Eve online is a game full of interconnectedness and player vs player sandboxing. Your filament suggestion essentially creates instanced content.
Perhaps instead of this you might suggest a kind of Concord sanctioned ‘arena duels’ where pilots can go up against each other and go up the rankings with their kills so they face better and better opponents for better and better rewards. People can watch, but if trying to jump in gets them insta popped by some kind of super laser (after all, the empires have sanctioned this so they can put their weight behind it in one single location).
On January 12 the proving grounds come back with a 1v1 destroyer event, found on Hoboleaks, request to return the 2nd gate in the last room remains vaild though
Why should ppl go to low and null for pvp when they can just queue for it in high sec i mean some content will probably die down if queuing for arenas etc. are introduced.
All other content would need to be fixed and made more interesting first imo
The answer to this is that different people like different things.
I want to fight in the arena, but not everyone does. My taking part in the arena isn’t going to significantly change how much I fight in other areas - although it would probably bring me back from the other games I’ve been playing instead.
If it doesn’t come back; I guess my subscription is likely to lapse again.
Here is a new video explaining what the old arena & the proving grounds were, interesting for players that did not play back then: https://www.youtube.com/watch?v=qZaczrWj5yI
We still miss that content, when roaming in Nullsec you often end up in huge blobs from response fleets. These days its hard to find decent fights in space compared to what it was like 10-15 years ago.