Capsuleer Day Clash - EDENCOM Production Facility

Oh wow - yeah I had all these backwards! Thanks!

Garth

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works like a charm. rigs are not optimized and second rep is not really needed.

[Brutix Navy Issue, Smack my Bitch up]
Capacitor Power Relay II
Magnetic Field Stabilizer II
Medium Armor Repairer II
Armor Explosive Hardener II
Medium Armor Repairer II
Reactive Armor Hardener
Magnetic Field Stabilizer II

Stasis Webifier II
Stasis Webifier II
Thukker Large Cap Battery
Cap Recharger II

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
[Empty High slot]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium Transverse Bulkhead II
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II

Hammerhead II x5

Caldari Navy Antimatter Charge M x3356
Void M x3684
Null M x3466

i also use a gnosis. benefits are larger cargo and running an afterburner

[Gnosis, Tripomatic Fairytale]
Gyrostabilizer II
Gyrostabilizer II
Medium Armor Repairer II
Reactive Armor Hardener
Medium Armor Repairer II
Armor Explosive Hardener II

Stasis Webifier II
Stasis Webifier II
Thukker Large Cap Battery
Republic Fleet Large Cap Battery
Cap Recharger II
10MN Monopropellant Enduring Afterburner

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
[Empty High slot]
425mm AutoCannon II
425mm AutoCannon II

Medium Auxiliary Nano Pump I
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I

Hammerhead II x5

Hail M x1915
Barrage M x3000

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Getting away with a passive shield regen of 234hp/s. It’s actually a passive Cyclone because I am a reprobate. Occasionally it gets down to a third of the shield. It is slow to clear, only using tech1 heavy Inferno missiles. But is doable. But because the of two aux highs, that’s good for a tractor and salvager.

5 x heavy miss
1 x salv
1 x tract

3 x LSE II
1 therm shield amp II
1 explosive shield amp II

4 x shield relay II
1 DCU II

3 x rig shield purge I

I suspect I could get away with a swapping in a Ball II in the lows, err on the side of caution.

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here are the base DPS, and max DPS, for turrets, as well as the DPS for missiles.
The tracking is the one you need to have to deal 40% of your DPS to that target when it’s orbiting you. double to have … 70%? of your DPS applied.

edit : removed the HP, the id, the turret em and ki DMG, the missle th and ex damage as those are always 0.

name tracking Tur Th DPS Tur Ex DPS Tur Max Th DPS Tur Max Ex DPS Miss Em DPS Miss Ki DPS
Liminal Jarognik Damavik 45 15 8 22 12 6 6
Anchoring Jarognik Damavik 54 12 7 18 10 0 0
Voivode Jarognik Damavik 45 31 17 47 25 19 19
Starving Jarognik Damavik 48 12 7 18 10 0 0
Tangling Jarognik Damavik 54 12 7 18 10 0 0
Liminal Jarognik Kikimora 16 32 18 49 27 11 11
Anchoring Jarognik Kikimora 16 26 14 39 22 0 0
Blinding Jarognik Kikimora 16 26 14 39 22 0 0
Ghosting Jarognik Kikimora 16 26 14 39 22 0 0
Voivode Jarognik Kikimora 16 40 22 61 34 22 22
Starving Jarognik Kikimora 16 26 14 39 22 0 0
Tangling Jarognik Kikimora 16 26 14 39 22 0 0
Liminal Jarognik Vedmak 13 27 24 40 35 21 21
Anchoring Jarognik Vedmak 13 21 19 32 28 0 0
Voivode Jarognik Vedmak 13 40 36 60 53 42 42
Renewing Jarognik Rodiva 8 8 8 11 11 0 0
Voivode Jarognik Rodiva 8 13 13 20 20 0 0
Starving Jarognik Vedmak 13 21 19 32 28 0 0
Tangling Jarognik Vedmak 13 21 19 32 28 0 0
Voivode Jarognik Drekavac 7 51 40 76 61 47 47
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How much time do you spent for one event site?

More information about Triglavians ships:

http://games.chruker.dk/eve_online/npc_ships.php?supergroup=triglavians

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I saw two sites in my life so far. The rate of these sites spawning is too low.

2 Likes

It’s with all events, sites are piling up in dead end systems. Had less problems finding them in obscure regions of New Eden plus wormholes.

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yesterday I was moving an alt and found two in the same system 2j from Jita.

maybe 10 min. but it may vary because of spawns. the final wave is often delayed.

edit: 13 min with the gnosis

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I have seen systems with 9 sites, I could only do 4 or so, it was already 2 am then …

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What does:

Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event.

mean?

I guess they were belong to a corporation they should not ? just a random guess.

More like race or ancestry, assuming they’re using ‘clade’ in the common sense.

Anyone noticed a difference after today’s DT?

Just cleared one site as in HS as normal, warped in to second and there were about tens trigs there already including the Velvode last wave, no wrecks to suggest someone had half done the site.

Heavy anchoring and the ramped DPS meant I just managed to get my twin Gnosi out with heavily overheated mods

Has anyone noticed that augmented drones are toast in the Edencom sites. I manage my drones pretty well, but in the E-sites while there is no indication of drone damage in the drone box, suddenly there is one less drone and so on and so on. However, I see T2 drones mopping up these sites with no problem or apparent losses. Anyone else noticed this?

Hi Ana, just posted behind you re augmented drones turning into scrap in Edencom with no warning. Anything similar for you?

Hey Dant, I have lost T1 and T2 drones at similar levels in the sites. As soon as they start to take damage they soon die, even an instant recall leaves them heavily into structure. I use T1’s now as at least they are cheap to replace.

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According to Hoboleaks no stats were changed. Drone recall often does not work when one gets damage. I press shift R multiple times but no reaction, so one drone dies for certain. In uncontested situations recall usually works within 2-3s.

it’s because when drone is targeted, it’s webbed and can’t escape its incoming death since disintegrator have such a high tracking.

I just use T1 drones, and besides the PVP ec-300 I have only hobs. Plus the few ones I picked in sites…

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