First off, this thread isn’t about goons or nerfing them, it’s about SOV Null. Some of you have asked for ideas, well here are some of mine:
If the goal is to try to re-distribute people to all areas of EvE by adding value to all areas:
Step 1: All Player built Citadels/Forts have a set reprocessing limit of 65%, no advantage in any area.
Step 2: Player Citadels/Forts can install a module that acts as follows:
a) If installed in Highsec, it reduces build requirements for t1 items/ships by 10 to 15%
b) If installed in Lowsec, it reduces build requirements for t2 items/ships by 10 to 15%
c) If installed in wormholes, it reduces build requirements tor t3 ships by 10 to 15%
d) If Installed in null, it reduces capital build requirements by 10 to 15%, and only SOV null can build supercaps
To make this work, you’re going to move a good deal of the lucrative moons into Lowsec, so that null can’t completely control the flow of goo needed for t2. You might even have to change t3 build requirements, so t3 can’t be dominated outside of wormholes. Note however you can always build anything in any area (except no caps in highsec, and no supercaps outside SOV null), but you’ll need more materials.
Step 3: Asset safety changed to: If your fort is destroyed, assets will transfer to:
- Another fort in the same system, if none
- An NPC station in the same system, if none
- Items are ejected into space
This applies in ALL areas
Step 4: ALL non-fixed sites ( i.e. not belts) can ONLY be found with probes – they do NOT appear in space or Dscan ever, they have no indication in space period.
Step 5: Remove LOCAL from ALL NULL. Local only exists in high and low sec space, ever.
Step 6: Sanctums/other SOV sites work like sleeper sites – the more you farm them, the less likely they will spawn in your system – you need to move around, to find them. As one area gets farmed hard, they become more likely to be found in different areas. Instant conflict creators.
Step 7 (if farming in null still too lucrative), bounties reduced by 50%, with tags/items added, now you have to loot and move to market (teamwork needed) (if this is done you could make sites more lucrative than current).
You want to “win EvE”? You better be prepared to dominate all areas of EvE, not just null.