Lots of professions bring expected results without surprises. Mining brings exact amount of rock you mine for example. This makes everything boring as hell. Surprise element is always interesting and EVE is lacking it for everything except null sec combat and relic/data sites. Null sec combat brings deadspace and officer items that are rare drops for combat. There are also rare drops already for relic/data sites.
I propose rare drops for every profession in EVE. Bring us surprise element for EVE for everything.
Here are some examples for rare drops in EVE professions:
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Mining could drop rare materials required to manufacture some odd items. There could be more rare drops in null sec and anomaly mining sites.
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Blueprint invention could produce BPCs for more powerful versions of T2 modules/ships.
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Blueprint copying could produce BPCs with enormous amount of max runs as rare drop.
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Blueprint research could increase BPO max time efficiency or max material efficiency levels as rare drop.
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Combat could drop modules that are even more rare and powerful than officer items. These items would be extremely expensive and extremely rare.
Comments are welcome for my idea.