> **Cannot store ship**
>
> You cannot store a ship that contains cargo other than
> Charges, Boosters, Filaments, Modules, Rigs, Deployables, Liquid Ozone and Strontium Clathrates in this Bay.
>
> Please remove the invalid cargo from the ship and try again.
I have 900 items in this ship. It would be small, but very helpful to just say what items I need to remove. It’s the small things that matter…
Would you like the error message to give you the name of one item at a time, so you still have to go back and forth into your inventory to remove all bad items one by one over the course of 4 minutes, or would you like the error message to show all bad items at once and potentially block your entire screen with the names of all 354 items that are bad?
Wouldn’t it be easier to use this error message as a reason to open your ship’s inventory and remove all items that aren’t Charges, Boosters, Filaments, Modules, Rigs, Deployables, Liquid Ozone and Strontium Clathrates?
Right, that’s a lot more player friction. Gotta practice putting things in one-by-one to test to see if it will go in or not, and then add to a filter, and hope that I don’t have to reinstall the game and lose my filters…
I offered feedback on your suggestion and explained two pitfalls that come with your suggestion, one being a possibly ridiculously long list of items blocking your screen if your error messages lists everything, another being a change that seems nice but in practice doesn’t help you at all if it tells you items one at a time if you have many of them.
And as alternative solution I explained how you can fix the problem you encounter with filters.
Lastly, is it really that hard to tell whether an item fits within the categories or not? I’d say it’s pretty easy to spot the ore, blue loot, salvage and other non-equippable loot in your cargo. If you make a screenshot of your inventory I’ll point them out for you.
a possibly ridiculously long list of items blocking your screen if your error messages lists everything
A window can have a scrollbar. Plenty of windows have scrollbars. You can copy and paste text from EVE into a text editor. This is literally not a problem.
doesn’t help you at all if it tells you items one at a time if you have many of them
It’s still better than not understanding what doesn’t go into the ship.
is it really that hard to tell whether an item fits within the categories or not?
Yes. Yes, it is.
What are “charges”? Ammunition? Laser crystals? Mining crystals? Missiles? Drones? Scripts? “Anything that goes into a module?” – then why are boosters separate? There isn’t a single “name” or “group” that satisfies “charges”, so it’s extremely ambiguous.
What are “boosters”? Cap boosters? Drugs? Again, the name is ambiguous.
Are all filaments able to go in? What about special filaments? Expired filaments?
Modules? Again, there’s no single name or group for “modules”. Rigs are basically modules.
Deployables? Hey, cargo containers are deployables, but they don’t fit into the ship!
Liquid Ozone and Strontium Clathrates – finally (!) something explicit. Unfortunately, plenty of people think “any ice product” including isotopes and heavy water can be put into the ship.
Yes, it’s hard to know what doesn’t go into the ship.
Maybe it helps to switch cargo view to list and then sort by group attribute?
I always browse by “details” and have the name+quantity+group+volume visible.
You may think it’s small, but this would require a bit of coding to change something from a simple error message to needing to sort through the entire inventory after encountering more than just the one error required to spit out the error message to the user. It is not common for someone to have 900+ items in a ship especially a ship that would be small enough to put into a ship maintenance array.
Anything you can use to ‘charge’ a module, i.e. probes for your probe launcher, the charges for interdiction launchers or command bursts, scripts for your sensor boosters.
They’re indeed cap boosters. Drugs are consumed and are called ‘consumables’.
Modules are modules. The things you can put on and take off your ship’s module slots.
Rigs are not modules, they go in the rig slots rather than module slots and cannot be taken off from regular ships.
This is the only ambiguous one from the list, as cargo containers indeed are under the ‘deployable structures’ in the market browser. But how often do you go out and ‘deploy’ cargo containers in space in your gate camps? People mostly use these for inventory management, not for deployment, so that shouldn’t be hard to remember.
If people read liquid ozone and stront and think “any ice product” when it’s explicitly spelled out, that’s on them.
That’s the view mode.
But do you use sorting?
In details mode the way of sorting is a bit hidden, I see, but in ‘icons’ mode you can rightclick empty space and sort by type:
It is not common for someone to have 900+ items in a ship especially a ship that would be small enough to put into a ship maintenance array.
It’s quite common to load up deep space transports or even combat vessels when moving.
And it’s quite common to load those up into capital ship maintenance bays for hauling. Hell, that’s what they’re for.
Just create a simple Inventory Filter with these settings:
This could be great. You know that filters will be reset if you have to uninstall/reinstall which is a common troubleshooting step, right? CCP, please add it to the default filter list.
Or, CCP. please add a link to that filter to the dialog window.
Ship maintenance bays are to move combat-ready ships with all of the modules, boosters, charges etc. that they need. Or for your fully fit hauler, ready to haul ships.
They’re not meant for all the loot you got, stuffed in the insides of a hauler.
This is why SMBs have been designed with this restriction of “You cannot store a ship that contains cargo other than Charges, Boosters, Filaments, Modules, Rigs, Deployables, Liquid Ozone and Strontium Clathrates in this Bay.”.
Of course a smart player could exploit those rather generous rules and stuff their hauler full of items that do fit these restrictions to still haul a large portion of their loot in a SMB, but keep in mind that this goes against the design of SMBs.
I recommend you put your combat ships and haulers in the SMB and put all the unrelated stuff in the capital ship’s fleet hangar. Or in a freighter, jump freigher, rorqual or hauler to move along the moveop. You could probably have moved that DST with all of your loot with Titan bridges all the way to your new home in a fraction of the time that this thread lasted.
How often do you do those common troubleshooting steps that this is an issue for you? They may be common troubleshooting steps, but is trouble that common? The last time I had to reinstall EVE was a few years back when I got a new PC, filters seem like a good solution to me.