I’ve posted here all the screenshots from my trip today. I spent over an hour looking for C3 sieves, T3 destroyers, and Dark Blood gauntlets, but I didn’t find any. Is this supposed to be an event, or some kind of punishment for us? We buy Plexes and other items from your store—if it weren’t for our money, this game would’ve died a long time ago. And in exchange for entertainment and an escape from everyday life, we get a jump simulator and a game of looking for a needle in a haystack. I don’t know if it’s supposed to be like this—there are practically no LS sites. I described this on the forum; I mapped out a route of 25 jumps looking for T 3 sites, and they weren’t there. There were no Dark Blood Gauntlets, just regular Combat Sites—which shouldn’t be in LS space.
Hello there Capsuleer. I completely understand how frustrating it is to spend hours mapping out routes and jumping through low-security space only to find empty systems and standard combat sites instead of the Crimson Harvest content you set out for. To clarify how these event sites function: Dynamic Spawns & Competition: Crimson Harvest event sites such as the Dark Blood Gauntlets and Tetrimon bases spawn dynamically across constellations and regions. When a site is completed, it respawns in another system within the broader area. Because of high player participation during the event, heavily traveled low-sec pipes and known routes can often be swept clear by other pilots before you arrive in system. Standard Anomalies: Standard combat anomalies continue to spawn as normal throughout low-sec alongside the event; they are not replaced or suppressed while Crimson Harvest is active. The Player Experience Team cannot alter spawn rates, adjust spawn algorithms, or manually generate event sites in specific systems. However, player sentiment regarding site density, travel fatigue, and event balance is extremely important to us. I have collected your feedback and the details of your route and passed them directly to the development team for review. Since you have already shared your feedback on the official forums, our community managers and game designers will be able to see the thread as they monitor event performance. In addition, you can bring this to the attention of the Council of Stellar Management (CSM), who regularly liaise with the development team on seasonal event pacing and design: CSM Assembly Hall. Feel free to let me know if you have other questions or concerns.
If it’s random, then why is it all over Aset or Tiamour, while the rest of the LS is completely empty? Is this supposed to be an event or a punishment for us? Because so far, it feels like a punishment. The quiet LS is empty, but where there’s the most chaos and trouble, there are a lot of these sites.
Hello Capsuleer! Please accept our apologies for the delay in responding. We are currently experiencing a significant influx of support tickets. Regarding the specific sites you mentioned:
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Dark Blood Gauntlets and Tetrimon Frontline Base sites: These are exclusive to Blood Raider space in Lowsec and Delve. If you are searching for these specific challenges, you will want to focus your efforts on regions such as Aridia, Genesis, Kor-Azor, and Delve.
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If a site has recently been completed by another pilot, it may take some time to reappear or may respawn in a different system within the region.
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Standard Combat Sites: Please note that standard combat sites continue to spawn as usual alongside the event-specific sites. The event adds to the existing ecosystem of New Eden rather than replacing it entirely. If you think that was a bug, please consider to submit bug report.Thank you for informing us about this issue. It would be a great help if you could file a bug report on this matter in case our developers need more information about it. Most of the developers have no access to the ticket system and use a separate system to track and address bug reports. Also bug reports submitted in-game provide much more detailed logs about the issue and are more insightful to the developers. If possible, please reproduce the bug before sending the bug report to ensure our developers have the most detailed information to work with. You can file a bug report from within the game client by pressing F12 and clicking on the ‘Report Bug’ button located at the bottom of the pop up window. Alternatively, if you are unable to report the bug from in-game or if the bug concerns the
launcher, you can submit a bug report by clicking the green bug icon in the upper-right corner of the launcher window. Please reproduce the bug and feel free to include as many details as you can, including any screenshots you may have. Hopefully, with all the information you can provide, our developers will be able to determine what the root cause of the issue is.Please note that bug reports are generally not two-way communication. Your report will be reviewed by the Quality Assurance team and if they require any further information they will respond. If however, the information you provide is sufficient for them to investigate then generally they will not contact you or respond to the bug report.If you have any other questions about this or any other matter please do not hesitate to get back in touch.
