And where does the ISK that makes this infinite loop possible come from to begin with? Why is telling the victims to stop being easy and profitable targets never on the list of “fixes” in this kind of posts? Why would CCP want to “fix” what the victims themselves cannot be bothered to avoid happen to them in the first place?
To create a negative consequence for anyone wanting to commit crimes in high sec, obviously, in the form of ISK cost to keep sec status from dropping to dangerous levels in the case you’re considering.
That this consequence is not as bad as you’d like it to be is a problem with you not understanding that EvE is a dystopia where crime is part of the game by design, not a problem with the game.
I explained why this happens some time ago in post #4 of the following (still unfinished) thread:
How to properly use KRs for anti-ganking purposes
You need to understand that we live in an imperfect world where bandwidth isn’t infinite and server load cannot be arbitrarily high. Sometimes CCP has to make functionality compromises by limiting how often data is fetched from the server. This is something that may improve in the future by fetching KR data from the server more often, but as long as they have performance reasons to not keep KR data up to date all the time like they do with other character attributes, it may never be completely fixed.
This makes no sense. Either you’re misunderstanding something here or you didn’t express it correctly.
Because they’re working as intended. There is a lot of room for improvement, especially in the UI area, but they’re not bugged like you say.
Because believe it or not, EVE is a game, not RL, and it’s supposed to be fun (for those that happen to like it), not necessarily logical, realistic, or whatever it is that you pretend it should be.
Because believe it or not, crime is part of the game by design. The game needs game mechanics that make crime an activity some players are willing to do in order to provide that type of content. If it was impossible to get away with the loot after committing a crime, like you pretend it should be, then nobody would want to do it… And that, which is your ultimate goal, would be plain wrong…