You’ve given me an idea if I ever want to get rid of my isk, a few million of those and see how long it takes to get through them. Could even make them myself as long as they’re not faction ships.
Which they won’t be if that’s the likely price
Yeah you should. Procurer market is swollen and overproduced anyway.
CCP should not of made the blackout in local permanent (ie lasting forever like wormholes) It is vital that it’s on a timer (5 or 10 minutes nothing more).
The limited blackout is a good way to take the game, it allows for the element of suprise but has to be done quickly, with tactics and strategy involved. this is a mechanic that will help roaming and defensive game play take place and encourage pvp. permanent local blackouts take this to an extreme level which is likely not healthy for the game.
This is a reduction in risk from its fairly balanced level now. So given this would make Null a lot safer, would you accept a lot lower reward?
Actually, it does not make null safe. What makes nullsafe is the ability to report incoming fleets before they hit, especially when its a great number of jumps away.
Blacking out the local for a few minutes allows fleets to transit quickly through space, at a risk, the risk of clapping a gatecamp. So if the timer is done correctly, people will rush to attack the miners, ratters etc, which will result potential lost (by their deaths) or potential loss by the rushing fleet.
Permanent blackout encourages the game to do what wormhole space does, and it was never my intent nor desire to have null work like wormhole space, actually, i want both to be on a 5 minute or so timer just so that people can get through, but that if they stay in system the defensive advantage is still there.
In ways you could consider these things in their basic element “terrain advantages” and “sneak attacks”. elements that will greatly benefit eve.
While we are on the topic of reward,
Eve needs to get away from its old mentality of null or wormhole space having more danger and more reward, then say low or high sec. Actually, the design should be set up in a way that danger is in the activity, and the more progressed the activity, the more dangerous. Danger should never be decided upon because of its location ( system security), instead it should be set on things like the level of the mission, asteroid belt or complex.
So if it does not make Null safer then you do not need it.
As to the other I don’t think many people would be happy if the reward was the same as Hi-sec.
This is not about what i want or need. I am a null-pvper, have been and properly will always be. The rest of the games content design is not interesting enough for me to be involved in it, and if i was it’d be incursions its the closest thing after pvp that interests me.
This is about improving the game. Null is suppose to be a place where empires are forged. For those of us who were hear at the start of eve we knew the hard work it took to cut out space and forge a legacy. this is eve’s ultimate and signature characteristic. The player narrative. It is because of this eve grew and become something good, until, it (the narrative) largely stopped.
The blue, or purple donut results in the loss of that forging, of the conflict that comes from it, the team work and dedication that causes the blood to flow, and eyes to water. it is from these ashes things rise only to fall again.
When moon mining became a thing, it dawned what i like to call the era of immortality. The periods of time the super powers could never be destroyed, rather just up rooted. This is an unhealthy cycle that needs to be changed, and ultimately removed.
this is not about what i want or you want, its about bringing balance back to the game, restoring that order and ultimately inspiring more to come forward and forge their destiny, to tell their friends, their family, their offspring of the great battle between the “frog empire”, and the “shroud of light” or what ever their names were. That is eve’s destiny, that is eve’s future. Not massive space battles, or pve griefing.
50% of wars take place in high sec. High sec is responsible for the most deaths, the most drama, and many other aspects of the game. In all respects it is the most dangerous space in eve, not nullsec.
Miners are well aware of the safety of null, especially in the heart of the super powers space.
Yes and this is why either the rewards or the risk needed changing. CCP chose to alter the risk to more equal the reward.
Restoring risk vs reward is restoring the game. Those that do not like the danger now in Null there is lo-sec.
There is no reason to bring back local in Null especially after 15 years of CCP listening to the CSM and how bad a decision has that been on the whole.
Its not exactly like that. this is a small amount of the games reason for losing people. Maybe 2-3% of the people that left, left for this reason.
On this note, i do not disagree that more risk/reward is a bad thing, I do however disagree that it should be based on space security.
In my opinion, eve can cater to both pvp-centric and pve centric players. They need to make space’s behave differently in terms of the rules of engagement for pvp. High sec should have no pvp in it out side of legal wars (which also should not be based specifically on 1 station, as stations are potentially the most supreme focal point of accomplishment for a corporation, and respectfully playerbase). for this reason i believe war mechanics alone deem some alternations, though small to the current system, perhaps a second conditions like “owns a station, and has xxx”). It might be interesting to look into adding a new statistic to corporations called “military power” in which a corporation or alliances skill give them specific power, this power should naturally degrade over time to allow some room for pvp activities by pvers. Then set the war eligibility system to has a station and 100 military power (the value for 10 kills a month or what ever).
Lets step back here and look at some important things.
Low sec has never ever been the go-to space. It has always served as a logistics point for eve or a pirate hang out spot if the pipe /system is good. This is natively against the design of low sec, which was intended to have piracy in it.
IF this is the single reason for low sec to exist, we should massively reduce it, or redesign the who concept of low, high, and null labeling them differently. Imo, It makes more sense at this point to make systems be dedicated to pirate factions, sorta like how stain is ran by an npc body, still null, but dedicated to piracy and has something to attract people there (lots of isk).
Since its npc space you will prevent people from sov claiming it, thus super powers cant control it. It will also be a pvp hotzone so i dont think you’d want to control it anyways. and then you can add some special conditions like cannot drop upwell structures, pos’s etc. which means the only safety is for people who are positive to that faction, and have docking rights.
As stated before, Moving local to wormhole system is probably not a good idea, at least until the removal of dscan and some probe-scan speed and warp speed buffs to covert-ops.
if covert-ops could warp at 20-25 au base, scan @ half the rate of other probers, and have more strength then you’d invalidate the need for dscan out right. this would vastly improve the game.