Hello, Your explanation does not match what I have actually observed in-game. You stated that Dark Blood Gauntlets and Tetrimon Frontline Bases are exclusive to Blood Raider low-sec space and Delve. However, I personally found these event sites in Aset, in the Metropolis region, where DOTLAN identifies Angel Cartel as the local pirate faction. So I have a straightforward question: How were these sites spawning in Aset if, according to your explanation, they are restricted to Blood Raider space and Delve? This is exactly the inconsistency I have been trying to bring to your attention. I have provided approximately 80–90 screenshots documenting my exploration across multiple low-sec systems. I have also completed routes involving around 70 jumps without finding the event sites I was looking for, while these specific sites appeared in areas that seem inconsistent with the restrictions described in your response. Please do not simply repeat that event sites spawn dynamically or recommend that I search Blood Raider regions. I am asking you to address the actual discrepancy between the stated spawning restrictions and the locations where I found these sites. Could you please clarify:
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Whether these sites are genuinely restricted to Blood Raider low-sec space and Delve.
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If so, why they appeared in Aset.
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Whether the development team can verify the event’s spawning configuration and determine whether the observed distribution is intentional. I am not asking for a manual spawn or a change to the event. I am asking for a technically accurate explanation of an apparent inconsistency, supported by screenshots and my own exploration. After providing this much evidence, I would appreciate an answer that directly addresses the issue rather than another generic explanation of the event mechanics. Best regards, A concerned Capsuleer
It is the design intention of the EVE developers for those details of game mechanics to be discovered by capsuleers through trial and error, during the course of normal gameplay, rather than receiving privileged information from the team. Please note that we are unable to provide specific, in-depth information. If you cannot find the answer in our forums or Dev Blogs, then it is a question we are not authorized to answer.
Hello, Your latest response does not address the specific discrepancy I reported. I am not asking for confidential spawn rates, internal algorithms, or privileged information about game mechanics. I am asking whether the geographical restriction stated in your previous reply is accurate. You stated that Dark Blood Gauntlets and Tetrimon Frontline Bases are exclusive to Blood Raider low-security space and Delve. I reported finding these sites in Aset, Metropolis, and provided supporting screenshots. Could you please clarify one specific point: Was your statement about the geographical restriction correct, or can these event sites legitimately spawn outside those areas? If this question cannot be answered by the Player Experience Team, please state that explicitly. I understand that you may not be authorized to disclose internal spawn mechanics, but that is different from clarifying whether the information previously provided to me was accurate. I have already supplied extensive evidence. I would appreciate a direct answer to this specific question rather than a general explanation of CCP’s policy on disclosing game mechanics. Best regards, A concerned Capsuleer
Hello, I am following up because my original question remains unanswered despite the evidence and explanations I have already provided. The issue is not simply that event sites are difficult to find. Since the beginning of the event, I have repeatedly observed these sites appearing in Aset, in the Metropolis region, while extensive searches across other low-security regions have yielded little or no comparable event content. I have documented my exploration with numerous screenshots, including routes involving 30 and 70 jumps without finding the sites I was looking for. Your previous response stated that Dark Blood Gauntlets and Tetrimon Frontline Bases are exclusive to Blood Raider low-security space and Delve. This does not explain why I have repeatedly encountered these sites in Aset since the beginning of the event. I am therefore asking for a direct clarification:
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Why have these sites repeatedly appeared in Aset since the event began?
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Is their presence in Aset intended, despite the geographical restrictions stated in your previous response?
