Get rid of residue.
NOW.
Get rid of residue.
NOW.
Thanks very much. Although I did not really like the answer, I respect that you come here and talk to the players. At least I got the feeling that CCP tries to listen to players.
And I can totally understand that it is not fun to come to the forums and read a lot of stuff about why people donât like what you did. I totally understand why this can be frustrating and demotivating. But most of us are on the same page as you. We also want the game to be good and healthy.
You really havenât read any of the RL death threats on Reddit and Steam, have you?
heh, google translated as âWho cares if there is no brother!â
I hope you do not design the game with that in mind. Choice to play solo already puts a player to a disadvantage. Playing in group is already an advantage.
If game rewards group play extra with more rewards, exlusive access to activities, itâs double reward for less effort. If it punishes solo players extra, itâs double tax for more effort.
I understand that stats show group player retention is higher. I think this statistics is wrong.
Moving balance more to cooperative play just leads to more alts and less content. I said cooperative to separate from competitive. Cooperation requires effort to organize and coordinate a group, hence an entry barrier to the content. Competitive solo play with and against others does not require that level of organization.
⌠and no, PvP arenas are not the solution, but a sandbox balance which let solo (PvP) players have a place. Solo doesnât mean playing isolated, but playing at own terms!
I can see your point, but I cannot agree with the way you put it.
Maybe rework it a little bit. I can agree with Tipa.
Sometimes trying to discuss a global solution makes it impossible to be reasonable, tackle a smaller problem.
Iâve enjoyed using the phrase âSolo, but not aloneâ. Some people want to engage the rest of the sandbox but using solely their own wits.
Yet other people really do wish they could play undisturbed by others â alone. Thatâs where problems begin.
Yeah, I think this brings it across. This also shed light on a bit of a strange situation, on the one side CCP wants to foster group play, but also expands on the âunhealthyâ solo, the instanced play, this on the expense of the solo competitive play.
The increasing separation of demographics is worrying (for all the reasons mentioned a lot before).
@CCP_Rattati , please consider watching a GDC talk by Ubisoftâs Jason VandenBerghe Engines of Play: How Player Motivation Changes Over Time
In an unholy psychological fusion, Jason has merged the 5 Domains of Play and the Big 5 with Scot Rigbyâs PENS model SDT. The result is a startlingly usable model of your playerâs motivational journey through time. It starts with taste, expectations, and individual variation; and then carries through to long term satisfaction, nostalgia, and deciding to buy the sequel.
Knowing which of your proposed game design features fit with what part of your playerâs motivational journey is what this talk is all about. As a bonus, this unholy semi-unified motivation model also works as a fantastic tool to communicate your projectâs answer to the timeless questions: âWho are our players? What do they want?â on your team, in your company, and even to your players.
Donât be scared. Itâs just science.
Ubisoft is like one of the last gaming companies Iâd ask such questions.
One of, last one is between Activision and EA, tough choice. Right?
Itâs not about Ubisoft or the game he was lead creative, but player psychology and motivation.
Ubisoft made/published exactly three good games over the past decade: Call of Juarez: Gunslinger, Far Cry - Blood Dragon, and the South Park series.
They are also notorious for treating their employees like â â â â , and were one of the first to try to shoehorn players into using a proprietary online platform with extremely intrusive DRM.
What exactly do they understand about player psychology and motivation?
Eve is a niche game. If you use Taste charts from the talk, youâll find Eve is not filling many quadrants there. It struggles to appeal to greater audience, because it isnât filling those gameplay domains. CCP is trying to make people engage in unpopular activities by making rewards necessary. Thinking backwards. Confusing cause and effect.
If you dont like buying and fitting ships, theres not much you can do in the game. Why not make Empires provide you with ships in FW, or some such? Adjust economy accordingly ofc.
They say Chinese server has some rogue-like PVE dungeons. We have drWho event sites, which is much like old events, old relics, old pve.
There are tons of game modes that could fit into setting. Walking in stations included.
Tipa made a point that industry changes imposed a requirement to vertical integration for indu players to keep making profit.
Players like different things. Indu players do not necessarily like market trading, or hauling, or PI, or reactions, or whatever. They are now required to either engage in activities they dont like or lose profit. Former conflicts with their autonomy, latter with competence. Which both bad for player motivation.
The science of what the talk is about sounds quite solid. SDT-theory is widely used since '70s. Its sad CCP is poking around trying to make players play their way, rather than make tools for the sandbox.
Players donât âlose profit,â theyâre simply too stupid/incapable of adjusting their prices up so that their activities are profitable. You want to know why this happens? Because in EVE, you canât go out of business and starve to death. Thatâs why for a long time we had a situation in which turning minerals into ships like T1 BCs would result in a net loss compared to just straight-up selling the raw materials instead. But players built those ships anyway, and then sold them on the market below cost. Because the majority of EVE players doesnât consist of trained/experienced businesspeople, and most arenât even capable of performing simple math (go ask random players in local simple math problems if you donât believe meâI already held trivia nights in hubs, so I know).
There isnât a way for developers to fix this sort of ignorance without completely ruining the game by implementing mechanics that hold the playerâs hands.
Sounds like a lot of people who donât want to play open-world games are trying to play an open-world game, for some reason. How is CCP at fault for this? All theyâre doing is making an open-world game for people who do want to play open-world games.
Dont get me wrong, I want new game modes in open-world.
The fact that every deadspace pocket is scannable always thrilled me. I ninja salvaged and looted a lot in l4 mission hubs.
For the longest time I thought that everyone gets the escalation while in the same anom, and I rushed to next stage to beat competition.
I hate the idea of abyss being instanced. There should be gathering/exploration in abyss. Guess its Poch now. Iâve spent hours and days trying to survive outside abyssal bubble long enough to reach something.
@Siegfried_Tahl the point is not finding the problem, at least 50% of the people in here know where they are.
But, given the chance, everybody would implement âthe solutionâ to their own problems.
I shouldnât say this, but most of us are âSorosâ betting against CCP to accomplish our own agendas. Ofc this does not justify the level of badness in CCP programming, but I think we managed to discuss the topic to a certain level of sincerity.
Some people donât have agenda, but are too naive to understand the complexity of the mechanism and how the âinvisible handâ is going to manipulate it, the others are just trying to influence towards their own goals.
Ofc, CCP has its merits, they manage to deliver the worst most of the time, and that is no small feat! Maybe they do it on purpose to keep the wheel turning, who knows?
Until some serious programming is invested and tools are created so the âpeopleâ can revolt and reform the game against the oppression of the âBourgeoisieâ (ok, I went to far, but let me finish) we gonna only discuss symptoms. (and thereâs a thread or a post about it I donât want to hijack the idea, just a reference).
o7
Oh geez, be your own person fella!
Alts are created for support rolesâŚheâs just using his alt wisely.