CCP on Declarations of War Podcast

This is deeply ironic for some of us.

If you truly want to “cover a lot of ground,” you should analyze EVE from its first few years, and try to understand what made that game so intrinsically good. The road to hell is paved with good intentions, and adding convoluted industry features every year and trying to manage the game like a data-driven mutual fund might not be the answers you’re looking for.

What makes games fun to play?

Here’s one:

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