Bubbles in Null SEC - Create a module to burn holes in them (not booshing)

Would be nice to introduce a module that on a fleet scale could nullify a bubble within a range that allows ships to move. Maybe a MJD type system, not a boosh type solution. Currently if anyone is bubbled and in a fleet bubble, keepstar or other bubble wrapped there is no counter that makes sense. Boosh works but it’s not really a solution because it takes everything with you.

This solution allows a method to escape and also reinforces that HICS and DICS don’t rule the world when it comes to being locked down.

TO be honest, the bubbles are just not realistic anyway - imagine the real universe power requirements that would be needed and to be honest, if it’s just computer scrambling, there is always a way to harden against that. It s just a way to trap people and then they don’t get to actually play the game, they are just targets to burn.

If an anchored bubble:

Use your fleet weapons to destroy it.

If a bubble launched by an Interdictor:

  1. Use a MJFG to jump it off your fleet
  2. Use smartbombs to destroy it

If a bubble attached to a heavy Interdictor:

Destroy the ship

If any bubble:

Use the nullifiers on your fleet to simply ignore it.

And if none of these situations apply: too bad, you’re not allowed to simply ignore the bubble. You could have picked a T3C fleet or an interceptor fleet with nullifiers to ignore those bubbles as a strategy, but you didn’t. So why do you feel you should be able to simply ignore the bubbles if you did not choose that strategy and don’t have the means to use any other listed counterplay?

Fly your fleet to the edge of the bubbles and warp off.

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