So we can track them around the universe to kill them.
They would be found in:
- Asteroid belts
- In Cosmic Signatures
- In Cosmic Anomalies
They are fit for PVP and are pretty much like Cosmic Agents
With a weekly theme that would change every week
- Frigates theme
- Cruisers theme
- Battlecruisers theme
- Battleships theme
- etc up to capitals theme
Every week different theme and ? (different mechanics that would possibly (AI?) slightly but not fully adapt to players hunting them)
They would be everywhere highsec/lowsec/nullsec, with higher bounties in lower security systems.
They wouldnt respawn in the same system ever neither at same location
They wouldnt be rare but not too many either at any time
They would spaw in random systems and random locations, and one dies another respawns somewhere else.
If nullsec bounty is killed another nullsec respawns, they wouldnt change location from null to low, but they would/could change security within high low and null.
The lower the security the harder they would be and better drops chance.
Their drops would be of faction, deadspace and officer modules only.
Sorted by RNG with the following chance:
- 85% chance to drop a faction module
- 12.5% chance to drop a deadspace module
- 2.5% chance to drop officer module
This is not just an awesome mechanic that would make bounties feel more real and bounty hunters could be a way to farm and play… but also this could be a way CCP could introduce more of all of those modules no one ever has/uses, that exist within the game because they are so rare/nonexistent.