As long as the ships in EVE originate from mined asteroids, miners will be required in EVE. Any nerf to mining that reduces the amount of people interested in mining, means more profit for you as miner.
Sure, you may have to pay more attention now that high sec is visited by dangerous roaming NPCs, but as a player who enjoys mining while paying attention, I’m happy with such changes: it means less competition from AFK miners that drive the prices down.
CCP master Pearl abyss has demanded they destroy the economy in eve so Pearl abyss can cash in with a P2W shop. Pearl abyss didn’t pay 425,000,000 usd for eve online not to rape it and turn it into the P2W hell BDO is…I stopped logging this game over 3 months ago. I wont even play EVE for free its so bad now… They have pretty must destroyed any real viable income stream. They gut my T2 profits to the point its not worth it i quit months ago.
That makes no sense at all. For people to be able to buy PLEX from the F2P cash shop to get ISK there have to be people making tons of surplus ISK that they’re willing to spend on PLEX. You can’t kill the economy for everyone without also killing the RMT system. Unless of course you sell ISK directly for cash, at which point the majority of EVE’s players promptly quit and PA’s investment is worthless.
TL;DR: CCP isn’t killing the economy, you’re just bad at EVE.
I know that this will be a difficult pill to swallow, but CCP didn’t gut your T2 profits; you did.
If industry wasn’t saturated with “I’m an important businessman” types, then maybe supply wouldn’t so grossly overwhelm demand.
This is why I advise all new players to ignore industry entirely, and get directly into hardcore PvP piracy. It’s not that I’m morally opposed to PvE, but that aside from some high-end combat PvE farming, being a pirate in one way or another beats pretty much any purely industrial activity in terms of income.
What’s this “we” sh*t? You got a frog in your pocket?
“Income” being the point. Stealing justified since it’s “income” and “not against the rules”. (It isn’t REQUIRED by the rules…but let’s not go into that - I wouldn’t want to force the hands of the disingenuous among us.)
Thanks for this post, OP, it’s lured the usual suspects saying the usual crap. Thing about Johnny One Note, he only knew one song. golf clap for the expert keyboard warriors.
No one ever considers the outcome of a low-destruction environment on the industrialists that make mining equipment.
Poor fellers.
In retrospect, an environment with low destruction (critically low) would sell even basic mining barges for hundreds of millions of ISK because you know people are only gonna need one. The higher rate of consumption on a good, the cheaper it is but the higher volume is sold. It’s why my isk alts focus on high consumable targets instead of huge investments that are going to sit in mp and be a broker fee liability.
They would have to introduce power creep just to make the game viable at that point. As in releasing a new set of barges that mine 5x as much and require 5x more minerals to build, and so on and so on, just to keep the carrot dangling in front of the players. It would be like a traditional MMO like WoW in that regard (where a new set of gear makes the old completely irrelevant). Players would grind to get the new gear just so that they can keep grinding at the same rate as before.
This is what all the people who push for a safe EVE don’t realize; that it would lead directly to that sort of game, which they likely tried to avoid by choosing to play EVE in the first place. Because if they wanted to play something like WoW, they would have played WoW.
That’s not to say that the WoW method is bad; it’s a type of gaming genre that works just fine when it’s being honest with itself. But EVE, in which a module that a newbie uses is just as valuable to a veteran, isn’t that kind of game.
Pretty sure he means the baseline underlying cost in relation to current levels of production. As in, a baseline barge would take hundreds of millions ISK worth of minerals (at today’s prices) to build, because otherwise it would be so trivial to build that it might as well not have a production cost at all. He wasn’t talking about the price that the market would set directly.
TBH the exact way that the economy would break is kind of difficult to predict. You’d have a massive oversupply of finished products that would theoretically drive prices down as sellers desperately undercut each other in pursuit of the very few buyers, but you’d also have a massive oversupply of raw materials and ISK because there’s nothing preventing multiboxing farming operations 23/7 and that would drive prices up as inflation reaches Zimbabwe levels. So which factor wins? Who knows. Would the game even survive long enough to reach a settled end state?
The economy would break by players ceasing to trade in conventional goods entirely. ISK, and items like minerals, ships, and player-made modules would no longer hold any significance. Rare items would become the new currency.
This would only be able to be fixed by power creep.
Examples:
In Diablo 2, gold became entirely meaningless after the first day. After a while, rare items became so common that they had no value, aside from those with ungodly-low drop rates. A ring that didn’t drop anymore, and charms with very specific stats, became the new currency.
In WoW, gold always has value, because every time a new expansion comes out, it costs 10x more to get the next tier of mount training compared to the previous expansion.
And then it becomes a question of whether or not the groups that make these products can afford to stay in business.
Say loss is now only 5%. That means 95% of people who originally purchased the item still have it. Say they also don’t need another for another character. You’re selling something once, supply would skyrocket until sellers realize they are holding onto oversupplied product and its sitting on the shelves eating ISK. It’ll eventually get to a point where it would be more economic to buy them and melt them down for materials, so no one would make them anymore.
Thusly, this would have an inverse effect on supply and create a snowballing effect that would get worse and worse each month. Think of it like selling an orca now. People who get/obtain the shop don’t intend on losing it if they are even remotely sane and aware. It’s also a tough nut to crack when fitted properly.
Aside from the fact that an orca takes more resources to build and a longer manufacturing time, it is also in less demand than say a basic mining barge. All of these factors come into play when it comes to supply and demand, it’s never truly that simple.
To request an environment where destruction is rare would actually be an invitation to ship and module prices rising higher and higher.