I was literally referring to all of your other falsehoods.
The reason it wasnt destroyed before is because it was protected by null. It was destroyed when that pact broke up and was attacked by null.
If you want to gank caps youll have to bring more dps. I am so not concerned with how much dps gabkers have to bring. Bring dreadnoughts for all i care.
Stop dismissing opinion as invalid. Its all opinion. The most valid opinion being the game should be fun for everyone.
The fact is is that highsec is safer than low or null. The game is designed that way and its not my fault. Thats a very flawed reason to not allow caps there. There is risk every time you undock in any ship. If they let caps in highsec, we will see caps die in highsec. No doubt in my mind.
The game isn’t about taking on as much risk as possible all the time. Its risk vs reward. High sec is low risk and therefor lower payout. Its already balanced that way. Flying a cap in highsec is lower risk than low or null but you wont be paying for the cap any time soon.
For me, my caps would stay in lowsec. I wouldnt get much benefit from this change. The only benefit i see for myself is cutting 4 jumps off my route across new eden. A route I rarely take.
But I see a lot of benefit to some one buying their first archon who needs to learn to use its unique mechanics. it would be nice, even an improvement, if they could do it in an environment where nuetrals get concorded for tackling them.
They wont hurt the economy, as a paladin is arguably better for the job and would print more isk with its warp speed.
War decs are largely unaffected, black flag can still gatecamp highsec and kill dsts.
Jump freighters still have value with their incredible jump range. Freighters still have a larger cargo bay.
And as far as structure bashes go, if you cant defend your structure against caps, the aggressor doesnt need their caps to knock it down. You don’t deserve to have the structure.