Ganking noobs in high sec is not PVP. It’s the ultimate carebear activity. You are even more risk averse than the players you kill.
GG Allin.
It’s completely fine to be risk-averse, as long as you acknowledge the necessity of risk’s existence.
Kinda funny when you claimed null sec was safe sec to troll me.
And with the addition of Travs ganking people at gates, and any place in a system they are, drifters, etc. Player ganking is another layer in the scum pot.
I never argued against anyone’s right to try to maximize their safety.
I only argued against the efforts of certain players to eliminate the potential of risk from the game, which is something that you, as a null-sec non-PvP player, are advocating.
The games safety settings should have more meaning I think and my guess for a solution here with this whole removal of pvp in HS discussion could be as fixed simply by setting a slower warp 0.5AU baseline or 6+ second align time while having safety set to green. Slowing down non pvp activity unless status is set to yellow or red, though once set to yellow, then acts the same as suspect where any pilot can freely engage.
IE a pilot who wants to pvp in high sec first must sets their status to suspect or criminal and make only criminal status can attack green status but suspect can engage both other suspect pilots or criminal set status.
Where the nerf to warp speed and align time come into play while pilots are set to green safety status is via some new implant. (counters the slow warp/align) and green can happly continue to pve only.
Sorry in advance for spewing all the above in a reply, it is just that the risk in losing what we currently have now is too great if the votes swing to remove pvp from HS completely.
if you dont want to lose your ship then follow the Code,i f after nearly 20 years you think a carebear thet went afk and lost a ship will change the way of eve you will be disappointed
Oh that’s a clearly huge cop out and you know it, if Princess Aiko would allow it, I would request this discussion continue over coms!

I never argued against anyone’s right to try to maximize their safety.
I only argued against the efforts of certain players to eliminate the potential of risk from the game
Newer players can’t maximise their safety when they don’t understand how the game works . Give those players a fair shot at not losing their entire asset pool because of making the mistake of running into a player like you without realising the consequences.
new players have nothing to lose , an empty venture is replaced by ccp

Newer players can’t maximise their safety when they don’t understand how the game works .
Newer players also generally don’t have enough to be worthwhile targets.
And if someone loses everything when they’re a month old, that’s probably a better outcome when they lose everything when they’re eight years old, which I’ve seen happen in a couple of unicorn kills. The month-old player is much more likely to stay after such an event, and make a full recovery (and retain valuable knowledge for the future), than the oblivious vetbear.
That said, I do believe that the tutorials aren’t nearly descriptive enough of EVE’s dangers. I think they should flat-out give new players some degree of fake wealth, and then tear it out of their hands, just to teach them a lesson, and then in detail describe what happened, and what can happen, out in the game world. Blowing up two rookie ships isn’t enough.

And if someone loses everything when they’re a month old, that’s probably a better outcome when they lose everything when they’re eight years old
Unless they just quit the game.
Like I said, the month-old might recover, but the vetbear’s quitting is guaranteed.
My personal observations across a very large sample size support this quite handily. I have a lot of stories from my wardec days about this very thing.
It’s besides the point anyway. Most vets don’t care how safe high sec is. The only players that will be impacted are gankers and new players.

You are missing the fact that destruction will increase elsewhere as a result of cheaper prices. If every ship was the price of a years worth of ISK farming, nobody would ever undock. If every ship was 0 ISK, people would be undocking continuously and blowing each other up.
This does not happen in reality because the vast majority of pvp is non-consensual.
We HAD cheap ships for the past half decade. The game stagnated.

This does not happen in reality because the vast majority of pvp is non-consensual.
Visit null. It’s literally the exact opposite. Everyone is looking for a fight.

We HAD cheap ships for the past half decade. The game stagnated.
and also the biggest wars EVE has ever seen.
so you had a ton o f ships cos they didnt die. shoot ■■■■ man
if you dont ill post the macc lads

new players have nothing to lose , an empty venture is replaced by ccp
Time, it is time that is lost and all due to what? Some silly rp code that was scribbled down probably on toilet tissue one late night while either feeling drunk or depressed?
The day CCP does remove pvp from HS is the day every pilot can freely point the finger at that poorly followed Halaima Code of Conduct that is the cause of this loss of time.