CCP Shound remove Not War Eligible

Yes. That’t the way it works now (and has for a long time). But when does it end?

Currently, it is 24 hours from the time the war is determined to be invalid.

If it is 24 hours later, then how does that resolve the question I raised earlier?

Meaning the idea that someone like me could declare war and then grab a pile of new members to make a large number of people pay a tiny bill for the wardec?
As I said, if I try to do that the bill paid to Concord jumps in price for each new member.
I just have no clue how much it should cost in the first place and don’t know by how much it should scale up. But it would allow a tiny corporation to get into asymmetrical warfare against a much larger corporation. And I like the sound of that.
Also tiny corporations could fight each other and right now, at least in highsec, (and to a slightly lesser extent due to standings) they can’t. This is silly in my opinion, little groups squabble all the time over stuff in real life. Sometimes that leads to much larger conflicts.
War to a tiny corporation already has a huge price in terms of potential ship loss, the larger corporations, especially the ones who kill stations for a living don’t have that problem. They have the ability to kill whatever they want and a billion isk or what ever a wardec costs at the moment is nothing to them, they make it back every time they kill someone’s station because the core has a 100% drop rate. Correct me here if I’m wrong, but the cores cover the cost of the war dec, and some corporations could lose lots of them. All I really want is either the ability to declare war without a structure, or a new type of structure that isn’t something absurd like the stations we have now. As it stands I don’t have a use for one, it wouldn’t even be worth the time effort or isk to fuel it since all I need it for is to fly off somewhere else to shoot at someone. In essence I would be abandoning it even though I have to keep it running. There’s no point in me having something like an Athanor, I don’t mine, but needing one to wardec people who are wardecing others (or anyone else) makes war impossible.

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Sure, but if you don’t pay, then the war will be invalid and end. When does it end?

Only if they have a structure each and the aggressor has an Upwell structure located in Highsec. Isn’t that limitation part of the reason for the proposal to remove the structure based restriction and move to difference in size of groups?

Oh…
I see what you are getting at, I don’t know… Till one side says “enough”?
That’s a really good question. Maybe untill the the aggressor stops paying or the other side surrenders?
I hadn’t thought that far ahead. Now I am and I’m drawing a bit of a blank.

Or 7 days. Which then would allow groups to completely bypass the size based fee and declare wars really cheaply.

Personally, I wouldn’t have a problem with it, but it would certainly lead to a lot of complaining in the forum about the mechanics being gamed by an “exploit”.

How long are they now? I think having to pay according to the size of your corporation would make any group want it to last longer (unless they were getting their butts kicked) but that’s more from the aggressors standpoint I suppose…
Of if you have to pay every week to keep your war going you would only stop when it was no longer worth it, or untill your objectives are met.
The only one paying would be the aggressor, so it’s kind of on them right?

Each paid bill provides 7 days of aggression.

When the war is first declared, there is a 24-hour period before the aggression starts. If the next bill isn’t paid, then there is a 24-hour period before aggression ends.

If the war becomes invalid (eg. HQ of the aggressor is destroyed), then the war ends and the last 24-hours or aggression starts.

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That seems fine to me (obviously I haven’t tested it) and all that needs changing is the size of the payment and who can pay it. Well, aside from getting rid of the structure requirement as it works now…
Maybe it should be possible to pay for a week, two weeks or a month. I have no idea other than a week seems short to me, if I want to go after someone big I would need some time to make them bleed enough to notice, but if I were a tiny mining corporation wanting to kick another tiny mining corporation out of an area I want for my self then a week might do the trick.

This is odd… It occured to me that someone like @Aaaarrgg might love this… I’m not sure if he’s in a big corporation or if he’s totally independent at this point, but this would sort of legalize ganking I guess…
Speaking of the forums getting shrill!

Actually, that would remove the ability for people to say “there’s nothing I can do about ganking” this way they could.
This might mess up the anti-gankers but I think they would actually like it really, it would make their jobs easier too and they would have the “it’s slanted in favor of the gankers” problem solved.
Small corporations could seek revenge, defend or take areas they want. Or in my case, try to terrorize large groups to see what I can accomplish.
Gankers would have the ability to go legit or not if they don’t want to.
Anti-gankers would have the ability to preemptively go after gankers.
Large groups could still go after who ever they want like they can now.
Ships would explode, and structures would still drop cores and loot.
Destruction would continue (CCP loves destruction), or maybe increase, new tactics would arise and I think it would be more fun all around, I’m sure someone is going to get pissed, but someone always does.

The question remains though, how much should it cost?

People in their NPC corps gonna love that.

Concord will only attack you if you are a criminal, you cannot tether if a criminal.

Before wars changed any group that stood up to code would be war dec . That would stop them doing any anti-ganking . I know of corps that kicked people out because they shot gankers . The only reason Ag is so successful these days is the fact that they can’t war Dec us.
Also you do realise who most of these high sec gankers are ,don’t you.

I know what we have now isn’t great but it stopped the endless war decing Merc thing we had ,which pushed people out of player run corps into NPC corps.
Maybe the problem is corp sys, people drop stations and can’t defend them because it’s one player with alts or they are not combat capable.

Eve is a MMO not a single player game , people need to work together to make it work.

So we should work on how to get people to work together , find a way to get people to fight , to many say oh no I don’t like PvP it’s to stressful.
In the real world we had local militia who in times of need would take up arms , no I don’t like fighting wasn’t an option , I’m sure not many militia’s or town watch won wars but I’m sure they offered some protection, maybe this is what eve player corps should have to do ,like empire control for null get advantages at different levels. So player corp get advantages as they achieve different things with in a corp , work to a point of getting a station or mining and ratting boost, getting a defence fleet setup.

I think you’ll find many corps in low sec fit this bill already and the number of solo players there is low.
Maybe we should all start in low sec

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Surely you can anti-gank without being in a player corp.

Yes you can but I like my corp and the guys in it

Hi, I’m one of those “gankers” that “hides” in a non-wardecable corp, just for the simple fact that I can’t be arsed to maintain and pay for a structure so others are allowed to wardec me. However, if there was a simple toggle to allow incoming wardecs for my corp I would gladly enable that.

They should make the pirate factions playable as “advanced” character creation options, where you start in their NPC null systems.

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That pretty much says it all right there.

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gankers dont need war decs to shoot you.

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Drop a POS tower and you are fine.

Well we had structures up and while Blackflag were up for it with a direct war dec or two, mostly when we took the mick in local very few war deckers did it.

CODE did and this happened:

Sometimes when you get edgy remember that not everyone are shite hawks. And the reason we switched corps was because Blackflag attempted to help on that final timer but were too dumb to notice the late war dec.

War decs can be fun, I agree :stuck_out_tongue:

Structures being a requirement for wars is stupid. It always comes down to one side having a significant numerical advantage, and the other side being unable to do anything whatsoever, even if they’re skilled and experienced. But if you take structures out of the equation, it’s much easier to differentiate between who’s good and who isn’t. A small group could be very effective at disrupting the operations of a much larger group if they didn’t have to worry about maintaining a citadel, but as things are, the second a small group declares war on a large one, the large group will put overwhelming numbers on the field to take down the structure and force the war to end. What a rubbish system.

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