Yep. People complaining about the evil traders, should realize that traders will buy and/or sell anything, at any time. If you have 1000 warp disruptors, and you need to liquidate them to get ISK to buy trit for your next job, having a buyer sitting there 23/7 is useful.
This is what traders/wholesalers/market makers do.
Just curious, what this trader doing during his one hour free per day ?
@Aiko_Danuja
I have to admit , you have good communication skill
This is the thread of the poor dying traders , you still find a way to squeeze your ad with already some sucess
i do not quite understand the this option : âIn Upwell structures, the minimum broker fee that can be configured by the structure owner increases from 0% to 1%, adding an ISK sink to these market fees by paying half of this incoming fee to an NPC.â
The station is build by players
Maintain by players
Controlled by players.
Fueled by players
Guarded by players
Even politics come in to the controlling a station.
Charging structure owners a new tax on this broker fee income. When the owner receives their 1% fee, they will immediately pay half of it onward to the Secure Commerce Commission.
You canât ask this question seriously .
CCP want to squeeze your profit, thatâs all .
The same for all the traders , the false excuse of " fighting the bot", " preventing margin scam" , this non sens of 0.01 isk war or the aliens for attackingh Reykjavik should already give you an hint .
They come for the traders nobody move , ⌠then they come for me, I ask for help but there was no one to turn to
Currently the broker fee of most player stations is 0.1% (e.g. in Abudban) to 0.5% (TTT in Perimeter) or similar.
Now they get at least 0.5%, even if they set their minimum fee to 1% (the future minimum). For most it is more money, and well lets see how greedy the TTT owners will be
Why do people need to come up with these weird conspiracy theories?
Whatâs so scary about taking CCP at their word? Theyâre doing it to introduce an ISK sink, to reduce the overwhelming power that player owned structures have (vs NPC stations) when it comes to marketing (0% in player structures vs 3% in NPC stations with best standings).
CCP has always been trying to figure out a way to balance the total amount of ISK in the game. Theyâre tweaking various aspects of the game and iterating on the game.
But heaven forbid you feel personally slighted by CCP and need to resort to weird conspiracy theories and â â â â .
This doesnât make any sense.
If they get too greedy, competitors will pop up. It would hurt them if they tried to get greedy. Especially on top of this 1% fee increase. If they want to maintain control, theyâre just going to keep it low.
What I donât understand is why youâre all crying about it as if itâs the end of the market. The market will adjust, and youâll still get your profits.
Read a little more carefully , I speak only about the margin and some trade scenarii .
This would not kill the market , on the other end it will change it definitly .
Thatâs what you did not understand even if you pretend to be smarter than us âŚ
You already show that you donât know how ot trade, and that you are here just to troll us .
I wonât lose my time any longer with you , even if I will see you go on beeing a bad troll .
I am quite sure you have been reported already at least 5 times .
I havenât seen a new dev reply on this concern, so I wanted to bring it out separately from the other changes coming on March 10th.
Iâve been hearing more from those that manufacture goods for sale, things that capsuleers need in order to engage in the game. Theyâve worked out the effects of the change in relisting and it doesnât seem good at all. Forcing the manufacturers out of EVE via frustration and making it impossible to continue doing that will also heavily impact the rest of the community by making many things either cost much more, or be unavailable much of the time.
Manufacturing higher tier items in EVE requires a functioning market in order to buy most of the things to build the higher level items. When that breaks down, an individual often can not simply âadaptâ. They no longer have the possibility of building any more. The market can be made to be completely human-unfriendly. It can be manipulated to exclude or include more or fewer players. The relist fee change is an exclusion factor.
Again, ultimately, this change will manipulate it to exclude. Those players, and many of those players facing a now empty market, may indeed adapt. But that adaptation will be to HTFU and leave EVE behind. And with the market still sitting crushed under that problematic change, any new players coming in wonât see the rich options of before. Theyâll also be faced with fewer options, thus making the retention problem worse as they get discouraged.
It seems that any mass player disagreement with CCP decisions gets shut down as uninformed or âdoom and gloomâ. But those players have put heart into the game and we try to defend our investment of heart, even if it seems that those in charge are so disconnected from the effects of those decisions as to render any player emotional investment into EVE, foolish in the extreme.
There seems to be a lot of unsupported assumptions here.
Youâve given no math or examples to back up âI heard from people and they worked out this isnât a good changeâ. You also just toss out opinions as if they were facts: âthis change will excludeâ, âplayers will leave EVE behindâ, âmarket will be crushedâ, âretention will be discouragedâ, âmass disagreement gets shut downâ.
From what I saw on the official thread, there are about as many people saying âGood changeâ as âbad changeâ. Your post attempts to present a dire situation in the making, but is basically just âI donât like this change and Iâm sure everyone agrees this will be bad for EVEâ.
Get some facts, and maybe try putting them in the thread already on the topic.
Meh, Iâm not a fan of the new system, but I donât think itâs nearly as bad as you claim it is. Moreover, the old system probably frustrated the hell out of industrialists that played more casually, and likely made it easy for bots to outcompete humans (although Iâd bet that players thought that the market bots were more prevalent than they actually were; after all, Iâve had players message me saying things like, âjust making sure you werenât a botâ).