What do you mean their Dmg doesn’t stack???
You mean the capsule-crew module is only limited to one ship using it???
Idk that, in which case, would be preferrable to use T1 BS or T2 Destroyers maybe??
Prepared gankers don’t waste ships when they really want that juicy target down… and gate camps they don’t have to fly towards you… it’s you landing right into their arms… A Cenotaph right onto you with the right mobility and assist, will not go down immediately 80% Omni with 400HP/s Shield rep + maybe a T1 Dominix to buffer tank and help with remote rep drones…
The Cenotaph is a monster in the right hands…
It’s unlikely to be deployed in HS, if the target isn’t juicier enough
But math is math, 190k EHP DMG in 2 mins is more EHP any Marauder has, and don’t care about res profile either…
We can exchange this with one 20-30 Destroyers and you’ll get
roughly the same results, with a minor investment, they will overwhelm
any Marauder no as nothing has changed. Exactly like before.
The “problematic” POV has nullified all the efforts made to bring
Marauders survivability into effect.
The New Faction modules hikes the “juiciness” up and makes matters worst.
What is the “problematic” threshold here?
Bacause now the survavibility rate is again back at “ZERO” vs
a modestly organized camp gank.
And it wasn’t like more than 10-20% when plates bonus where on…
“if a Fleet of Marauder is problematic” and “there’s no enough Moros”
Who get to choose if BUFF the Moros or NERF the Marauders???
I remember my first Vargur loss, there was no Bastions back then.
It HIT HARD on me. I’ve gone back to flying t1 BS after that and never touched a Marauder again untill Bastions came along…
Lost a couple, one more Vargur, and a Golem…
T2 ships with less tank than t1 ships.
Then came the 100% Bonus plate for al BS Hulls.
For the first time I survived a gank in a Marauder.
Before, it always ended miserably for me.
“Problematic”