Bring back the MARAUDERs 100% plates bonuses! FUN or DUST!

Pretty sure I didn’t state that (or allude to that). Here’s what I actually said:

I looked on zkillboard and there have been 17 high-sec ganks today. I’m sure this isn’t a complete list and in actuality it’s probably at least double this number.

1,000 ganks a month is still 12,000 ganks a year - and not an insignificant number.

Note that I never stated ganking is a problem, that it’s targeting new players or overly oppressive. I was just throwing some stats out with a WAG (which I acknowledged; WAG = wild a**ed guess, btw).

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Now youre just splitting hairs.

Yes, i agree its a form of pvp…but a different type of it. Its very different than finding a new player in the middle of a field and ganking or grief killing them. Apples and oranges my friend.

Veterans can enter Exordium and stay there to mentor, recruit, trade, or help new players. But veteran farming is not officially allowed. CCP has said farming Exordium content by veteran characters will be treated as a rules issue if it becomes noticeable, likely handled case by case by GMs.

Maybe, but it’s still a valid point. Are you telling me that vets aren’t going to completely dominate and exploit the markets in Exordium? (at least Manifest) If new players need to be protected against PvP from vets, mining from vets, exploration from vets and general harassment from vets - why not also market manipulation from vets?

I keep hearing the argument for “recruiting” and groups like “Magic Schoolbus” being allowed in, but I’m not really seeing any solid evidence that Exordium is going to keep out the null-blocks. Supposedly there’s not going to be any PI and all the POCOs are going to be removed on launch, but I’ll believe that when I see it. It’s been… what, 6 years since CCP paused the bounties as “temporary”? Tiericide anyone? CCP (and now FC) has a long track record of not finishing things that they start and abruptly dropping them for the next “shiny thing” that catches their eye, ie: VR, FPS, blockchain, etc.

Easy there, killer. I’m on your side.

Don’t shoot in all directions just because they’ve convinced you that you’re surrounded.

Show me the Curve!

Kind of like how they handle bug reports on a case-by-cases basis, I imagine. :rofl:

You’re not wrong.

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I have zero idea what you’re referencing… (were you missing a quote in your reply?)

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I think a lot of folks are suffering from Exordium Derangement Syndrome. It will be neither the killer or the savior of the game in and of itself. I hope it will help with new player retention but we won’t know for some time. I do applaud FC for recognizing they have a problem and trying something novel to fix it.

I get the cynicism based on CCP/FC’s past performance but I’m willing to show them some grace for at least trying to get new blood into the game.

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Are we calling CCP “FC” now?

I have a full-time job and a family.

I must have missed that announcement.

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:up_arrow: Great show, BTW… :up_arrow:

Yes, seeing as how they purchased themselves back from Pearl Abyss and are now called Fenris Creations.

Have you been living under a rock for the past 10 years???
Have you ever lost a Marauder in HS???

It’s a simple question.
A: YES
B: NO

Exploit… weakness… balance

balance must be broken sometime, to free up spaces so other people
can enjoy a piece of the cake… If you run a small WH operation and have only one Marauder to help in case of siege, you will find your Marauder strength very helpful.

T2 Marauders could be given EWAR bonuses, warp speed bonuses,
big bays for “marauding”. Have built in modular mode like T3 destroyers, Warp-agility, and offence mode (with less tank)…
but in defence mode, they get back the 100% plate, and can activate the Bastion modules.

Covopos T2 are also Paper Tank, have no bastion ability but cloacky,
still can catch a cold pretty quick.. Many commando BC, or in some cases HAC cruisers can be far more devastating in large combats, and have exceptional tank that even surpasses some of the Marauders tank. No, this is no weakness. Nor balance.
It’s selected suppression of SOLO pilots like me and maybe thousands silent one, that has seen their ONLY reason to buy Omega time being taken away from them.

And people profiteering from the induced scarcity.

Then you are dead. How many “small WH sieges” do you have defended? I did plenty. You don’t want to have a single Marauder there. It’s just more free loot for the attacker.

You didn’t follow the conversation, did you? We had the scenario that Marauders got an awesome passive tank while in Bastion and it was game-breaking awful.

Really honest suggestion: Why don’t do you go out and play the game and once you got like a thousand PvP kills you begin and try to make reasonable suggestions for changing ship balance in a PvP spaceship game? So you actually know what you are talking about? You would do yourself and everyone else a favour.

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Wasn’t awful for all of us…

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Solo PvE players don’t really count for much when balancing a mass multiplayer PvP game.

CCP/FC obviously understood that and rightfully nerfed these ships to a degree that their spot in the overall PvP environment is more reasonable. Sorry if that shatters the dreams and demands of some players that more or less want to be left alone in a multiplayer universe. Sometimes I really have a hard time to understand why those are not simply playing the X-Series or Elite Dangerous, where you can disable the multiplayer mode and thus are a 100% safe from unwanted aggression, can build your own space empire and have your solo journeys all day long…

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Agree to disagree on this point (respectfully). Instead of nerfing Pochven or some of the other aspects - they nerfed Marauders. I’m not saying they couldn’t use some fine-tuning, but they used a hammer when all they needed was a pencil.

They’ve done both

They need to hit Pochven. Again.