BUG with Perin Heavy Mutadaptive Remote Armour Repair or T2 version!?

Not sure if this have been mentioned before.

But looking at the Perin Heavy Mutadaptive Remote Armor Repair an Factional module, it doesn’t follow the normal factional module design.

Instead of lower fitting requirements and activation cost/time, with the normal enhanced range, and reduced HP repair.
This factional module has higher activation costs, and higher Powergrid requirements, only to have an 500m range benefit and reduced damage heal.

Perun vs T2 version

  • Activation cost;
    564.0 GJ vs 513.0 GJ
  • Optimal Range;
    12.50 km vs 12.00 km
  • Armor Hitpoints Repaired;
    496 HP vs 512 HP
  • Powergrid Usage;
    561.0 MW vs 396.0 MW

Perun vs Scoped version

  • Activation cost;
    564.0 GJ vs 465.0 GJ
  • Optimal Range;
    12.50 km vs 11.63 km
  • Armor Hitpoints Repaired;
    496 HP vs 448 HP
  • CPU usage;
    72.0 tf vs 60.0 tf
  • Powergrid Usage;
    561.0 MW vs 396.0 MW

Compared to the ‘Love’ Medium Remote Armor Repair and it’s counterparts;

Love vs T2 version

  • Activation cost;
    110.0 GJ vs 171.0 GJ
  • Activation time/duration;
    5.40 s vs 6.00 s
  • Optimal Range;
    10.50 km vs 10.50 km
  • Armor Hitpoints Repaired;
    256 HP vs 228 HP
  • CPU Usage;
    14.0 tf vs 24.0 tf
  • Powergrid Usage;
    95.0 MW vs 132.0 MW**

Love vs Solace Scoped version

  • Activation cost;
    110.0 GJ vs 155.0 GJ
  • Activation time/duration;
    5.40 s vs 6.00 s
  • Optimal Range;
    10.50 km vs 9,625 m
  • Armor Hitpoints Repaired;
    256 HP vs 224 HP
  • CPU Usage;
    14.0 tf vs 20.0 tf
  • Powergrid Usage;
    95.0 MW vs 120.0 MW**

As can clearly be seen the Factional versions normally have better fitting requirements, and better alround features than it’s T2 version or T1 storyline counterpart.

So why is the Triglavian Factional Remote Armor repair module one of the worse in the game compared to it’s T1 and T2 versions?

Surely an 500m range bonus doesn’t justify such a massive negative in it’s Powergrid requirements, Activation cost, and Armor HP heal rate, when it’s cycle time and other features are identical to all other versions?

Is it possible that most of the T2 version and the Perun stat’s have been loaded on to the incorrect module?
After all normally the T2 has the worse fitting requirements on every module in the game, and factional are normally easier to fit and offer better features than the T2, only harder to get your hands on.

Anyone else wondered about this?

I was about to report this as a bug too. Clearly there has been a typo the Perun Heavy Mutadaptive remote Armor repairer is worse in every single way to a T2. 10% more activation cost + 42% more PG for 3% less reps.

There might have been a mixup with these last two numbers. If you change them around they amount to 10% more activation cost + 25% more PG for 10% more reps which seems a lot more sensible.

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Can only hope, and fingers crossed @CCP_Falcon or one of the other CCP crew pick up the ball and fix this bug.