Broker Relations

It’s not. You are correct that the time during which an asset is frozen can be considered a cost, but it does not make it actually a loss.
Your time is indeed valuable but strangely people don’t consider it when they are spamming 0.01isk modifications.

Geten, once again, you are barking up a tree that doesn’t exist. You can’t 0.01 isk any more since the 4 digit rule.

The 4 significant digit rule doesn’t eliminate the playstyle referenced as ‘0.01 isking’ - just because it is now ‘4th significant digit isking’ doesn’t make the reference incomprehensible.

Without the fees, the activity would continue at whatever minimum required interval for the order in question.

Yes and it is no longer the problem because the price reaches equilibrium fast enough because every change is meaningful. And if you don’t think the numbers are meaningful now slight tweaks would make them so.

And yet players still ‘0.01 isk’ - they do it now by listing multiple, smaller orders to avoid paying the relist fee, instead paying only the initial broker fee for each order.

They still need to relist when they are out of orders.

They don’t 0.01isk because the change is now significant. There is nothing wrong with allowing people to lower or raise their prices in reaction to the market. Reaching the equilibrium sooner is a GOOD thing.

it’s the same idea. Instead of absolute 0.01 isk it’s now relative : 0.01 times the price in difference (so lower price is multiplied by 1-0.01) .

If you don’t understand the idea that 0.01 refers to minimal changes possible and not to actual value, you have nothing to bring in the discussion.

Except that 0.01isking is actually reaching equilibrium the later. Therefore it’s a bad thing.

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You are always completely wrong. Do you really think people were not doing anything else in between price modifications?
Why dont you drop your facade and say it like it is: you love this change because you were an industrialist who got constantly outplayed by market players who knew the game better than you, so you believe market PVP being gone is great because you could not compete.
Guess again. Station trading is quite alive because, as everyone predicted (except for you), people now create tens of smaller orders instead of a bigger one and still play the market making the minimum increments possible. It’s even easier to control the market with smaller orders now.

And guess what? Industry changes are coming this year, and Im sure CCP will be happy to ruin your career just to cater to people who could not compete with you in industry, and could not be arsed to learn / put the necessary time in - so they actually want your activity gone. You’ll take a dose of your own medicine when suddenly your activity becomes the new “mindless playstyle we need to fix”.

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plain insults

strawman

Personal attack.

Whatever dude, go cry somewhere else.

I still wait for the great economy collapse some people predicted. “It’s bad for the game” sure dude … Turns out the 0.01 isk was actually not of any use to the economy. Like those brainless spammers actually had no impact at all…

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If you don’t understand the idea that minimum change possible is still a significant amount, you have nothing to bring in the discussion.

The behavior of making the minimum change possible continues, and whether that change is a financially significant amount is entirely relevant to the price point of the item. Sometimes it is literally still 0.01 isk.

Don’t feed the troll. It’s obvious he is nitpicking for the only reason to be an asshole. His posts are insulting and he already proved he has nothing to the discussion, nor has he any will to discuss in the first place.

What a prime example of projection.

Good, because it has become a complete non problem. People lower price a couple of times, now because of the 4 digits price drops plenty with each relisting, item is now at equilibrium, everyone happy.

When 4 digits reaches 0.01 isk that amount is already significant. Those items are often traded in millions/billions.

Someone listing an object for 5,000,000 ISK doesn’t care if the price shifts down to 4,990,000 ISK due to significant digit ISK undercuts instead; 10,000 ISK is a drop in the bucket at that point. They care that they have to pay a relist fee every time they make the 1,000-ISK-increment changes on the way from 5,000,000 to 4,990,000.

Making the systemic change to using significant digits does not operate in a vacuum; the combination of significant-digit and additional fees have a deeply related impact on market pricing. Relist fees absolutely limit the frequency with which a person is willing to make order edits.

I already said that if you think the change should be greater it is a simple number tweak.

What is this obsession with trying to let people make fewer orders? The problem was never people updating orders, it was that they could do so without making a significant change in price so the price didn’t change while it should.

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But then doing a 0.1% change is the same. It’s still not significant.
And also the relist fee has no effect about “significant”, therefore, your opinion is absurd.

But I guess it’s easier to make a strawman and then claim the knight is badly made than realize you were wrong all along…

BEFORE the patch the only good strategy was “relist as soon as you are cut, by 0.01 isk”. That was the optimal strategy for profits, any other strategy would lead to less profit. Whatever you were cut by, relist just under unless it’s too low.
THAT was bad because the “game” was just “who has more free time to spend on the market wins”. There was no point in making a bigger cut since people would cut you anyway .

THIS is what CCP removed with those changes : the optimal strategy varies depending on the player nowadays. You can still play the 0.01 isk game but then it’s not optimal… and can also be at loss.

This is blatantly false. The problem absolutely was people being able to update orders rapidly with minimal cost (a slight reduction in profit via the price decrease). 0.1% price reductions are, as I already said, not a significant cost. However, paired with relist fees, the combination of a minimum decrease interval and an immediate cost for making the price change has had an effect of reducing price change frequency on orders so that players are incentivized to price properly in the first place instead of being stuck playing the ‘who can stay online the longest to keep repricing down 0.1%!’ game - which isn’t enjoyable gameplay for the majority of players.

Simply shifting it to ‘3 significant digits’ and getting rid of relist fees isn’t a solution - neither feature delivers the desired effect on market behaviors in isolation. Paired, relist fees and a minimum adjustment deliver the desired results.

Had CCP really wanted to go the long way, they could have done away with this system where the order at the top is the only one that sells, and implement a system where anyone can pick whatever order they want to buy.
Some groups would only buy from certain sources but many others won’t care and still buy from whichever is most convenient, price-wise, or whatever else is an important factor for them.
I feel it’s a wasted opportunity.

Your described market trading method is not integrated in to modern market systems like in Crossout or Eve Online and such games, as it would enable easy order ( seller ) picking, therefore simplifying real money trading fraud.

Seemingly obvious solutions often have sadly got some catch or hook, there is many integration aspects to consider - One of them is fraud.