Doesn’t owning any structure anywhere (including POCOs and POS) make you war eligible, but you need an Upwell structure located in highsec in order to declare war?
EDIT x2: Or are you saying, just drop a tower to become war eligible in the absence of a simple toggle, because no one is killing dead sticks anymore and they are relatively cheap (about 100 mill for the cheapest)?
i remember you shooting those abandoned cits lol, “we” didnt even have docking access as he had left the game at the time ( and we did try to dock up and defend but nope locked out). Good content for everyone though, i generally used 2 leshak to kill my abandoned war dec cits usually ( or a few oracles if undefended) but i guess everyone wanted on the mails .
You would only receive wars from your enemies, which aren’t many. Gankers are already ganking, so maybe you’d get wars from their non-ganking alts/mains. But if that’s the case, then they’d be too busy trying to kill you conventionally, so you’d still accomplish your goal of reducing ganking. Who else would wardec you? Random high-sec wardec groups? Unlikely unless you put your structure close to where they hang out.
You can always test the environment by dropping a small control tower to see what kind of attention you’d get. You can take it down and end all the wars within one day.
Actually no one explicitly asked for it. CCP data mined to discover the results the groups that wardec hundreds of other corps was having and found that it was destroying corps and driving players away from the game. This is documented in CSM minutes. I can find you a link if you’d like to read it for yourself.
Sure, but instead of fixing the war system, they screwed it up even more.
And now many of the people who did wars in the past switched over to suicide-ganking, so all the whiners are dying just as much, if not more than, they did during the old war system.
Is suicide-ganking driving people away from the game? How come they’re not putting an Upwell premium on becoming a target for that?
Yes your right but to me it’s more like ok if you can’t play nicely we are taking it away , now no one can have it .
After all who abused it, yes we all know who, I remember a time when a war was a great event , a corp worked together to be ready ,win or lose it made a corp stronger.
Not really sure how it got out of control but from my stand point I’ve always blamed Goons and their play style and then code. I know that’s not 100%true I’m sure .
I sometimes feel it’s a CCP plan that went wrong , two play styles where given to us and only the gankers used it , the other side didn’t really work.
Well it can work, last night for example but you really have to know what your doing and work at it for little reward , yesterday evening we got some nice kills lost one or two ships got a large bucket of ganker salt and had fun.
Let’s hope CCP can work it out , the game need all groups
Strange that the player who had left the game was moving stuff out for days before the final timer.
Correct, he said:
So where am I wrong? He said so others could war dec him, do you chaps ever read stuff before you reply, I know I make that mistake at times, but seriously…, you do it so often. Still it was good to post it all there so people can understand the value of a POS which unless they have changed since I stopped playing allows you to ally on wars.
The people who changed the way war decs were applied at the player level were the Orphanage, they were the ones who blanket war decked anything that moved and concentrated on pipes and hubs. I knew one of their top players, who was a damn good FC too.
Certain people, including myself suggested to CCP that they have some sort of observatory rather than a structure and that the war was linked to that and the timer of that observatory would be based on the defenders defined TZ. This was a much better idea, but CCP screwed up.
I initially suggested a CONCOD office in the structure that enabled more than four wars and if it was destroyed then all but four wars ended. But I switched to the observatory idea as it was better and made it less costly but forced the war decker to defend something. The objective above anything else was to hurt blanket war deckers.
I like you think that hisec wars add to the game, but unlike you, from what I can ascertain, they should be more than farming exercises.
In terms of people who war decked moving to ganking, I found that many war dec players also ganked and had ganking alts. However there was a large number who looked down on gankers and those will likely head to lowsec and nullsec, I cannot see them ganking at all.
I did, it shows that you reacted first then edited. What I said was based on this comment
I am surprised, or perhaps not surprised that you did not see that.
I will use your chaps for another question, I had the impression your corp mates, or your chaps enjoyed that war they had with us. That is how a war was supposed to be in this game, my chaps enjoyed it, though it was not really in their TZ. I was sad to not see you around for that, though you might have been using another account for all I know
I was in the Orphanage, and we definitely didn’t wardec everything. Many/most massive null-sec groups, and big high-sec groups, yes. But the mom-and-pops didn’t get wars unless someone was spotted flying something juicy. Random 9-man corporations weren’t worth it for 100 million ISK.
The smaller groups most often got wars from much smaller mercenary groups, like my own. We never had more than like 3-5 active players at any time, and between contracts we would find these derp high-sec corporations and ransom them. They had massive number advantages, but because their leaders were so incompetent we’d still fake them out and destroy their morale after baiting them into engagements. If they had decent leaders who could organize their members, we wouldn’t have been able to do anything, because two dozen Drakes hurt.
Simple solution would be to require structures for wars in which you are targeting structures. If you want to attack a structure, you have to designate one of your own as an HQ. Otherwise it would be a ship-only war.
Blame CCP for their incompetence. If I were CEO tomorrow, I would change the war system so that the fee scales up according to the player ratio between the two warring parties (the logical way, not the dumbshit 2012 CCP way). I would also make it so that the war fee is actually put up as a prize pool, which the defenders can win if they cause a certain amount of financial damage before the attackers do. Can even add some CONCORD LP to the prize pool - not enough to make it possible to game the system, but enough to have an enticing payout for successful defenders - in a FW-esque manner.
Fees would also be recalculated daily instead of weekly in order to compensate for changing member counts. As a caveat, fees could be increased in this sort of system, on the condition that successful attackers would get their fees refunded (while failed attackers would lose additional money). War fees are such a tiny ISK sink that this wouldn’t tangibly affect the economy.
This, along with dropping the ridiculous structure requirement, would actually create meaningful war content. I’d even be in favor of limiting the amount of outgoing wars (more than a handful, but definitely not dozens) in order to break up massive wardec cartels into smaller groups, like they were ten years ago.
Most of the ones who didn’t turn to ganking (and there weren’t a lot) simply quit. Out of everyone I knew, only one person is still in the game. No one moved somewhere else, because low-sec is a desert and null-sec is a joke where genuine conflict hasn’t happened since 2007.