CCP plans to remove PvP from HS

I used to have a character that served that purpose. Though I didn’t neuter myself by only taking advantage of carebears. Anyone and everyone. I even boldly named her Hai Boiz. It was fun for a while, but once I skilled her up enough to make a decent profit (no selling injectors in those days), she ended up in the CB.

Mr Epeen :sunglasses:

1 Like

What is wrong with you people?

15 Likes

If you have to ask…

Mr Epeen :sunglasses:

1 Like

I was hoping he would. I haven’t been to a psychiatrist in ages, and the flood gates are barely holding at this point.

Behind the facade of laughter and anime girl memes is a young millennial drowning in existential crises.

I would LOVE for this to happen. If this were to happen and a few hi-sec ‘gankers’ quit - good riddance.

You have ZERO proof that this would harm the economy, and there are still benefits for focusing attention in LS/NS - those reasons do not disappear suddenly.

This is supposed to be a ‘sandbox’ game, right? Then it should cater to a ‘sandbox’ of play-styles, and so far it hasn’t: it’s catered to PVP-centric playstyles.

The argument that this is a PVP game so PVP should be available everywhere is simply BS. Give carebears a place to carebear in peace, and give PVPers the other 90% of the game to PVP. The only people who’d be upset by this are gankers who get their kicks by ruining someone else’s day.

You’re asking Us that now sir? Everything about Us is wrong. :wink:

We’re cool with that.

All we ask for in return is that CCP limit all high-sec NPC-driven PvE income to a cap of no more than 5 million ISK per hour.

2 Likes

Saw that coming. Also the restrictions you decided to include for no reason other than your PvE derangement syndrome.

Too bad what you are likely to get is 100% of the game for PvE people and PvP people get instanced arena battles. And while I’ll hate it and at the very least cut my 20+ accts down to one, it will be almost worth it for the LMAO at you “elite” PvPers crying like little bitches.

Mr Epeen :sunglasses:

3 Likes

There’s fairly rational reasoning behind that; if you can’t affect their game, they can’t affect yours. Five million ISK an hour is marginal enough that the unlimited grinding by a few tens of thousands of players would still be just a small blip in the overall economy.

That, or make everything they produce limited to high-sec as well. Soul-bound items that don’t work outside of safe space has a nice ring to it. I’d like to play that EVE.

I’m fine with a 100% PvE EVE with instanced arena battles, too. I just wish CCP would stop beating around the bush and just do it already. I have plenty of other perma-death survival games I play where I can kill hard-working PvEers who “cry like little bitches,” just like they do here already.

PVP is great. My issue has always been with PVH, where the H = helpless target. See there is no “versus” there. Its just blowing things up with occasional potential for loot.

This is why I advocate, at least in the brainstorming department, ideas that allow more stealing and highway robbery and less “KILL IT” mentality, especially in hi-sec.

Wontonly blowing things up just seems to logically be a thing that belongs in low and nullsec. Even there, there should be other options. Even your average street thug or Somali pirate can see that blowing everything up and killing people randomly is not always in their best interest.

I get the “This is EVE!” argument though. It has merit. EVE is like a comic book sometimes. I just wonder if a few conceptual changes can make EVE more accessible.

I don’t want Hi-sec to be 100 percent safe. I like the real world idea that nowhere is 100 percent safe. On the other hand, I also like the real world idea that places deemed “High Security” are pretty gosh darn safe. The EVE way is confusing to people, esp. new players.

The Somali pirate is doing it because he’s hungry, while EVE is a video game.

Either go for the realism route in which the game mimics all aspects of real life social and economic interaction (and not just those that are convenient for you), or accept that games operate under their own rules and principles, and as such, holding them to real-life standards doesn’t work, and shouldn’t be done.

1 Like

I never said a thing about motive, nor is it relevent to anything I said…whatsoever…at all.

You are quite simply not understanding that there is NEVER a choice between the two. It is ALWAYS a balance between the two.

If anyone ever made a game that was completely removed from our real life, NO ONE would be able to play it to even a rudimentary degree of proficiency. Why? Well first off it would be in a language no one understands. Next all physics would be wrong. Next, it would be inside out, upside-down and backwards. Etc.

I am just advocating more balance toward real ife on one specific issue. Its a matter of opinion. I don’t mind that you disagree. I mind that you are misrepresenting what I said.

I have zero concern for said “balance.”

