Capital ships

Im gonna bow out now. Its really disgusting watching you parrot other things you’ve heard on the forums / reddit at me. Think for yourself man. You’re catastraphising and manipulating my words into things i didn’t say and youre being entirely unreasonable. 100% safe space? Please…

You just don’t want them in high sec and you don’t even know why.

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Some empire caps (and iirc super or 2) are CCP screw ups on ship replacements when lost due to the server gerbils having issues.

They spawned replacement there. Most owners if given the option to move again said nah…its kind of cool. Leave it.

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its about time …

im not on reddit xD dont like this ■■■■ ! and i dont read other thread to have an own opinion :wink:

at first … i never said 100% safe SPACE ! i said you want your capitals 100% safe ! and lets see if i can shown you that you exactly said THIS …

which means you want to be 100 % safe xD

i know exactly why i dont want them in HS :wink:
but i dont think you know why you want them in HS … and no … only for “i want it” its not an reason of improvement !

but ok … you wanna imply that you dont want to be 100% safe ? then i keep on your track … lets allow capitals in HS ! lets allow theem to have a proper fit … BUT → if they enter any space above 0,4 truesec then youre suspect ! you still can move through HS but youre never safe … like in all other spaces aswell ! and your still way safer because nobody can drop a blackops gang on you or a dreadbomb.

:+1:

How old are you?

No idea why this got moderated. Just wondering if im talking to a child.

maybe older then you because i can understand why something is banned …

Capital ships would be cool to see in high-sec, but without any accompanying activities for them I’m not sure what the practical application would be other than structure bashing or using various stations as a parking garage.

they have would have non other usage then structure bashing and still this you have better options with leshak / nestor gangs …

they are just to strong ! they would break the risk vs reward mentality if you can bring them into HS ! the only real reason why someone wants caps in HS because he want to be 100% safe ! you cant gank a capital in HS ! no PvE activity could kill a capital in HS ! ok … incursions could do … but this is group content and its not possible to do it solo !

I’m on the fence with respect to the ganking aspect, but even if limited to carriers and dreadnoughts you’d still have a glorified $10-billion ISK pinata that you can’t do much with.

I guess in theory you could run L4s with them, but I’m not sure the ISK/hr return on L4s can really offset the staggering upfront cost. Most Marauders would probably still clear these faster.

It definitely would cause problems, but different ones depending what rules they had.

If you allow them to enter high sec but not use weapons then their use/travel is almost completely risk free.

If you allow them to use weapons it would completely break high sec war decs because it would only take one group with a large number of caps to endlessly destroy high-sec groups, and would end up with null-sec wars taking over highsec.

Allowing cynos would make jump freighter travel almost completely safe by removing the gating in from lowsec.

There’s also nothing for them to do, kikis or leshaks are easier for structure bashing, and there’s no pve for them. Trying to run L4 missions would be worse than a marauder because of travel time, even in null carrier ratting has been mostly replaced by marauders.

At the same time you couldn’t introduce capital only pve because it would completely break the risk/reward balance and get farmed to death by low/null groups.

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Yeah, it would probably end up just making life untenable for small corporations in high-sec.

yes exactly ! but some ppl cant not understand that …

but to breace a lance for wardec and structure bashes …

95 % of all corps they got attacked dont fight back or simply are unorganized and only die without any great result ! if you want to remove a structure then the way to go is your leshak / paladin / nestor fleet ! you have a fleet of 30 ppl in exactly this 3 types of ships then you mostly never get any trouble …

lets say you bring a dread to an astrahus kill … does it make sense ? no → astrahus has 5k dps cap and a dread does 12-15k or even more with the “right” fitting … this means you have way to much overkill !
if you bring a carrier then the carrier for itself is nothing worth … 1 set of fighter can be easy get killed !
carrier are ships where you need a few dozen of it that you can ignore if someone starts shooting your fighters …

what i want to say… it doesnt matter if your small mining corp gets a war because your structure is in the way of somebody else … if there are a dread fleet or a leshak fleet it doesnt matter ! wardec corps are grinding almost everything because :

  1. they know how t fit
  2. they fit expensive
  3. they have expensive pods
  4. they are organized

and stiill capitals in HS are a vers stupid idea !

It’s not necessarily that capitals in high-sec is a bad idea - more that it’s something that would be really exploited and abused by the various null-sec alliances (who are better-equipped to wield these as a blunt instrument).

youre right … but with all the player who know how to abuse and exploit them it will become a very bad idea !

and still they are very strong ship with a lot of firepwer and it need to be risky to have undock this stuff ! if you have caps in HS you will have no risk for anything … if they get some risk like i said with a permanent suspect timer then we can talk again and maybe we could find a way to get them into HS ! but this should not be risk free !

Even with a suspect flag I’m not sure there would be much risk since you can easily dock them up. The corporations that specialize in high-sec structure bashing would take this to a new level…

Theres no way nullsec is going to stop running their havens to come run highsec sites.

Allowing caps on structure bashes is a good thing. Its the intended purpose of dreadnoughts and XL structures wouldn’t be nearly invincible.

Its not my fault concord exists and its presence certainly doesn’t make it 100% safe.