Well I see we will never see eye to eye, just like the last 15 years of no local in null conversations.
You want a safer Null and I want a risk vs reward that is not a joke.
I don’t want null to be safer, i want it to be more equal to other forms of content. An example of where i’d like to see things can be found in abyssals. As the levels progress, with it the risk and reward.
I want to make the content in null more dangerous, as well as make the content in high sec more danagerous. Null itself is not natively dangerous, or non-dangerous. if you remove everything, you end up with the same stuff. The only difference this game has in terms of space-danger is concord, and it only exists in high sec. So to assume null is naturally more dangerous then high sec is a mistake, because most of the danger has nothing to do with the space but more the activity and its progression level.
Afk anything should not be a thing.
Multiboxing should not be a thing.
after fixing all the player-related issues with corporations and alliances, the next greatest improves to this game will be to the base operation of ratting, and the base operation of mining. How these activities are carried out will mean miles upon miles of difference to risk/reward aspects.
CCP has never known what to do with low sec I agree in part with Naari Naarian But go one further ALL faction NPC pirates should be removed from NULL and moved to LOW sec.
Low has always been pirate base content so increase low to be fully pirate. everyone seems to over look one aspect as to why people leave eve, its the grind pvp is friggin expensive grind for 2 or more days to buy a 500mil ship while PvP is like 30sec
Radical thought lower all costs maybe people will then fight. just think about it
But CCP is its own worst enemy they have great ideas but fail on the follow through seems someone there is more about numbers then Quality, take War Decing they made it all about king of the hill rather then include skills
Bounty system could be about criminal behavior but nope its all about butt hurt. talk in local get a bounty how about making it about criminal acts that some one can buy the bounty for x have 5days to hunt the bounty just throwing it out there [short version] CCP COULD make Wars and Bounties a great part of eve, even the insurance part of eve could be player run but CCP just refuses to put there minds to the grind stone and insist on making eve fluffy rather then solid. But please keep making patches with purdy skins seems that part you can do.
But Hilmar you do what you want its not like anyone will ever change your mind you’ve been on this course for 16yrs and then whine when its going wrong but I guess its a ginger thing ?
This is not a good way to design the game, to be honest. Imo, Empire should not have any pvp out side of legal wars. I believe the war system can change eve greatly and for a massive better.
If we talk about everyones opinion about risk/reward, then natively putting the best pvp (if not some of them) in the middle of progression is insanity. ITs like telling raiders “you have to be the end boss mid way through raid season”. Its ludicrous when you think about it.
Players should naturally transit from high to low, and low to null. Its in null they should experience uncondition (non-optional) forms of pvp. Not in low, and definately not in high sec.
Iets back up again and take another approach at this.
We know from metrics published monthly that high sec is the most dangerous place in eve. that danger is largely propagated by 5 specific corporations which are reponsible for over half the wars in new eden. Those 5 corporations has 110 v 1 kda ratio, and only 3% of their targets get a single kill the entire war.
This is a clear sign of abuse, its also a clear sign high sec is not safer then null. When we add to that the metrics that show all scams, suicide and war decs, there is no competition. so why are players advocating for more risk in null, when high sec is literally filled to the brink of it?
This teaches us a valuable lesson, that people on the forums do not think before they speak and have little insight to where problems really are, but that is good for me because i’ll have a job for years as a designer for it.
Returning to low/high sec.
Imo, War decs should be required in all parts of space to take / challenge or another entity.
High sec should require some secondary sort of system that allows corporations to be flagged for war eligibility based on the fact of them making kills in the last month (as stated above)
High sec should no longer allow any form of suicide ganking.
Low sec wars should require the same, but at a reduced requirement (50 of the (pvp) military score)
From here the high sec pvpers (aka the 5 corporations and their likes) should be shifted to a new style of content, pirate vs anti-pirate. This will open up a new type of content that mercs may shine in, hopefully using some sort of bounty system.
It might be better if we looked at shifting a bount system to require third parties, which objectives. For example Corp a pays corp b to kill corp c.
For 25 kills corp b gains 100m isk paid by corp a +25m every additional 10 kills
For destroying a station, corp b gains 150m (each)
for winning the war, corp b gains 500m, but must complete a minimum of two objectives (which may simple be kill 25, then kill another 10).
hey you should post this on reddit because ccp doesn’t reply much on their own forums which rather sad to do on their part
If you want local back you want it safer. Why is that so hard to say?
It is more dangerous now and that is why so many null bears are complaining, because the risk=reward and there is no point reducing the reward and returning local, that is called null.
And yes Null is meant to be more dangerous. Otherwise why even have it?
Just more of the lovely customer service that has lost more players than any change in the game ever will.
I dont want it back, I wanted it corrected. I was the major propagator for this change a few months ago and i am likely the cause of it.
I never wanted it to be wormhole space in null, because spamming dscan is really bad design and very tacky. I only wanted to invalidate “intel channels” and this was the best way to do it with out removing custom channel systems from the game.
I want null to be dangerous, I want to utterly lay waste to the null donut, and i want alliances to mechanically cap at 3 enemies or allies. Hopefully that clear is up, i do not want null to be safer, i want there to be far more entities (coalitions) say in the 50-60 range.
you will never get risk vs reward the way you mean it. And the blackout is not going to move the risk vs reward
Carebear null adults crying like babies.
When people complain about real issues that plague that game for new players carebear nullers spit in their faces saying “learn to play Eve”.
But when local is taken away from them they cry like little 10 year olds. It is hilarious.
Eve is not a safe game. Learn to adapt, learn to play.
What do you think of the new tax hike/payoff to TEST?