Capital ships is a joke... Round 2

Fun is subjective but if someone goes into a capital ship and is underwhelmed with what he was expecting, that’s CCP’s problem. Not his. Because if he decides to quit because he feels shafted, then ccp looses money. And it is natural for people to expect bigger to be better because for millions of years our species hid from things that were bigger than us.

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That’s what You claim. Take away the influence of modern humans on the environment and nature is very balanced and has been until modern history.
Moreover, in case you haven’t noticed, any top predator in nature can become infected and die. Not sexy, but still factual. So, your parallels with nature are simply wrong.

The proliferation was an arms race in nullsec.

they deserve to be able to fly them, not use them in ways that are game disrupting, and according to the suggestion from OP in an almost invulnerable capacity.

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I can just turn this around and say:

Fun is subjective but if someone goes into a sub-capital ship PvP and is underwhelmed with what he was expecting (not getting roflstomped by super drops every time), that’s CCP’s problem. Not his. Because if he decides to quit because he feels shafted, then ccp looses money.

Your argument applies to any aspect of the game, not just capitals. Whether someone invested in it should have little to no bearing on how CCP makes decisions in the interest of having a balanced game environment.

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Also, many people who use capitals do so on an alt to allow them to subcap pvp while waiting to use capitals. Guess which character usually has the most skillpoints? The sub-cap pilot.

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Some people too stupid to bring neuts and ecm to break a (OP) RR Bs gang.

Somehow its the capitals fault.

Kek this thread.
Working as intended.
Bigger guns dont make up for lack of competence and that is a good thing.

I dont mean to be rude but what is it constantly with Russians thinking the more expensive something is, the better it works at balancing out their incompetence.

Caps are fine (HAW is OP and needs nerf)
Get Gud
/Thread

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Um, what katya said.

Once again, I don’t think that this is all that relevant to game balance, but a lot of players expect bigger, more expensive, and aesthetically pleasing to be better because that is what most games have conditioned them to think. Hell, our species doesn’t even fear based on size, but based on danger. For example, you can see monkeys freaking out over snakes in nature videos.

Look man, I want a game where outcomes are based on skill, rather than how much grinding someone did, or how much isk they spent. Yes, ships should grow in power as the grow in cost, however, I think it’s extremely important for a game like Eve that costs increase exponentially, while power increases logarithmically. This is an open world, competitive game with no matchmaking or enforcement of equipment, level, or team sizes. So, you can’t just have vets running around in exponentially powerful ships stomping on everyone who is younger and/or less willing to grind as much as them. They might have fun for a little bit, but it’s not going to take long before most everyone else leaves. In fact, this is a common problem with matchmaking games with low populations. Since there aren’t enough new players to match with, newbros will get matched with veteran diehards that mop the floor with them. So, the new players get frustrated and quit, leaving nothing but veteran diehards to match with.

Now, I don’t know you, and this might not apply to you. But I think the two real reasons why some people complain that capitals need to be restored to glory is because (A) many players hate nerfs more than they love a balanced game, and (B) a lot of players don’t actually want a skill based game. They want outcomes to be determined by skill points and wallet sizes because they’re tired of getting beat by more skilled players, and are unable or unwilling to figure out how to get better.

No P2W

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The proliferation was completely supported by and designed by CCP, sadly as with too many changes CCP release - It was not thought out.

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I doubt it was intentional, one would have to ask ccp. As has happened with other elements that ccp introduced they were probably quite surprised that player groups figured out how to create them en masse. I agree with the “not thought out”, another example was the introduction of moon mining in hisec with Upwell structures. At least in the latter case they figured out a (blunt) way to mitigate their effect. Trust players to throw the ball right back at ccp :grin:

FozzieSov, Rorquals, Player built structures, Ore redistribution, Moon mining changes. All released at a time large capital fights were gaining CCP free advertising in “real world” media which led to lots of new players (for a short time, most didn’t stay long).
CCP was warned over and over (before they were released by players with many years experience) these changes would lead to EXACTLY what we are seeing now BUT all the warnings fell on deaf ears, all CCP could see was $$$$ from huge capital fights. FAIL…

A better example would be wolves. Individually a wolf can only take on so much but they form packs and take down large prey that individually they could not. Same way small ships can form a fleet and take down the death star or in EVE, a capital ship.