EVE is a game in which I’m able to legitimately kill other players. As such, I’ll do it. That’s my gameplay - I don’t need a reason for it. Telling me that I shouldn’t kill quite as many because it’s not in my “best interest” for some reason is meaningless to me. Just like if you were to tell a miner, who logged in and planned to mine for 5 hours, that they should only mine for 4 hours, because mining too much wouldn’t be in their best interest, it would be meaningless for them, too.

I don’t want you to be confused about this, but even when I reply to you I am not talking to “just you”, and most times probably not even especially to you.

Yes indeed you are free to be as any simple minded predator and hunt your prey to extinction and your own demise, so far. I would not be so quick to say that this is actually happening in EVE. On the other hand, an over-abundance of prey I am having trouble seeing as a problem given the current state of the game.

So anyway, your lack of concern for the RL/ in-game balance is noted. You might want to just skip reading my posts for the rest of this thread because I am reasonably certain its going to remain a core of my viewpoints on this.

I will also add, for those interested, that low sec is even more inappropiately named in RL terms because as far as I know, there is ZERO security there, just some Concord guys taking notes. Am I correct?

I do honestly believe that the better EVE terms mimic RL words the more accessible this game will be and it will help increase the player base. Of course, I am not saying its the biggest fish to fry. And I also know I suffer from bias as all mis-matched nomenclature tends to rub me the wrong way. I want more consistency everywhere.

This is what you/players like you tragically don’t understand; there is no demise. This is a game. My kids aren’t going to starve, my wife won’t leave me, and the bank won’t repossess my house if I “screw this up” for myself.

If the only way to preserve EVE is by turning it into some generic mass-appeal product that no longer offers any of the features it offered when it initially came out, then the game might as well not exist to me anyway. And whether EVE gets shut down, or changes into a different type of game, or I for some reason decide to no longer kill other players of my own volition, the outcome, to me, is the same - I will be forced out of my EVE experience.

2 Likes

Why do people want to be helpless?

2 Likes

Sounds like a state of mind rather than an objective condition.

IMHO, the “I myself have no problem PVPing and and am very good at it and have a big spacepeen, but think of the helpless baby children who have small spacepeens and can’t defend themselves!” line of argument in this thread is boring.

What’s the point of coddling players in a PVP sandbox game?

A popular answer to that question is that some people (who often insist on self-identifying as “PVEers” and want the game to bend to their wishes) simply want to have the choice to engage in PVP. To them I’d like to say that this simply may not be the game for them!

It seems to me that the core of EVE is the fact that I am free to chose the degree of in-game asshattery I want to engage in, and any limitation on that choice is a hinderance. The difference is that I am playing with others, sometimes whether they want to or not, and the “leave me alone I want to shoot crosses” crowd want to play alongside others. In my experience, EVE has been a game suited for the former playstyle since its inception, and every move it makes towards accommodating and encouraging the latter is a step away from its essence.

For what it’s worth, here is what I think on the matter:

Eve is a highly social game. The ever-present threat/possibility of PVP is what makes the social events in the game meaningful. In my personal experience, the fact that someone could have screwed me over, but didn’t, is real engagement in a social activity. If we are mechanically forced to be nice or neutral, not-being-an-ass becomes just an expression of the mechanics of the game, a state of affairs not determined by players, but arising from the game.

Why else would one play a multiplayer sandbox game?

In all honesty those of us not keen on krabbers tend to miss the obvious on that score.

Its the same thing that the boogeymen they hate and fear like;

Perpetual Universe (anchor a can, its there tomorrow, Elite Dangerous doesnt have that or Id be there most likely instead)

Hang with your buds and easily jump in/out of fleets (neither ED, X or SC have that (actually dunno about SC there, need to check))

The difference being they get their fun from doing a boring task and scoring isk.

Everyone else does what they find interesting and scores isk as a bonus.

If they like it it’s probably not boring. I have no issues with people shooting triangles. The problem is the insistence, by various lines of thought, to be left alone, to be safe, to be essentially insulated from others who might be mean to them.

If one wants to be isolated form others fully, one can engage in a single player shooting crosses simulation. If one wants to be insulated just from others being mean, there are other multiplayer games that allow for that - I think Elite Dangerous has a “friends only” server mode. Why play a multiplayer PVP sandbox game when you cannot enjoy all forms of interaction? Why not just move to a theme park?

It wasnt meant as a criticism tbh, though I could have worded it better.

More that the thing that keeps people who find the destination more fun than the journey and those of us who like the journey more have the same things in common in regards to what makes EvE more attractive than those other options.

It does, but you are still “in universe” and though you see no one, they can still affect your game (market availabilities, factions controlling areas etc)

And their matchmaking was guff for at least 5 years. Instancing is (was?) a matter of luck.