Hahha lose a ship in eve online? Your playing hard core mode mate, when a P2W player loses a an expensive ship he puts in a reinburse ticket & gets it back.
There is a reason reinbursements are not public.
Hahha lose a ship in eve online? Your playing hard core mode mate, when a P2W player loses a an expensive ship he puts in a reinburse ticket & gets it back.
There is a reason reinbursements are not public.
This was the weakness in char bazaar buys. I knew a guy setup decent enough irl I guess to plex this under the old days. Like 2009 days, plex was like 400 mil isk or around there iirc.
Sped them up to some really quick and expensive deaths in HAC’s. He didn’t stay long. Lot be said for grinding this out the right way. My case caracals (sometimes navy) were a lot to cheaper to lose.
The moment you pay for a sub you’re already better off than anyone who isn’t filthy rich and has to plex their accounts.
Disgusting.
Not CCP, your misinformation campaign.
What about things like skill injectors?
Pay to win in Eve is a contentious subject, lots of people say “win? How do you win Eve?” and while that sort of makes sense, what people are doing is bypassing the time gate others have to go through to get to the same point. One day old people in Orcas spring to mind. New people notice this, and none of the people I’ve gotten to play Eve like it one bit. Pay to win in Eve is more like pay to advance beyond your peers. It feels like cheating.
Yes, everyone could buy skill injectors to do the same thing but then we would have nothing but players with maxed out skills. Screw that! I like the challenge of being new and evading someone who’s been playing for ten years, that to me is a real accomplishment, killing them would be even more of one.that’s a ways out still, and has almost nothing to do with skill points, but rather real, and very much earned skill gotten by experience.
To the subject at hand however I would like to see advantage demonetarized and a ton of new cosmetic stuff, the ingame clothing, skins and so on are… Mostly lackluster. If they weren’t I would buy them with real world money, but I hate to say it, one shirt isn’t worth fifty bucks, fifty bucks should get me my entire wardrobe, and, knowing me, I would buy multiple wardrobes. The one skin I love in Eve is the Aurora series, the rest I can more or less live without.
What I see in Eve is people who look like they belong in some ceremony with a serious dress code flying what should be grubby looking mining frigates, I see pirates who look like stock brokers, and everyone is oh so clean. What I would like to see is clothing that suits various professions and activities, huge changes to customizations of ships, and the ability to actually make things for the game it self.
Something that I see a lot of in Eve and which I think sucks is tons of characters that are just blank, and I don’t mean missing their icon, though that’s a big problem I mean ones that are whatever the character creator popped up as a default. This is due, I think, to a couple of things, people cranking out alts and not giving a damn what they look like,
A simple fix for both ships and skins would be for CCP to sell color pallets like they have in Warframe, I would buy them all. For clothing and hair and so forth, I just want more, give us the normal stuff and make a huge range of new stuff, I will buy it.
If it’s reasonable.
Only $4.99 per minute!
But wait there’s more!
Call Now!
Oh crap, I’m gonna give the accountants ideas…
You couldn’t be farther from the truth. The fact they are making decisions that are beneficial to the P&L in the short term does not mean they don’t care. I’d contend they care deeply for the player base, and they have a couple real problems to deal with:
CCP does not want bots. CCP does want whales, but they don’t ‘just’ want whales. In order to fix this game state, CCP needs to do a few things they just don’t seem willing to do.
For example, suppose a capital armor plate takes 50,000 Tritanium, but new players can mine a special ore called Osmium. 500 Osmium have the same tensile strength and material density as 50,000 Trit and can be used in place of the Trit requirement. So either or. The advantage to builders is it’s easier to move around. The advantage to new players is they and only they can provide it. There’s lots of creative ways to do this with production, drug manufacturing, etc. As players progress, they’d get access to mid-tier minerals that late stage players wouldn’t be able to get either.
Logically why would this exist from a lore perpsective? Think of it like Ender’s Game, where only kids were really able to pilot ships effectively in combat. Same principle here.
Another means of accomplishment would be a ship class that only new players can fly. Call it a patrol boat for this discussion. The patrol boat has higher resistances and a lower signature radius than a frigate and has built in warp core strength like a venture, allowing new bros to experience more forgiving combat in pve or pvp. They’d have restricted access to weapons and ewar as a counter to that. (Such as having painters and damps but no access to points or scrams). After a certain number of SP, the player’s cerebral cortex outgrows the interface of the ship and they overload it when they try to use it due to the simpler neural link configuration.
