Its a pain when all other turrets and missiles can be grouped up in a single F1 shortcut, and we smartbombers have to actually click a bunch of f1 f2 f3 f4 f5 f6 f7 f8 keys to do the same thing.
Any particular reason we cant group up smartbombs?
This is a fantastic idea really. As long as you’re only grouping identical smartbombs (just like with turrets and launchers), this would save keystrokes and potentially a lot of server load doing AoE calculations.
+1. Solid idea.
EDIT: Just tossing this out here, keep in mind that cap management will become a nightmare if you grouped a full rack of smartbombs because you’d need enough cap to fire them all at once instead of being able to stagger them. Doesn’t impact the quality of the idea, just pointing out that it would come with a downside.
Unless you’re incredibly slow on the keyboard, you can already do that without grouping (assuming you have enough smartbombs to do sufficient damage).
Thanks to the magic of server ticks, it would be at least three seconds after you activate your first smartbomb before the drone’s owners could successfully issue a recall command (1 sec for your command to register, 1 sec for drone’s owner to see the damage, 1 sec for the recall order to register). And that’s assuming zero latency, and that the drones would exit smartbomb range immediately, so really it’d be more like 4 or 5 seconds at least.
If you can’t spam 1-8 inside of five seconds, you’re probably not going to have a good experience in EvE…
I prefer them not grouped, sometimes when it’s late and I’m very deep into a bottle of rum it’s hard to tell which of the three shuttles landing on gate is the real one so I space the bombs out.
Ref: the topic though I actually love this idea…BUT…for a different reason. Grouped smartbombs can be set to “continuous” mode or “peak” mode.
Continuous mode, they operate as you would expect when grouped.
Peak mode though, you get the damage of 1 smartbomb, but the range increases with how many you have in the group. Using the normal diminishing returns figures doubled (i.e 2nd module is 44%).
So a group of 4 tech 2 smartbombs would give you 12600m instead of 6000m.
It would take a team of CCP developers six months to implement this change. All of their resources are currently committed to improving the NPE, so it cannot be done. Thx bye.