Not sure I’m getting the complaint here, unless it’s along the lines of “How can a group capable of fielding so many supers not have someone who understands the basic mechanics of combat in this game?”

A HIC and one or two heavy neuts, that gang is toast, and looks like some tasty kills to be had as well.

Also, it’s not ‘only 6 BSs’, it’s a heavy armour group who know what they’re about, running Leshaks and Nestors with Guardian and links support. That’s a whole heap of bad news if all you know how to do is drop more DPS.

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I’m not sure if this is genuine, but for the sake of waxing philosophical while I wait for other things to do I thought I’d try to address this.

My belief is that this has to do more with expectations than it does with real life. People conflate the two and use ‘real life’ as a citation because it sounds more authoritative. Here we have someone who /expects/ that a big ship can wipe the floor with little ships, even though in real life little ships have sunk big ships, and big ships are escorted by small ships because they’re big targets. Real life does not conform to this expectation.

You see threads like this when the game is counterintuitive to someone. If a person hails from a gaming environment where bigger is better, then it becomes an expectation, and when Eve does not conform to that expectation it’s jarring. It feels like it must be an oversight because it ignores what is, to you, common sense.

You have the same thing in countless threads complaining about a cheap ship destroying a blinged out ship. (Ganking complaint threads in particular often use this exact reasoning.) There is an expectation that more expensive equals superior and people don’t like finding out otherwise. There is no basis in reality why gold armor should be superior to steel, but it is often the case in games that gold is better, and that is only justified by its expense.

Most games have a clear linear progression these days. Each new thing is objectively better than the old thing in every way. You don’t make choices or trade offs. Instead you just follow the path laid before you. Eve is more like Rock Paper Scissors. You know that, I know that, but if people aren’t already an old hand at games of this style, expect them to ask you whether rock, paper, or scissors is best so they can put all their eggs into that basket. That’s what they’re used to. That’s the way games using the modern paradigm are played.

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In real life those smaller ships also die to bigger guns.

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This is why I can’t play shooters, games where the police give up when you walk into a building, or platformers where characters can jump 3 times their height. I need realism. That’s what makes games fun.

No P2W

Like planets that don’t revolve around their parent star. Ships that go into warp. Ships that slow to a stop when you take your foot of the gas. Being able to live by breathing jello. Parking your ass next to a star. Transferring your soul across known space. Cloning. Building a super capital with a couple of hundred pounds of random crap. Running a frigate into a Titan and it moves the Titan rather than harmlessly exploding.

I could go on for a huge wall of text, but I think my point is clear with this small sample.

Mr Epeen :sunglasses:

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I make no claim on what /should/ happen in the virtual universe. I make the claim that because people have an expectation from an external source, whether it be real life, wikipedia, other games, or whatever, they become dissatisfied because the Eve virtual world is different. Just different. Being different in and of itself is not a flaw.

You could argue that Eve should do more to set the correct expectations of its players before they train into supers. I’d grant you that Eve does a poor job of setting expectations in its new players and has for some time. That, however, does not mean that the game would be better if it were made to conform to the expectations of people who were, even if through no fault of their own, ignorant of the game’s mechanics.

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“Look at my HUGE F-ING ship!!”
“What can it do?”
“Oh, not much at all, but Hey! It’s HUGE!”

Not really sure where this notion of eve being realistic comes from…

As player numbers drop over the years. Which is inevitable as the game ages. Having a support fleet will get more difficult. Capitals only serve nullsec atm. And are much more liable to get dropped on in lowsec. A couple leshaks are better than a Capital. And thats wrong.

This is really the root problem, people invested RL MONEY and not time, and that is how they end up on the forums crying about caps being too weak.

They came from other games where bigger is better and anything that is not endgame is pointless. They used RL cash to get caps without understanding how to play EVE and then when the cap blows up they whine.

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