This. 100%.
“But muh nano-gangs!”
This. 100%.
“But muh nano-gangs!”
‘Nerfs are infair, I want to be invincible to small ships in my cap’
That is what I hear. Why should a capital ship not die to a bunch of other ships?
Sure, there can be a diacussion how many subcaps it should take to take down a capital ship, but you two (@Clary_Daemon , @Beast_of_Revelations ) make it sound like no number of subcaps should be able to take down a capital ship.
Let me propose a definition of balance upon we can iterate: no ship should be invincible.
Actually and it’s a FACT, you could CHECK IT:
capital and super are trash. If you remove one who explode in M2 during war … number of big toy who die is falling. Content in 0.0 outside war is falling.
Why ? Because CCP think reduce power of capital and farmer is good.
Not it’s not. By nerfing capital you reduce space for all shop outside the smaller (cruiser and under) to really exist.
More over all this nerf make people just stop fly they. Why fly a carrier when you will die BEFORE any reinforce come to save you when you are catch by bomber.
And you’re reinforce could be form, with you in fleet, and you’re cyno alt near … Bomber could blap you in less of 45 sec.
Super ? 2 min in bomber, if you have some dread, well as fast as carrier. And beacause you’re super and you’re carrier can’t ligh cyno himself you are not sure to don’t just suicid an other cap by sending reinforce.
THAT the issue, That FACT.It’s The REALITY. So don’t spin on what i just said about mortality of cap.
Ok now we have the basis. Let’s see how it’s bad for the game: Why people will use this ship if they are so easy to kill outside giant tidi fest ? They will not , a lot of player will jsut leave (and have ALREADY leave since blackout and after cyno change).
"Yes but they have to adapt ", no it’s the error CCP made with blackout, people will just leave the game and you will have less content. Not beacause people are bad, but beacause actually the change make you can’t adapt to be rentable. I will make a post on it soon i think beacause a lot of people (include CCP GM) have a huge issue to understand why 0.0 is actually the badest place to farm of EVE (ho and before you start to try to said yes but MER, or yes but i think , or yes but… it’s easy to prood , just ask you when you farm in a super actually , and imagine with 0 risk, how many people do you need to farm, and after divide tick by number of character … ).
So CCP need to unerf a lot capital and super if they want an healthy game actually.
I better stop training my cap alt then, if she’s only going to be flying trash.
(And no, I don’t mean that seriously. Capital ships are powerful, but not the answer in all cases. If capital ships are the correct anwer in all cases, something is wrong).
Capital was not the answer to everything previously already.
But it was the only true counter of afk cloacking (beacause if afk stop afk and drop you was able to counter cyno ans receive help).
The issue of previous cap was the fact they was not enought strong (super was fine). Why ? beacause if you have reinforce capital enought, you could give huge boost to BC and BS , ans so they will have be viable for hunting cap.
The second issue with previous cap : The roammer choose ship with a lot of mobility to hit and run before be anhilated by a response fleet … And it was the issue. The only answer again : Jump cap who could teleport.
It beacause player want to nerf cap to ashe game have an issue, in reality the true solution will have be to promote counter ship who take risk with less mobility but stronger(1M EHP BS is not a bad thing). But a lot of pvpbear (like carebear but pvp people who want only free and easy kill) want a nerf to have more kill.
It’s counter intutitive but the problem is adress in the opposite of the direction it will need to be adress to solve issue AND make the game more interesting.
An other proof it was not the answer to everything ? Zkill , check the most dangerous ship when “capital was to opressive” … spoiler alert was not capital, was bomber, and nowday it’s steal bomber.
The most dangerous ship against capitals perhaps. Anyway, did you know that those bomber fleets were nerfed as well? For example, booshes now only take along 25 ships instead of an entire bomber fleet, making bombers less effective against capital ships than they were before.
Nerfs happen at all sides, but you only look from the perspective of capital ships and only look at nerfs that hurt your perspective.
Technically that allows for more mobility. Subcommand is anchor for only 25, so if you have 100 bombers, you have at least 4 subcommand that will be able to fleet warp to a different location than the other mini fleets. It actually protects them from being wiped out all at once.
As for caps, I don’t think they should be completely invincible. I think they should be invincible to frigates and destroyers, and require a significant force of cruisers, maybe a few less battle cruisers, and at least a dozen battleships.
Frigates are essentially carrier fighters, with a few more abilities. They’re piloted by players, so it makes sense they could have more abilities. Fighters are piloted by humans that have not gone through the capsuleer process.
As for defanging a carrier, a lot of that has to do with the carrier pilot. Their fighter hangar should be full so they can keep deploying fighters when one of their squads are killed.
All cap pilots should either have a cyno alt on standby, or have an alliance cyno several systems away for emergency use.
Besides the huge skill requirement, and cost of skill books, and cost of ship and modules, the player needs some experience to be effective. If you’re clueless, you take on more risk than necessary.
Perhaps it would suffice to allow caps to equip a panic button.
Technically it was possible to split up the fleet before, but it made no sense to do so as it would require 4 times as many booshers and fcs. This limit is not an advantage, it’s a nerf.
And I guess it was a good nerf, booshing bomber fleets were a bit too powerful against fleets of capital ships.
Nerfs are sometimes needed.
I somewhat agree.
However, I see the benefits of having a fc, and multiple sub fc.
Combat comms is limited to orders and unexpected events.
This gives more players fc experience, and allows the entire fleet to react faster. Perhaps I’m thinking in higher strategy than is commonly used in eve. Who knows.
And again all farming ship in general.
Bomber are overpowered.
They are one of the main issue of nullsec desertification.
SO yes counter was old cap and super who coudl survive to they enought time to be save. Not the case any more so they have no viable counter.
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.