Hi All, I’ve been thinking about how to make raiding ships, planets and stations applicable by using assets already in game without the need to intergrate FPS mercenaries (however if this were to happen, a warclone player would obviously need to be able to perform better than the NPCs)
to do this you would need to introduce a few things, unless someone can figure out a way of simplifying it further.
first thing you need is boarding ships / transport ships (whatever name best applies)
the best way to put this into the game is to have them work similar to drones, using the same bandwidth mechanics and scale sizes for light medium and heavy.
this way no extra fighter bays on ships or anything like that, it uses what is already there.
how i personally can see this working is a high slot module being created which used marines as ammo
this way to launch the ships, you have to have marines in your cargo hold.
the idea being you use the high slot to launch the boarding ships instead of clicking in the drone menu. as it cycles it uses a Marine and launches a ship.
you would also need something which i call a boarding tether.
its one thing to be webbed and scrammed, but a boarding tether will cycle a few times till both ships cannot be locked by others in a tempoary state of invulnerability of just extreme locking time.
by creating this state you enable the attacking ship to launch their boarding parties onto the enemy ship.
“so if i’m being attacked how do i defend against this?” you might be asking.
i have two thoughts on this
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an automatic immunity response timer. as a capsuleer you are one with the ship, if you suddenly got parasites you’re body would fight them off, so my thinking would be a timer appearing in the top left corner, similar to aggression timers where if it runs out you successfully kill all the marines on your ship.
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a minigame, given you’ll be sitting there for probably about 3 - 5 minutes (depending on balance) having a mini game to play would be a viable idea, you complete the game, you kill the marines.
“so what do marines do”
simply put they take stuff from a ships cargo hold, during a raid, a ship cannot move but also cannot be targeted by others, meaning you create the event/state between the two objects in question.
“what if there is nothing to take?”
in my mind, if there is nothing to take, the ship which was invaded will remain invulnerable for say… 3 - 5 more minutes, this is because the marines would leave behind a small tactical nuke.
the capsuleer will then have to play a minigame to defuse the bomb in question.
“so i’m invulnerable, why don’t i just shoot the guy who just tried to rip me off?”
the tactical nuke would in my mind have a fail safe, you try to take advantage of this state, you just get blown up.
being subject to a raiding party and out right instant death if you don’t have anything in your cargo seems quite unfair, i feel giving the player the option to choose their fate is more applicable. you could attempt to disarm the bomb on your ship, if you succeed then you go back to normal flying about.
if you fail you get blown up
you agress your aggressor you also get blown up
but this is actually more to help allow the aggressor a means of escape.
this would mean almost any exisiting ship could be subject to having a boarding party on board.
further more larger troop transports or perhaps even capsuleer run warbarges could become a factor in the game, with a new area of combat.
in my humble opinion the marines you send onto planets, ships & stations would then likely take things such as BPC’s, Minerals, PI, reaction materials and such things.
things which are small in space but are also equally high in value.