I’m going to open with this little slice of heaven.
Honestly not sure if this idea would be better served in the Little things/QoL thread or in a dedicated one. Figured this would work…
Idea: Revise BLOPS hangers to incorporate a Fleet Hanger. Accomplished either by designating a subset of the main ship hanger or simply making the main ship hanger into a Fleet Hanger.
Not advocating or suggesting a change to actual hanger size (although bigger is always better ;).
Effect: Only BLOPS BS’s.
Justification:
We’ve all been there, jump out into shallow 0.0 on the call-out of your best and brightest scout. Target down, another scout calls out for a second drop, even deeper into Null. Your fleet comp has the original pair of Scouts, BLOPS BS/Bridge, a smattering of Stratios’, and a handful of bombers. Both targets down, ready to get back home, “CYNO UP… BRIDGE UP”, crap!
Bridge is out of fuel, doh!!
Some of the fleet are grabbing margarita’s and stocking ammo back up, with a pair of Strat’s and the Bridge stranded in deep Null. No fuel, no covert cyno (scouts all dead), no chance to walk back home, no place to dock-up to refit.
The strat’s? They could hazard the trip back by walking. The Bridge? Not going ANYWHERE!
What do?? Couple options available here.
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Ensure the Strat’s off-line their plates prior to bridging back home - may have prevented this mess to begin with!!
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Ensure Bridge has a mobile depot, cyno, and extra ozone in the cargo bay - best option, but that would take some pre-planning, oopsie’s!!
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Have a covert/nullifed cargo-fit T3C on standby to walk out some fuel - people actually have these laying around?
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Revise the Bridge fit to include both the bridge and a covert cyno (just in case) - honestly, kind of a crappy workaround.
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Burn out a cloaky hauler, restock up on fuel, back in business - could result in hours of downtime if the hauler can’t make the trip due to camps/bubbles, may just be easier to log-off and do something else.
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Burn out another scout, blue hauler bridged in, refuel, Boom, back home! - Pretty much the only option, fingers crossed that the locals haven’t abandoned a zillion drones and bubbled the in-gate to kingdom come, they’re usually mad by now!
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Burn out an inty with a mobile depot, covert cyno, and some ozone (if req’d). Bridge refits with covert cyno, blue hauler bridged in, refuel, Boom, back to empanada’s on the beach!
Wait a sec… how do you get the mobile depot from the inty to the Bridge? Shoot it and pray for a drop? That’s pretty much your best bet if you don’t have another scout handy or can’t get one out quick enough.
The missing link in all this? Why not just convert 50m3 of the BLOPS hanger (mobile depot size I think) to be a fleet hanger -or- convert the entire hanger to a fleet hanger.
No overall change in BLOPS ship hanger required, flexibility restored, the universe is balanced again!
What do you guys think? Good idea, bad? Anything I missed?