As a general rule of thumb: I think it’s better to be good at one thing rather than mediocre on several. Focus, focus and more focus on one thing and be the best in that thing. You can’t be good at several things, forget it, it’s not possible. There is too much spreading at CCP at the moment, too many product failures, too much noise around what should or should not be done, too much try and fail approach without proper research and analysis, too much wannabe attitude, too little creativity, too much money making mania, too much wizard chemistry without knowing what you put into the mix, too much ambition to become the next EA in Iceland…
It’s currently run by the wrong people at the top I am afraid, it used to be run by the right people I guess but not anymore ! Spreadsheet movers instead of creative leaders.
Focus is about saying “no” to 99% and yes to 1% and then do only that, and do it right ! The rest will follow. For that you need a CEO dictator who imposes his will and communicates it clearly. A business company is not a democracy, it’s a dictatorship. For example: this CSM circus is plain and simply a costly and useless joke. It leads to consensus and nerfing and then leads to mediocrity !
I was watching the EVE Vegas presentations, and I almost yelled out from my window: “what the heck are you CCP dev guys doing there the whole day in Iceland? Is this the only additional content you can pull off?”
Most likely by axing this VR dead branch, CCP realized that focus is important for business survival, which is at least a good news. Now the key is to re-focus on the stuff they are good at, hire the right creative talents and advertise the core products with a clear road map… that will drive customer retention. 100 people fired ! JFC, I let you calculate how much this was costing per year in salaries and infrastructure, and what a fantastic Eve we would have if those people would have worked on Eve online during this whole time !
One way of improvement could be trying to integrate the current harsh in-game EvE eco-system with something new which retains new players who want immediate satisfaction without being cannon fodders. The current and the new eco-systems would co-exist and a player would be able to go from one to the other seamlessly.
I know its crazy but I suggested once in a discussion to attach to new Eden a “Super High-Sec” grid, where PvP is not possible (CONCORD would kill you instantly if you try to gank). NPC’s would be more aggressive and deadly than anywhere else, the market more limited. It would be challenging to implement and balance it out with a market, but I believe it could help improve overall retention.
Then, moving from Super High-Sec into High-Sec then to Low / Null would become a natural process and much more gradual for new players.
There are tons of things which could be done in Eve to make it better, but so little is actually implemented. It’s unnnnnnnbelievable that with the current staff nothing better comes out than a couple of huge super mining structures which will make the TiDi even worse !