Make ganking and pvp allowed everywhere without instant death penalties.
Highsec:
sentry guns
faction militia
faction navy
Lowsec:
sentry guns
faction militia
some faction navy
Nullsec:
none
Remove concord and death penalties for ganking and shooting other people, and increase faction navy presence and strenght according to system security.
Make faction navy respond to ganks in highsec, as stronger as the system security height, but not to instant kill us and make a real fight instead or strong faction navy fleet.
1.0 systems faction navy super strong and i mean almost as strong as concord but not instant 0 cap, disrupted, scrambled and dead, like concord do. Allow us to fight it (maybe not solo, but you know what I mean)
0.9 a bit weaker… 0.8 bit weaker, and so on…
This is how the beta version of Eve was. It was a dark and inhospitable place. Too many people lost their lunch money and CCP has been making Eve safer ever since.
No. If pseudo-CONCORD can be tanked then players will tank it and permanently lock down every attempt at a highsec trade hub or travel route, killing everything that comes through. The game just isn’t going to function well without the ability to have a safe “home” that you can use to recover and prepare for your next adventure.
The 15 minute delay isn’t an issue either. It encourages you to pick your targets carefully and consider opportunity costs instead of ganking every possible thing that fits the profit/loss calculation.
Yes, but CONCORD must be removed from the game completely. EVE is damaged by the existence of a safe space for carebears to congregate. Highsec must burn.