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Why does the observed distribution appear so uneven, with these sites present in Aset while other regions seem practically devoid of them? I am not asking you to disclose confidential spawn rates or internal algorithms. I am asking for a technically meaningful explanation of a specific, documented discrepancy and clarification of whether the information previously provided was accurate. If the Player Experience Team cannot answer these questions, please say so explicitly rather than responding with a general statement about discovering game mechanics through trial and error. That statement does not address the discrepancy I reported. If I cannot obtain a substantive response, I intend to publish the full correspondence on the official EVE Online forums so that the community can review the evidence, the explanations I received, and the way this issue has been handled. I believe players should be able to assess for themselves whether the support responses adequately address legitimate questions about event functionality. I would still prefer to resolve this matter through a clear and factual response rather than having to bring the entire exchange to the community’s attention. I look forward to your clarification. Best regards,
Dear, Thank you for your “help.” For almost two weeks, I have been reporting that this event is broken and full of bugs. Instead of doing your job — which should include forwarding a technical issue to a developer, a QA tester, or literally ANYONE WHO ACTUALLY KNOWS THE GAME’S CODE — you keep closing my tickets. Someone who understands the technical side of this game needs to investigate this. Apparently, according to your team’s “brilliant” design, these sites are supposed to spawn in one specific region. So why the hell are they spawning in Metropolis, near Tiamur? I took screenshots. I documented everything. I did the ■■■■■■■ work of collecting evidence and showing you that something is wrong. And what do I get in return? A dismissive response and a ticket closed as if I were just spamming support. I SHOULD BE THE ONE RUNNING THIS, NOT YOU! Because I would actually do something with the evidence instead of rudely closing a report about a technical issue. Seriously, stop embarrassing yourself. I am getting close to posting this entire conversation on the forums so everyone can see how this has been handled. I could open 30 threads at once — although, given the apparent state of your infrastructure, I wouldn’t be surprised if your FreeNAS-powered servers fell over trying to handle it. So do me a ■■■■■■■ favour: FORWARD THIS ISSUE TO THE APPROPRIATE TECHNICAL TEAM! Get someone who understands the game’s code to investigate the event-site spawns. Stop dismissing my reports and closing my tickets without addressing the actual problem. That’s what I have been asking for this entire time.
Hello there Capsuleer. Sorry to hear that you feel that way. Our primary focus is to help you within the scope of our capabilities.It would be a great help if you could file a bug report on this matter in case our developers need more information about it. Most of the developers have no access to the ticket system and use a separate system to track and address bug reports. Also, bug reports submitted in-game provide much more detailed logs about the issue and are more insightful to the developers. If possible, please reproduce the bug before sending the bug report to ensure our developers have the most detailed information to work with. You can file a bug report from within the game client by pressing F12 and clicking on the ‘Report Bug’ button located at the bottom of the pop up window. Alternatively, if you are unable to report the bug from in-game or if the bug concerns the launcher, you can submit a bug report by clicking the green bug icon in the upper-right corner of the launcher window. Please reproduce the bug and feel free to include as many details as you can, including any screenshots you may have. Hopefully, with all the information you can provide, our developers will be able to determine what the root cause of the issue is.Please note that bug reports are generally not two-way communication. Your report will be reviewed by the Quality Assurance team and if they require any further information they will respond. If however, the information you provide is sufficient for them to investigate then generally they will not contact you or respond to the bug report.If you have any other questions about this or any other matter please do not hesitate to get back in touch.
Hello, I understand that your developers use a separate system for bug reports. However, I have already spent considerable time documenting the problems with the Crimson Harvester event and related gameplay issues. I have created several forum threads containing information and evidence that I would like the relevant QA or development team to review:
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Event crimson harvester 2026
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CCP, Please Investigate Event Site Distribution Across Lowsec — This Is Getting Ridiculous
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Crimson harvester 2026 ccp plis fix this and give us good event These threads document the problems I have encountered, including issues with event-site distribution and gameplay. I have also collected more than 150 screenshots documenting the situation. Could you please forward these links and my existing support ticket to the appropriate QA or development team? I have already reported the problems and gathered extensive evidence. I understand that an in-game bug report may provide additional technical logs, but I would appreciate it if the evidence already available could be passed on for review rather than requiring me to repeat the entire process. I’m asking for the issue to reach the people responsible for investigating it, not for you to solve the technical problem personally. Please let me know whether you can escalate this internally. Best regards,
Hello Thank you for contacting the Player Experience Team. Our developers and Quality Assurance teams do not work out of the customer support ticketing system and use a separate system to track, verify, and resolve defects. Because of this workflow, the only path for an issue to reach the teams responsible for investigating and fixing it is through a formal bug report. While the bug reporting tool captures critical client telemetry, system state, and environment logs, you do not need to re-gather your findings from scratch. You can paste your existing summary, links, and reproduction steps directly into the bug report’s description and attach any relevant files or screenshots. To submit your report directly to QA:
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In the game client, press F12 and select Report Bug.
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If you are unable to access the client, click the green bug icon in the upper-right corner of the game launcher.
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Include your reproduction steps, link the evidence you have gathered, and submit. Once submitted, the report goes directly into the QA pipeline for review. Please note that bug reports are not a two-way communication channel; QA will only follow up if additional details are required, and verified fixes are documented in future patch notes.




