And the element of skill should have been added to ice mining for example. Like randomly building up gasses inside comet chunk when mining, so it will give a counter beside chunk, and then the mining have to be halted to decompress, if not, than that comet chunk explodes and kills drones and damages ship. There should be sweet point when balancing mining with switching targets is optimal resource gathering.
The devs are for that in this game anyway, I will not give them more ideas, let them think for a moment, they are paid for that not me.
Also I think the asteroid belts should be removed completely and only scannable sites existing for mining.
Better for players, more interesting and giving the feeling of treading on minefield you have to disable while mining and gaining ice. A lot worse for bots.
The image you took, it doesnt mean anything, that they exist outside picture is completely obvious.
It doesnt. CCP bans bots and they come back. You are not disproving that at all.
About the mechanics, I will leave it to CCP to bring their game to proper shape. Bother them.
Amasing in the blackout thread you have people arguing why Null should be safer than hi-sec and now we have people arguing that the rewards in hi-sec are to great and need to be nerfed.
Unbelievable.
Ice is clearly part of the food chain and when you follow it…you get a better picture.
Aside from that little statement. There should be a change in general with reguards to high sec ice mining. bots are a big issue here. they are not always in every belt all the time but i can tell you that they are for a good portion or better part of the day. at least raise the respawn time to 12 hours if anything to limit this.