CCP screws everyone but big nullsec cartels

… then Goons will move to (for example) Fountain.

Now you will ask CCP to ruin Fountain? Ok. THey make a circle over the universe (and they can do this) and the result is what exactly?

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What are you smoking?

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I dont smoke, I drink Vherokior herbal tea. It clears mind and makes you see thing as they truly are.

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Fine, but it should be changes that apply to everyone not just Goons.

All CCP changes apply to everyone.

This is partially correct.

CCP sets the environment up for us. The rats, the asteroid belts, moons with goo, etc. They also determine, as @Nasar_Vyron notes rules like CONCORD and their response times, gate guns, etc.

Now within this environment players go out and do things. And how players do things determines their final degree of risk. If I put 500 million into a freighter and fly it around I am facing very little risk…why? Because I am not a very enticing target to gankers who gank for profit. Suppose I get war decced. Players are taking actions and making decisions (yes to use mechanics that CCP provides) to increase my risk level. The players decided this, not CCP. CCP provided the mechanics to change my risk level, but CCP did not do it themselves. I can respond as well to reduce my risk in the event of war. I can switch over to cheap ships or stay docked or drop to an NPC corp…or if I live in NS just live there for the duration.

The idea that risk is determined by CCP is false. They set the environment in which we determine risk for ourselves and each other. If I am prudent I mitigate my risk. If I am not I take on more risk…usually because there are players looking to take advantage of that increased risk taking. Case in point players who gank freighters for profit. If you put 12 billion ISK in cargo value into your freighter are you taking on more risk or less? I argue more. Is CCP imposing that risk? No. You are and so are the players who gank for profit. The only role CCP played was in setting up the environment that let you take on such risk and let other exploit it for their profit. CCP is not making anyone do anything in this scenario. The risk you face in this scenario is largely of your own making coupled with the fact that there are players who will take advantage of your imprudence.

So the question boils down to…are Goons mitigating their risk in Delve and thus are more able to exploit the value of Delve? And note this is not “free”. It comes at the expense of people’s time. These are players playing the game. Goons have invested alot of time and effort in making their space safe. Everyone blathers on about risk vs. reward, but then they leave out effort. If Goons are facing lower risk and it is via effort…well that is actually a good thing. If you don’t like it asking CCP for a nerf makes you no better than those wanting bumping removed because they don’t want to play prudently.

Indeed. Be careful what you wish for. This could incentivize people into grouping up even more to protect their stuff.

See. Looking for a safe harbor when your risk goes up is not an unreasonable response. In fact, it is entirely reasonable.

No, Mingja is correct. You are ignoring effort. Why is Delve “safer”? Is it naturally that way? Or are Goons doing something to make it safer? If it is the latter then that is called “effort”.

Yes, lets not be bothered by valid points, arguments and observations.

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CCP sets the risk/reward parameters in this aquarium we play in.

What we do within that, is up to us.

Risk/reward is primarily defined by CCP, as objective and applies to all.
Whether, and how, we engage in that system, is subjective.

And there is the possibility you’ll still have the relative disparity noted in the MERs.

Is what we are seeing in the MERs due to Goons effort, culture etc.? If so then they’ll take that effort, those norms, and culture with them. And one thing I have noticed about Goons as I have both fought them and fought with them they are very adaptable. That is part of their culture…so nothing might change.

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What incredible nonsense.

Do you dispute that all CCP changes to EVE apply to everyone?

Here you are arguing about things that nobody disputes. You are also not understanding what the OP is about, even though it has been stated numerous different ways in this post.

And you are wrong again. Is a wormhole riskier than highsec? Yes. Was that determined by CCP? Yes.

No, that isn’t the question. The question is whether risk/reward, convenience/reward, difficulty/reward, etc. are where they should be regarding different areas of space. In particular, is sov nullsec getting reward greater than their risk, when compared to e.g. wormhole space?

Do you dispute that players produce different outcomes within the set of rules as defined by CCP?

and which tools would that be?

The infrastructure upgrades which spawn anomalies and whatever else.

care to explain Jita? Players have a lot more influx on the Risk in any given space than CCP.

and why do you think they did that? :slight_smile:

Actually the problem is two-fold. People often talk about risk versus reward, but they don’t make a clear distinction from where the risk and the reward is coming from.

CCP can only control the risk and the reward coming from NPCs. But often do players talk about risk vs reward when they’re really referring to other players. When the risk is to get shot and reward is a sales value, then the discussions often end in misunderstandings. CCP doesn’t control those scenarios, but it’s entirely in the players’ hand. It gets then only twisted when someone talks about risk vs. reward, and means the risk of getting shot by a player and the reward being an NPC bounty.

No.

CCP has objectively set all the parameters in this game.

What players do within those is subjective and incidental.

Exactly. The risk versus reward isn’t all controlled by CCP. Some is created and controlled by players.

The parameters of EVE are neither created or controlled by players.

You are still confusing the objective, with the subjective.

When I set the price of an item, then I’m in control of the price.

CCP as players and actual creators of this game are also creating risks. In a method that is unavailable to the rest of players that are not creators. But maybe I exagerate when I say CCP are creators. They look like JANITORS recently.

What price you set for your item, is subjective.

You will still pay overhead to NPC services, as objective.