Jump freighter pilots who dont get ganked arent gating their jump freighters any way, they are transferring to a regular freighter and gating it to jita.

Caps cant run incursions as there are warp gates.

Who cares if caps can participate in a war dec? Caps are cool. Wardecs dont ever end up being a competition between two corps any way, just black flag and pirat farming easy kills on trade routes.

If some one is going to knock down your structure, they can do it in leshaks, not being allowed to use caps doesnt protect you at all.

Having one cap to hit damage cap while your subcap fleet engages the enemy fleet sounds pretty intelligent to me.

but did you know that XL structure are not available in HS anymore ? thats why the perimeter keepstar got killed ! becuase they never can get backup !

and with caps in HS you are 100% safe !

no oO and thats realy stupid because you can jump out your JF if you see any danger xD and a normal frieghter cant jump out …

and as you want caps in HS … what comes next ? let them take gates ? let CCP create some extra capital PvE stuff in HS ? this kills all risk vs reward and youre not smart enough to understand this !

who cares ? any hs corp cares … wardec corps are still to strong without any cap support and now you want them to have cap support ? oO

and still caps are to stong for HS ! if you make them suspect so tat everybody can attack them ok, then we could talk about caps in HS ! but not if they are 100% safe like you want !

so, which fleet do you mean they are fighting back ? xD they dont have much trouble to shoot stations without caps ! and still its stupid because a 5k dmg cap and you let a 15k dps ship hit it ? its stupid and worthless …

btw … you didnt even tell us right now why its so improving to have capitals in HS :wink: i only read " but i want it " or " caps are cool " but no reason why it realy would push the game forward !

maybe you could bring some good arguments … but i predict you cant xD you only come with YOUR opinion and nothing else ! and your opinion is worthless because you dont understand the simple things in eve !

EDIT :
i found a way i definitley can accept caps in HS !

  1. always suspect
  2. dmg reduce by 75%
  3. active tank reduced by 75 %
  4. buffer tank reduced by 75 %

yes, i could think this way i can easy accept capitals in HS :wink:

None of that is true.

The perimeter keepstar got Killed because it was owned by null and attacked by null over politics.

You are not 100% safe when you have a cap. High sec or not.

You can’t jump when pointed, which the gankers can and will do. The regular freighter has more tank and is a cheaper loss.

Caps can already take gates.

As previously stated, the improvement is the ability to use the ships you want where you want and the removal of an arbitrary rule that serves no purpose at all.

tell me again its not true xD
my bad i dont find the patchnotes but take a loot to eve wiki :wink:


Upwell structures - EVE University Wiki

as soon as this got live then the perimeter keepstar got killed because it never can be setup again xD
and btw… why it is not get destroyed all the years before if the reason of it was only that its owned by nullsec ? xD
you have only now idea of eve and you want to change important things !

then tell me how do i kill a cap with 1,5m+ EHP in HS if its not suspect or included in a war ( still if its in a war then its almost 100% safe )

caps are ungankable and you will haul billions of stuff around eve ! this will only result in no more freighters again and instead of freighters you will see a lot of capitals who transport stuff around !

you can jump before they have a chance to point you :wink: you only need to know how !

and now ? whats your point with this ?

thats not a point of improvement xD thats only yoour personal opinion and this is worthless because you cant see how many damage you would create to the whole game !

EDIT : i still dnt finde the patchnotes xD but as i read a bit i think the perimeter keepstar got destroyed before the patch was live ! but it was definitley announced !

EDIT 2: i finaly fount the part of patchnotes :wink:

I was literally referring to all of your other falsehoods.

The reason it wasnt destroyed before is because it was protected by null. It was destroyed when that pact broke up and was attacked by null.

If you want to gank caps youll have to bring more dps. I am so not concerned with how much dps gabkers have to bring. Bring dreadnoughts for all i care.

Stop dismissing opinion as invalid. Its all opinion. The most valid opinion being the game should be fun for everyone.

The fact is is that highsec is safer than low or null. The game is designed that way and its not my fault. Thats a very flawed reason to not allow caps there. There is risk every time you undock in any ship. If they let caps in highsec, we will see caps die in highsec. No doubt in my mind.

The game isn’t about taking on as much risk as possible all the time. Its risk vs reward. High sec is low risk and therefor lower payout. Its already balanced that way. Flying a cap in highsec is lower risk than low or null but you wont be paying for the cap any time soon.

For me, my caps would stay in lowsec. I wouldnt get much benefit from this change. The only benefit i see for myself is cutting 4 jumps off my route across new eden. A route I rarely take.

But I see a lot of benefit to some one buying their first archon who needs to learn to use its unique mechanics. it would be nice, even an improvement, if they could do it in an environment where nuetrals get concorded for tackling them.

They wont hurt the economy, as a paladin is arguably better for the job and would print more isk with its warp speed.

War decs are largely unaffected, black flag can still gatecamp highsec and kill dsts.

Jump freighters still have value with their incredible jump range. Freighters still have a larger cargo bay.

And as far as structure bashes go, if you cant defend your structure against caps, the aggressor doesnt need their caps to knock it down. You don’t deserve to have the structure.