrong. Gila sounds like a workable alternative. How do you handle dropping the mobile depo but also needing to maintain transversal while still staying close to the depot?

I just sit on the depot or orbit at 500m. The gila pretty much has enough tank it can tank the ashimmu, and can kill the two sentinels in buffer hp. If I’m taking too much damage I’ll swap the drone tracking comp for a pithum a-type thermal resist, and then I’ll start swapping low slots for shield power relays if it keeps dropping. Having some sacrificial t2 drones can also help.

one set of the agency boosters gives a damage bonus, so that might help speed up kills. I want to try a run with one of those active to see how much it helps.

that was not my question

That was my question.
I don’t need the booster but I guess the 2% bonus to dps helps.

Ah sorry - for some reason I read the word ‘booster’ but it translated to ‘module’ by the time it arrived at my brain.

No, I don’t use the damage booster, but it sounds like it could help make an impact since it’s such a close call.

Yep. That’s what I do. I turn auto reload off and then go through one complete magazine of faction thermal on the Sentinels and use the last couple of rounds on the Ashimmu shields. When it runs dry, I load up Scourge Fury and finish off the Ashimmu. I also overheat on the Sentinels just to get them down quicker.

I tend to overtank my Gila for safety. I keep all of my mid slots dedicated to tank and low slots dedicated to offensive modules.

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I’ve recently switched over to the active tanked/cap stable Cerberus. I use around 12 volleys of missiles, so long as I start shooting once they’ve reduced their speed.

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mind sharing the fit for that?

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So much easier to just to use the ONYX
[Ashimu]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
X-Large Ancillary Shield Booster,Navy Cap Booster 400
Large Shield Extender II
Large Shield Extender II
Dread Guristas Explosive Deflection Amplifier
Pithum B-Type EM Ward Amplifier
Pithum B-Type EM Ward Amplifier
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Small Tractor Beam II
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Medium Warhead Calefaction Catalyst II
Medium Warhead Rigor Catalyst I

That needs implants doesn’t it? Also part of the reason behind having something cap stable is in the event of a disconnect, once the first sentinel is down it can safely tank until you get back on or it gets to safety.

Another bonus is that it means you aren’t spending isk on cap charges.

Max Skills = No Implants for fitting

I have used the Republic fleet cap battery fit, I need to test out the Thukker one.

[Cerberus, Ashimu Republic Fleet]
Power Diagnostic System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Missile Guidance Enhancer II

Pith X-Type Large Shield Booster
Pith X-Type EM Ward Field
Adaptive Invulnerability Field II
Republic Fleet Large Cap Battery
Republic Fleet Large Cap Battery

Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II, Caldari Navy Scourge Light Missile

Medium Ancillary Current Router II
Medium Anti-EM Screen Reinforcer II

Hornet I x3
Scourge Fury Light Missile x4214
Caldari Navy Scourge Light Missile x4336

Higher DPS less cap stability but I think it will work just as well +60dps vs the above fit with faction ammo, +80dps with Scourge Fury vs the above

[Cerberus, Ashimu Thukker]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Missile Guidance Enhancer II

Pith X-Type Large Shield Booster
Adaptive Invulnerability Field II
Pith X-Type EM Ward Field
Thukker Large Cap Battery
Thukker Large Cap Battery

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Ancillary Current Router II
Medium Anti-EM Screen Reinforcer II

Hornet I x3
Scourge Fury Light Missile x4214
Caldari Navy Scourge Light Missile x4336

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base blood needs to handle DPS : 260EM, 100TH, 150kin, 180EXP.
cap stability is achieved for

  • 0 cap battery : +87.5GJ/s
  • 1 thukker|rf : +63GJ/s
  • 2thukker : +46GJ/s
  • 2rf : +47GJ/s

I think you can do a cerb fit that meets all those criterions (tank+cap stable) for 1.2B.

edit :

Cerberus stable 1B1
[Cerberus, base blood]
Caldari Navy Power Diagnostic System
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Republic Fleet Large Cap Battery
Republic Fleet Large Cap Battery
Pith X-Type Large Shield Booster
Pith X-Type EM Ward Field
Pithum C-Type Adaptive Invulnerability Field

Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

Medium Ancillary Current Router II
Medium Core Defense Operational Solidifier I
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Nice guide, bookmarked for future reference.

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Anize is awesome. I’ve used the guide for over a year now, so I’ve identified some layout changes and tweaks, but the content is still solid.

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