so does a freighter as well as the two 150m+ ventures you lost.
There are no red containers. This would eliminate suspect timers. All this is is more spite disguised as fairness and “using [big brain] logic”.
it’s “ad hominem,” miner.
so does a freighter as well as the two 150m+ ventures you lost.
There are no red containers. This would eliminate suspect timers. All this is is more spite disguised as fairness and “using [big brain] logic”.
it’s “ad hominem,” miner.
So,
you want to go on record as saying ‘no risk, no reward’ isn’t a thing, or that it should not apply equally to all? Who’s acting entitled now? And what was the demand? I read what I wrote as saying, hey… if X should be a thing, what’s wrong with making a rule a standard that applies to -everybody-
and so now because you wish to be pedantic, you’ll never use any shorthand in your life henceforth?
How would it eliminate suspect timers? You’d be suspect when you were trying to -hack into- someone else’s stuff.
News flash: nobody is rolling new toons to gank because you’re not allowed to multi box alphas (or repeatedlybiomass -5 on omega).
2: nobody is out here just ganking rookies so you can spare us with the “save the children” bit.
Nobody is abusing anything, these are all FAIR and INTENDED game mechanics.
Suicide ganking is a ton of work and super easy to avoid. If you’re dying ita your own fault.
I don’t think you understand what you’re actually proposing here. If you think the “griefing” is bad now, you have no idea just how bad of a bloodbath it would become with your proposed ideas.
You’re giving these people way too much credit. The people you’re trying to protect would never be able to compete in such a system.
Listen, I’ve attacked groups of armed PvE bears in a cruiser, and they were crying bloody murder and begging me to stop in local. All they’d have to do is point their guns at me and shoot, and I would cease to be a problem within seconds. But they never do. I’ve listened in on their voice comms while doing this. They cry bloody murder while it’s happening. I don’t mean that metaphorically, but literally; grown men were actually sobbing, and snapping at and blaming each other, as I was blowing them up.
You need to understand that you want to put the onus of defense on the lowest tier of player (and in my opinion, human being by extension) imaginable. They have almost no self-awareness whatsoever. They go through their lives knowing nothing but their homes, their monotonous and repetitive jobs, and the fifteen miles of road in between. They’re utterly sheltered, detached from society, and are not in tune with news, politics, history, or any other aspect of social studies whatsoever. They only know (and want) what they’re familiar with, and nothing else.
When you watch an ad on TV, do you suddenly start desiring the product being advertised? Do you start craving a tall glass of icy Coke, or a juicy Big Mac? Probably not, right? It’s just background noise to you. Well, it works on these people. They see the ad, and then they want that thing, and go out and get it. There’s a reason why so much money is spent on marketing. You and I, and a good amount of other people here, are all outliers in this regard. But we’re not the norm. The people I’m talking about are like two-thirds of the world’s population. It’s not like the “weird” kid from fifth grade; this is a majority of the people around you.
CONCORD is a terrible game mechanic, but it’s downright necessary, because without it, these people wouldn’t be able to exist in the game, at all. Just like they can’t exist in the real world without styrofoam cups having a “caution: contents are hot!” warning printed on them. And I’m saying this as a “griefer” who ganks, does wars, et cetera. CONCORD acts as sort of a flow control mechanism for ganking. Without it, these people would cease to exist, completely, because they’d never take any proactive and/or reactive steps to defend themselves, ever. They’re Eloi.
If you don’t believe me, you need to start killing these people. You need to actually experience for yourself what kind of insane ■■■■ you can get away with. You’re going to end up killing a marauder in your Rifter while the dude is crying and begging you not to do it because he borrowed money out of his wife’s anniversary gift fund to buy it, and then you’ll finally start looking at this game through the same lens as I do. It took me some time to get here, too (thankfully, not too much); I wasn’t born a killer.
I want to go on record as saying that your idea is utterly asinine. It’s no different than proposing that each time a ganker kills someone, their credit card is charged for an amount of PLEX that gets automatically deposited into their victim’s wallet. It’s completely arbitrary, and parroting “risk versus reward!” like a madman doesn’t change the fact that you’ve provided zero justification for why this change is actually necessary.
While the current NPE includes ship loss, perhaps even more directed ship loss in a controlled manner might “immunize” new players in regards to fearing PvP. If part of the NPE had something along the lines of needing 3 PvP wins to leave a newbie area, where ONLY newbies are allowed, then all players could experience PvP before they join the rest of the EVE community. Have ship losses comped at 100%, 75%, and finally no lower than 50%. Allow anyone with 10 (or even less) losses to be able to leave the beginning area (they know a lot about PvP by then ).
Whatever method is done, more frequent ship loss earlier could reduce some of the apprehension around PvP, especially if it is done under a controlled framework that includes controlled loss, ship size, and other factors. Care would have to be given to reduce and monitor griefing, cause clowns wanting to be clowns ( in regards to new players), will always try to spoil someone else’s game and game the system for their own amusement.
They are turning it into EVE ECHOS, stop your crying and by another plex or skill injector, better yet buy both.
so, as is typical, just fling insults, because you haven’t addressed what was said.
so exactly how is it more ‘arbitrary’ than the ESS change effecting Ratters doing their thing?
How is it more ‘arbitrary’ than changing how ore is distributed, and adding NPC mining fleets to reduce the supply of asteroids?
would you care to show your logic how what I said equates to
or is it just entitled whining, to make no risk/no reward apply to -you- as well as -everyone else-?
Everything I’ve mentioned the usual suspects seem fine with it applying to Ratters, or folks doing Exploration/Relic/Data stuff. I guess you can just admit that those folks are much better at the game than you are, and that’s why the changes would be so ‘unreasonable’.
Yawn.
It’s boring when it becomes too obvious. The thrill of the chase is gone. Try again in a few months.
Credit card warrior: Hey I paid real money for that Marauder nerf CODE!!
CCP: OK!
Interesting idea, however I think the issue is more than just fearing PvP.
I think the main issue is the inability to quickly recoup losses.
To me, a very good point. But all the ideas to alleviate this have have been ignored by CCP it seems.
Probably because those ideas are focused on players utilizing in-game options to quickly recoup loses whereas CCP is focused on players utilizing out-of-game options to quickly recoup loses.
There’s always the war dec system.
CCP could add a “newbie bonus” percentage for, let’s say, the characters first 6 months or less on insurance payouts such that at the best insurance coverage any loss becomes bearable. Since there is a cost for different levels of coverage, a player could choose none or less coverage if they are confident; higher levels if they fear a loss.
Wardecs!
6 mo is way to much. After suffering through learning skills, I’m having a hard time even agreeing to 3.
Obviously it was a joke. I don’t even have a dog in this fight. When high sec was more popular, low sec was more popular. I’ve spent time on both sides of the pond of PvP and PvE, but the majority of my in game life was in low sec camping on high sec gates, trying to provoke FPers into mounting a counter fleet and fight us. But now that everyone has moved out to null, low sec is dead as a door nail. Maybe the added safety net in high sec is what we need to get people to start moving between regions again.