In terms of income generation, new players need to be able to earn enough to get the next logical item or ship in their progression line. Not talking luxury items like faction ships, just standard empire vessels. Missions should yield higher payouts for newer players at lower levels, which scale down as players gain more SP, forcing them to go to more challenging missions (instead of grinding level 1s for new and old players alike with minimal returns).
The whales are the ones who will buy the most PLEX, and they’ll be incented to do so when the game is thriving. The more people who play, the more the game thrives. New players won’t buy the PLEX, but they will be the ones that drive the bitter vets to buy it.
In conclusion, CCP cares deeply for their game and the community. They’re just not sure how to fix it so they are taking massive stabs at the problems of a bloated economy or super abundance of supercapital assets, blue donuts and indecisive conflicts. The solution isn’t at the end it’s at the beginning, and if CCP builds from the bottom up, I think they’ll surprise themselves how the rising tide lifts all boats.
And then suddenly all of the existing groups make new alts to exploit the newbie-only thing and genuine newbies are pushed right back out of the market.
And then suddenly all of the existing groups make new alts to exploit the newbie-only thing and genuine newbies are pushed right back out of the market.
They’d have to make an omega alt account, and there could be no other toons on the account with higher SP as the restriction is account wide, not toon wide. It’s a new ‘player’ benefit not a new ‘character’ benefit.
If existing groups did it, it would be a $15-$20 exercise every time. Or they’d have to PLEX it. Either way, it would cost more than the benefit extracted. Couldn’t skill inject or they dump themselves out of new player status. And since it’s an account wide restriction, and an omega requirement, only true new players would have access to it for the most part.
Rather than do it themselves, the alliances would clamor over getting new players into their industrial wings the moment they first appeared in a starter system. They’d want these new players gathering Osmium and flying alongside skirmish fleets in the newbie only patrol boat. And that’s how the community gets strengthened.
Sometimes I wonder what this game would look like if we just had the dam $15 month / account sub. Could it possibly be the #1 inhibitor to community/game growth is greed?
imo ccp should only sell subscription and plex for real money
all the other things should be sold via plex store
that way at least there is a sense that someone had to play the game for the goods to exist
itens that come out of thin air is against the game ethos and will result in a worst game
edit:
for example , ill haply trade my SP and my FW isk for plex … if you sell me plex and buy a skin i will be farming your skin and to me thats acceptable
edit2:
yah i saw the flaw in my argument dude buy plex , and buy the skin … daaaaaa
maybe the store should accept isk only
Sadly, I know exactly what it would look like as that’s how it worked for many of the 14 years I’ve been playing. I would not be averse to the game returning to that metric.
Get rid of the cash shop and make fashion and paint jobs craftable items. Stop selling SP. Remove extractors. Bind characters to the acct that created them.
Of course, that’ll never happen. But we can dare to dream.
Mr Epeen
Which they will. If there’s benefit to be gained then existing powers will do it. If there’s no benefit to be gained then your proposal fails in its goal of helping newbies.
Pretty much. F2P inherently drives poor game design and prioritizing short-term monetization over long-term success. But unfortunately CCP is owned by a F2P mobile trash developer that clearly wants EVE to be run that way, so going back to a subscription-only model is wishful thinking.
Copy that. Let’s be clear - there’s a fantastically overwhelming chance that no radically good idea like this will make it prime time.
I think it opens a wider discussion for the need to opensource and GNU da @#$#@ out of these types of play experiences.
I actually drank the Hilmar kool aid that we were a virtual world/universe worth putting our time into. This CCP now doesn’t get that imho.
Gonna quote this part since you nailed.
But after that you kind lost it. Everybody wants to fix EVE, but the game is a product, it needs to be profitable.
Now you detected 3 items correctly:
1 - CCP made;
2 - CCP made;
3 - Player made;
So 66% of the problem is in CCP hands, instead of rebalancing the magic 14 and making other stuff longer (for the sake of it, I’m just being fair, no need really to do anything longer) CCP preferred to desperately go for the pocket. Problem here is: paying to be able to play, that’s kinda grey area. Using a barrier ‘you’ created to exploit the human need for immediacy. That’s probably leading to another kind of problem I’m not gonna touch in here.
I’m not gonna spill some numbers here (I don’t have them), but the expert systems do help BOTs a lot.
The desperation to suggest new ideas to fix the game blinded you guys about the culprit, at least half the problems are not created by players. The discussion here is diverging too much about the real topic.
Yes, expert systems are exploiting the need for new player to experiment a game that takes 6 months and a side dish to help BOTs catch up. It’s a WIN-WIN situation, you just need the right angle.
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